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Adjustments to the Progression System


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#121 rauloid

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Posted January 09 2014 - 09:24 PM

Daronicus, on January 09 2014 - 10:22 AM, said:

Posted Imagecraftydus, on , said:

I'm not aware of a single complaint about having a tuning system by players, ever. I'm baffled. Carry on.

Posted Image

A long time ago, when it was first introduced, I complained about it.  My feeling has always been that allowing players too much choice makes balance a daunting task, coupled with the fact that tuning didn't really accomplish what it was meant to do (giving players the choice to make subclasses different from each other) in most cases.  In my opinion, the current tuning system has a bad combination of restriction and freedom that makes countless options available but very rarely actually changes how a mech plays.  Honestly, other than air dynamics, I don't really feel that there's a tuning option that makes me play a mech differently than how others do it.  At the time, I think I said something about the devs focusing on juggling three chainsaws rather than twenty scarves.

I think mechs should feel different from the get-go, and variety in playstyles should come from mech choice (and to a lesser extent, item and internal choices), not in minute point allocations.  If you don't like playing airzerker (for the record, I like to keep my feet planted on the ground and the Berserker is in my top five favorites, so I'm not thrilled with airzerker winning out), there are other mechs out there that allow you a similar role to the groundzerker.  They might be in different weight classes, but paired with some speed changes (pretty please_), maybe that won't be a huge issue.  I don't think we need to fine-tune every single player into a super tiny niche.  So long as there are a couple mechs filling every role with some interesting differences between them, I think we're gold.

I cannot disagree more. Just because you're happy with playing a mech in its intended role doesn't mean we all have to. I like to play Reaper in CQC and use Air-Infil. Choice is always good and lack of it will just make Hawken another run-of-the-mill FPS. Sad..

#122 Squeakbox

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Posted January 09 2014 - 09:44 PM

I honestly LIKE the mech-unlocking system. It gives me a huge sence of accomplishment when I unlock something and I've been busting my tail to try and get them all. Only need the Grenadier and Predator now. As for the mech item and elite unlocks I like those too. It felt like an actual learning experiance to play with the different mechs and their loadouts.

This being said I love the idea of matching player skill instead of pilot level and the standardization of mechs even though I will miss my heatsinks. I think that is an important step forward right there. I agree with alot of the sentiment in this thread about the percieved rollback to early 2013 Hawken format in regards to having mechs people can testpilot. I think that is a brilliant idea and I missed that. If I didnt NEED to play the Bruiser to unlock the Grenadiar I would never touch that thing personally.

All in all I think the update is a good thing but I have to ask...when can we blow up the terrain_ I wanna drop a bridge on some people!

#123 ropefish

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Posted January 09 2014 - 10:39 PM

hey look a new mech after the fire fighter
https://community.pl...31323-new-mech/
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#124 Aregon

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Posted January 09 2014 - 10:40 PM

Quote

I like to play Reaper in CQC and use Air-Infil. Choice is always good and lack of it will just make Hawken another run-of-the-mill FPS...
You use the Reaper in CQC_!_ Are you mad_!_ IT IS A F*CKING SNIPER!

And to say Hawken will be another "run-for-the-mill FPS" is like saying "This cheese doesn`t include tomatoes and that is why it will suck!"!
I`ll fix it later.

#125 ArchMech

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Posted January 09 2014 - 11:05 PM

no tuning_ so now everything is all going to be standardized_ lame I don't want to see ANY changes, I want to see marketing, then I want YOU to see the money roll in. that's all, change nothing, make money.
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#126 devilxsid

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Posted January 10 2014 - 12:19 AM

WELL I DON'T KNOW IF IT MEANS ANYTHING BUT TAKING OUT CUSTOMIZATION, SKILLS, TUNING OPTIONS IS NOT A SMART MOVE.
   NOT ONLY WE ARE GIVING TIME TO THE UPDATES WE ARE ADAPTING TO THE NEW CHANGES AS WELL MADE IN THE GAME.
   AS A PILOT I HAVE LOVED UPGRADING MY MECH AND TRIED TO MAKE A DIFFERENCE IN THE BATTLEFIELD LIKE ALL THE FELLOW HAWKEN'ERS.
   AND WHEN ALL THE MODS WERE SAME AS AN COMPETITION I DON'T THINK ITS A GOOD THING TO TAKE IT OUT.
   EVERYTHING IS HARD EARNED HERE AT HAWKEN DONT MAKE IT "LETS SIT ON PS3/PS4".
   I AM AT LEVEL 30 FOR THE PAST 2 DAYS I AM FIGHTING ALONG AND OVER WITH MECH LEVELS AS LOW AS LEVEL 9.... AFTER GOING THROUGH MATCHMAKING, THAT'S A SHAME FOR ME TO GO AFTER A LEVEL 9 PILOT COZ HE IS JUST ENTERED THE GAME THEY DON'T KNOW " HOW TO BEAT A MECH AND SEE OTHERS TWEETY "....
   STICKY WALLS "FRONT LINE" AND "LAST ECO WINTER" AND "WRECKAGE".

   MECH GARAGE CHANGING CONTROL UNIT NOT WORKING IN THE RED SIDE IN "FRONT LINE"

#127 neo1984

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Posted January 10 2014 - 01:10 AM

Aside from the Pilot Progression and Matchmaking and Reworking Mech Ranks modifications, which sound reasonable and logical, the others are just plain old stupid.
Mech Unlocks were gained by playing the hell out of your mechs and gaining xp while maxing them out.
Customizing/tuning points are a way to differentiate noobs from experienced players, making the differen between the spoiled brats with a lot of money and the ones who win their games without boosts. Removing that is like saying: "we enjoy money and enjoy you suffer for it!" The boys and girls developing Hawken probably do, who could blame them. But why fuzzy bunny up a good game just for the hell of it. Just to brag about a new update_
Not cool!

#128 ropefish

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Posted January 10 2014 - 01:12 AM

totslly called the fact the next page would be negative, totally called it >.>
"I find that there are those who will hang themselves if you give them enough rope, and that there are those who will provide their own rope. "
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View PostDaPheel, on October 26 2013 - 01:05 AM, said:

You don't nuke Ropefish : ROPEFISH NUKES YOU!

#129 torc

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Posted January 10 2014 - 01:21 AM

This won't be a whining post...i limit myself to explain some FACTS that happens in this year.

-The fact is that Hawken isn't what  people expected.
-The truth is that Hawken lost a lot of players,and expecially players that buy stuff. (veteran players disappointed)
-Devs are tryin'to re elaborate the progression for monetization issues:that means the politics used until now were completely wrong.
-Devs refuse to listen community a lot of times: As first i suggested to integrate purchaseable HUD layout and Different Cockpit layout...suggested devs different ways to make money...
-People suggested to implement eyefinity or nvidia surround (people with those setup normally like to spend money in games) and i'd like to point out that Oculus rift implementation is STILL broken after 1 year...a shame.
-People suggested a lot of times to remove Technician until it was fixed at least,but no luck at all.

And what's the Devs reply_ New map, new mech and a reworked progression system just for fix 1 year of wrong politics and missed promises.

That's just the first issues that came to my mind,but i'm sure you can find other issues.
I'm here since closed alpha and i stop playing...really a pity.

I spent around 150 $ in this game (a lot of money for me) until his release,but i choose i will not spend anymore until devs stop to rework the same soup for the 3rd time and don't start to look forward...facing what PEOPLE wants from this game.

My 2 cents, and excuse my bad english.


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#130 TwoTonChihuahua

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Posted January 10 2014 - 01:30 AM

I have edited this post myself to post a response.

#131 RozerMahbub_

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Posted January 10 2014 - 01:50 AM

is it a good idea to remove the tuning point ___ i think no..... :wacko:

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I DON'T CARE

i want to tell you a true story , once upon a time everyone was a perfect pure NOOB ^_^


#132 LoC_TR

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Posted January 10 2014 - 01:51 AM

All this anger and confusion over tuning is making my chassis spin!

They are simply making a level playing field. Once a players assumes a certain skill level he will tend to stick with single tuning build. Like any skilled player that used Brawler he/she went all mobility with a few points "non-essential" stats. If you're worried about a lack of uniqueness i think you'll find a balanced playing field will spotlight playing skill/style rather than "what are your tuning/internals/items_" A player who doesn't fully understand the tuning system or exactly how the numbers effect them will definitely be at a disadvantage. The tuning system actually creates a large gap for skilled players that understand the tuning and skilled or new players that don't understand the tuning and how to apply it to their style. Not only that, tuning makes it insanely hard to calculate a balanced playing field when numbers are so easily changed, not to mention the variation of tuning points allowed from 1-29 to 30.

Right now the mix of tuning points and internals makes things rather messy. Stop me here if i'm wrong but i would think it's safe to assume once most players reached 30 (and a level 5 mech...) they tuned their mechs relatively the same way eventually.

This is not the end of the line either... Expect a lot more content in the coming year, the less they have to worry about balancing each single mech the better. Expect to see a much larger variety in a deeper integration of internals and how they effect your play style and mech choice. Instead of a simple percentage block or speed stat I think internals will change significantly. This will also allow them to integrate new mechs, maps, and game types much easier and oh-so-much faster! So look on the brighter side people, you haven't seen anything, so don't jump on the hate bandwagon just yet.

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EDIT:

View PostAregon, on January 09 2014 - 10:40 PM, said:

You use the Reaper in CQC_!_ Are you mad_!_ IT IS A F*CKING SNIPER!

I use cqc reaper.. this whole time i had no idea...
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Edited by LoC_TR, January 10 2014 - 02:03 AM.

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#133 craftydus

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Posted January 10 2014 - 03:52 AM

View Postrauloid, on January 09 2014 - 09:24 PM, said:

I like to play Reaper in CQC and use Air-Infil. Choice is always good


View PostLoC_TR, on January 10 2014 - 01:51 AM, said:

I use cqc reaper.. this whole time i had no idea...
Posted Image

I also have mainly been playing cqc reaper and tune accordingly

Posted Image

c'est la vie

Edited by craftydus, January 10 2014 - 03:52 AM.


#134 Seija

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Posted January 10 2014 - 04:14 AM

YAY! there are literally removing every thing i liked about this game. -_-:

and then undoing all the grinding i did to get what i have.
sweet! -_- Not....

#135 Patrick_Swayze

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Posted January 10 2014 - 06:39 AM

I am hoping that maybe for certain mechs who have wide arrays of weapons that the tuning points for the mech will change appropriately for each weapon. For example you wouldn't tune the reflak raider the same as the eoc or even t-32 raider, that would be somewhat bonkers. Another example could be SMC assault vs vulcan assault, you don't tune them the same. How is this going to be handled___

I guess a solution would be to rebalance every weapon, but we've been down that path before 0_o.

#136 TracerRound

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Posted January 10 2014 - 08:28 AM

I will miss the tuning options but I'll get over it. I do like all of the other changes but i am wondering if we will be reimbursed for the HC/MC we have already spent_ I could actually buy a couple mechs for the amount I have spent.

Edited by TracerRound, January 10 2014 - 08:29 AM.


#137 burns1124

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Posted January 10 2014 - 08:36 AM

To the folks obsessing over smaller details we have no info on yet, I'd like to remind you that this is just the tip of the iceberg, and I'm sure more information bout the details y'all are worried about will be addressed, and can be tweaked going forward based on our feedback (which they are listening too, Verticle Progression was something we all didn't like, because it's a fuzzy bunny mechanic for FPS games)  Re-read ZC's sentence below, take a step back, and UNRUSTLE YOUR JIMMIES:

View Post[HWK]ZamboniChaos, on January 08 2014 - 08:23 PM, said:

This is not all that is coming to the game, more details will be rolled out over the coming weeks but this is a high level view of some changes that has a big impact on the rest of what's coming.




To the folks that like "progression" and "accomplishment" of "maxing out" a mech:

This is an FPS game, at it's core.  The best FPS games, had no progression, all players were equal in terms of mechanics, and the only thing that defined the best/worst, was individual player skill, and experience.  Having an system that artificially hampers the pilot's skill for the sake of justifying playtime spent learning a new play style and set of tactics is bad.  You shouldn't feel like you need to run on the treadmill just to "accomplish" a stupid number or upgrade that until Ascension, was part of the deal from the get-go.  
You should instantly feel like you can take on any pilot and have a fair shake at winning based on your skill vs. the enemies.  You should never feel like you HAVE to play a mech to get another you desire to play, if you can buy it and rock it, you should be able to do so when you want.  That is what this system is striving to achieve.
Also, I personally never agreed with the free unlock system, as one of the early open beta players, I bought every mech in the game twice before Ascension was even known of, how do you think those of us with 5 techs, 3 and 3 of everything else feel_  

You will not "lose" anything, if anything, cost of buying mechs will be lower, and the economy changes that will occur I'm sure will make it easy to get the mechs/items you want, as long as you play.  I personally have spent well over a million HC to outfit/Rank up every mech in the game, some twice, and never once dipped below 50k HC, if you just play the game, learn the mechs, and have fun, you never have to care about HC.  Most of you progression hounds need to remember not everything is tied to a stick in front of your nose.

#138 Skrill

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Posted January 10 2014 - 09:07 AM

View Post[HWK]ZamboniChaos, on January 09 2014 - 02:19 PM, said:

View PostSmartDummy, on January 09 2014 - 01:06 PM, said:

I haven't unlocked any mech yet by maxing out a existing mech, but I have already spent lots of HC on buying the mech ranks. When mech rank become free, I doubt I will get back these HC. Accoding to this announcement, the mech rank purchases were meant to be part of the cost of getting the next mech. Doesn't this mean when I eventually buy the next mech down the line (after the change of this system), I have payed more HC than what it should cost_ Please address this issure. Thanks!

We're definitely looking into the ways these changes may affect certain players and will be prepared to take action if necessary.

Action will be necessary. "You don't fuzzy bunny with peoples money. You just don't." as Vanashinkaku put it a while back on the Cockpit.
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#139 SuicideNeil

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Posted January 10 2014 - 10:08 AM

Are you guys taking these by any chance_

offensive image removed

They are taking away customisation, and you are all mainly happy, da fuq_

Sooo, any chance of fixing things that actually matter to us, like the HUD/recticle, the map screen, collision issues on every map, the terrible base design on Last Eco, Siege mode being royally unplayable (unless you ban every player under ~1800MMR from playing that mode until they are good enough), weapons misfiring, hit detection being broken since... forever, every map enabled for every game mode, putting back the much better audio design, replacing the ugly garage graphics, putting back the better graphics style (pre-ascension), new game modes etc etc_

No, just gonna keep tinkering with minor things that don't make much odds_ okay then.

#140 Fstroke

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Posted January 10 2014 - 10:41 AM

^Oh maybe you forgot to read. While some of what you ask for is better based soley on your opinion other things are being addressed in the next patch. Balancing and bug fixes primarily. They havent released that information yet so complain when they do.

Oh yea and this was just one of the changes that should drop in the february patch. Thats 2 patches away and they aren't even done with it.

Save the bandwidth next time until you can legitimately complain after the patch drops.




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