Daronicus, on January 09 2014 - 10:22 AM, said:
craftydus, on , said:I'm not aware of a single complaint about having a tuning system by players, ever. I'm baffled. Carry on.

A long time ago, when it was first introduced, I complained about it. My feeling has always been that allowing players too much choice makes balance a daunting task, coupled with the fact that tuning didn't really accomplish what it was meant to do (giving players the choice to make subclasses different from each other) in most cases. In my opinion, the current tuning system has a bad combination of restriction and freedom that makes countless options available but very rarely actually changes how a mech plays. Honestly, other than air dynamics, I don't really feel that there's a tuning option that makes me play a mech differently than how others do it. At the time, I think I said something about the devs focusing on juggling three chainsaws rather than twenty scarves.
I think mechs should feel different from the get-go, and variety in playstyles should come from mech choice (and to a lesser extent, item and internal choices), not in minute point allocations. If you don't like playing airzerker (for the record, I like to keep my feet planted on the ground and the Berserker is in my top five favorites, so I'm not thrilled with airzerker winning out), there are other mechs out there that allow you a similar role to the groundzerker. They might be in different weight classes, but paired with some speed changes (pretty please_), maybe that won't be a huge issue. I don't think we need to fine-tune every single player into a super tiny niche. So long as there are a couple mechs filling every role with some interesting differences between them, I think we're gold.
I cannot disagree more. Just because you're happy with playing a mech in its intended role doesn't mean we all have to. I like to play Reaper in CQC and use Air-Infil. Choice is always good and lack of it will just make Hawken another run-of-the-mill FPS. Sad..

























