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Adjustments to the Progression System


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#1 [HWK]ZamboniChaos

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Posted January 08 2014 - 08:23 PM

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Greetings pilots!

For the past few months, we've been placing a major focus on improving the accessibility and balance of HAWKEN. In order to achieve these improvements, we are making some significant changes. In this article, we'll take a look at the adjustments we've made to our progression system. You should know that community feedback was a major factor in these changes and helped us a great deal.

Please note that these changes are still in development and our goal is to include them in our next major update. This is not all that is coming to the game, more details will be rolled out over the coming weeks but this is a high level view of some changes that has a big impact on the rest of what's coming.

Pilot Progression and Matchmaking

Our matchmaking system is undergoing some revisions and we hope to roll out the changes to you soon. Part of this change will include putting a primary emphasis on Pilot Skill instead of Pilot Progression when finding quality matches for players. Pilot Progression is more of a system for unlocking new item, internal and cosmetic options. It will still effect matchmaking to a certain degree, but not to the extent it does currently. More information on our changes to matchmaking will be coming in the near future.

Reworking Mech Ranks

Mech ranks are another feature that received some adjustment. Instead of acting as a monetized gating system, mech ranks will simply act as a representation of your play time with a mech and an avenue for unlocking cool customizations and weapon options. The ability to purchase ability upgrades has also been removed.

Removal of Tuning Points

Another major change is our decision to remove Tuning Points from being used by players. Now, each mech's strength will be determined ahead of time and will not change as a pilot progresses.  Instead of being required to advance through pilot progression to acquire tuning points, players will have access to a fully balanced experience right out of the gate. The system still exists and we're able to use it in the background to really balance out each mech but it will no longer be something that players add points to over time.

Removal of Mech Unlocks

Since we've removed the ability to purchase mech ranks, we're also removing the free mech unlock that players would receive after reaching max rank. The reasoning behind this is simply based on monetization and economy. Previously, the cost of mech ranks contributed to the total cost of a single mech. This enabled us to provide mech unlocks to those that reached max mech rank. Now that mech ranks no longer have a cost associated with them, mech unlocks have been removed and the cost of each mech has been adjusted accordingly.

Return of Mech Test Drives

With the removal of mech unlocks, we needed a way to enable access to a variety of mechs. The solution is the return of mech test drives. When a new player experiences HAWKEN, we want them to immediately be able to obtain an understanding of what HAWKEN is as well as help them find the mechs that will suit them best. For these reasons we will have a rotation of several mechs available to play for free each week. This way, new players will have a number of different mechs to choose from right away. This is an improved system over what we had previously in the game and will give us greater test drive options for the player in moving forward.

Summary

We learned a lot from our current progression system. It gave us a wealth of data that we studied alongside community opinion in order to help us decide what would benefit the game the most. Ultimately, we decided that major adjustments were needed in order to achieve our goals. We appreciate the feedback that was given regarding progression and found it immensely helpful to our design process. More information on our next major update will be coming soon. In the meantime, we'll see you on the battlefield!



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#2 ShadowWarg

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Posted January 08 2014 - 08:32 PM

Want to say really looking forward to this.

I'm sure many people have a lot of questions about player tuning being removed so I'm just going to ask.

With the removal of the option to tune on the player's side, does this mean Hawken's customization aspect is moving more towards something like what warframe did with it's mods system_ That is to say, having all adjustments on our personal classes being purely determined by a large library of unique internals, stat changing internals and items options_ Will there even be stat changing internals that do what tuning does now (up this, decrease that) at all_

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Edited by ShadowWarg, January 08 2014 - 08:33 PM.


#3 Xacius

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Posted January 08 2014 - 08:38 PM

Nice.
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#4 Teljaxx

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Posted January 08 2014 - 08:47 PM

Sounds good!

I kind of wish the tuning system would become more of a horizontal perks and flaws kind of system like this, or these. But I think not having it at all is better than it is now.

I am really glad that mech ranks will not cost HC any more as well. It was not really fun to unlock a new rank, only to realize that you still have not earned it yet. And having an XP boost without an HC boost would make this problem even worse.
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#5 Silverfire

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Posted January 08 2014 - 08:47 PM

Tip of the iceberg, which makes Hawken even that much more enjoyable. IT JUST CANNOT COME ANY SOONER

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#6 ShadowGTR

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Posted January 08 2014 - 08:50 PM

I can't WAIT for these changes! :D

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#7 MrShade_

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Posted January 08 2014 - 08:53 PM

I totally did not see that coming at all. They are usually so stubborn about completely removing any features they have added. This is definitely a step in the right direction.

Edited by MrShade_, January 08 2014 - 08:54 PM.


#8 DFTR

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Posted January 08 2014 - 08:53 PM

Will wait and see; I'd rather they kept the tuning system but gave everyone 30 points at start...
For example, my Grenadier doesn't max out Cooling units but maxes suspensions to get back in cover.
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#9 Spliff_Craven

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Posted January 08 2014 - 09:08 PM

View Post[HWK]ZamboniChaos, on January 08 2014 - 08:23 PM, said:

Posted ImagePart of this change will include putting a primary emphasis on Pilot Skill instead of Pilot Progression when finding quality matches for players

Now, each mech's strength will be determined ahead of time and will not change as a pilot progresses
Instead of being required to advance through pilot progression to acquire tuning points, players will have access to a fully balanced experience right out of the gate.
The system still exists and we're able to use it in the background to really balance out each mech

I interpret this as:

Player progression will be compensated or subsidized based on player skill.
The mech however will play the same.

Lower level players will be harder to kill due to damage reductions from higher players
Higher level players will be easier to kill due to damage bonuses for lower level players.
We will be controlling this server side.
This will result in a skills balance between higher and lower players.

Competency is up to you...

Basically I see this as a rollback to summer 2013's type system.
I only hope it will be an improvement and not another bombed path.
We'll have to wait and see...

I missed the cockpit tonight I hope it will be posted soon so I can watch the replay.

Edited by Spliff_Craven, January 08 2014 - 09:08 PM.


#10 comic_sans

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Posted January 08 2014 - 09:09 PM

Sounds lovely.  Different, but I'm looking forward to giving this a shot.  I got faith in Xac's liking the new build, whatever it is.

#11 tek1

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Posted January 08 2014 - 09:17 PM

View Post[HWK]ZamboniChaos, on January 08 2014 - 08:23 PM, said:

Removal of Tuning Points
Another major change is our decision to remove Tuning Points from being used by players.

Am I the only one here who thinks this one sucks_
So every Berserker has the exact same tunings points set by the devs and the palyer isn't able to customise it to their own playstyle_
Just do it as DFTR suggested:

View PostDFTR, on January 08 2014 - 08:53 PM, said:

... gave everyone 30 points at start...
For example, my Grenadier doesn't max out Cooling units but maxes suspensions to get back in cover.

Also, if the matchmaking relys on the pilot skill and not on the pilot lvl, but the pilot lvl is still used to unlock items and internals, the balancing still is bad. A lvl 30 with fully unlocked items/internals will still have a huge advantage over a lvl 5 even if their skill is more or less equal.


View Post[HWK]ZamboniChaos, on January 08 2014 - 08:23 PM, said:

Reworking Mech Ranks
Mech ranks are another feature that received some adjustment. ...
The ability to purchase ability upgrades has also been removed.

I hope these ability upgrades will still exist as they are very fun on a lot of mechs:
- Scout/Infiltrator gets huge speed bonus for some time
- Raider/Reaper get accuracy bonus
etc.


Please don't take the mech-customisation part away from the players - that is one of the best things in Hawken. I really liked it when you introduced the advanced items and internals feature (before that - you could only equip one offensive and one defensive item).

Edited by tek1, January 08 2014 - 09:19 PM.


#12 Saturnine

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Posted January 08 2014 - 09:21 PM

View PostSpliff_Craven, on January 08 2014 - 09:08 PM, said:

I missed the cockpit tonight I hope it will be posted soon so I can watch the replay.

Well, here you go!

http://www.twitch.tv...ckpit/c/3518273

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#13 Xtratega

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Posted January 08 2014 - 09:22 PM

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#14 Lucier

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Posted January 08 2014 - 09:27 PM

I like that the gap between new players and old players is being decreased, but I am also wary of the loss of customization. The example of air dynamics berserker being the optimal build for berserker was given on the Cockpit, but not everyone agrees with that.

RE: the removal of mech rank/upgrade costs, will people be getting refunded in HC for anything already purchased_

Edited by Lucier, January 08 2014 - 09:29 PM.


#15 DFTR

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Posted January 08 2014 - 09:37 PM

Yeah, I think most of us liked tuning options, just not the steep difference b/w new and 30 level pilots.  

It sounds like the Aerodynamics will be improved; so Beserker may be better in the air... but maybe you prefer not to play an airzerker but want to play peek-a-boo a bit etc.  

For my Grenadier, I suspect it'll be pigeon-holed into a spamming/support mech... whereas I used to try to play and improve in DM/dueling using my Grenadier.  

Again, will wait and see how this all goes into place w/ everything else.  I'm wary though that they're taking a hammer to fix a system that just needs a simple tweak.  Kind of like how they killed DM.
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#16 shosca

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Posted January 08 2014 - 09:38 PM

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#17 ThirdEyE

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Posted January 08 2014 - 09:40 PM

View PostSpliff_Craven, on January 08 2014 - 09:08 PM, said:

View Post[HWK]ZamboniChaos, on January 08 2014 - 08:23 PM, said:

Part of this change will include putting a primary emphasis on Pilot Skill instead of Pilot Progression when finding quality matches for players

Now, each mech's strength will be determined ahead of time and will not change as a pilot progresses
Instead of being required to advance through pilot progression to acquire tuning points, players will have access to a fully balanced experience right out of the gate.
The system still exists and we're able to use it in the background to really balance out each mech

Player progression will be compensated or subsidized based on player skill.
The mech however will play the same.

Lower level players will be harder to kill due to damage reductions from higher players
Higher level players will be easier to kill due to damage bonuses for lower level players.
We will be controlling this server side.
This will result in a skills balance between higher and lower players.

Huh_ That's completely different from how I interpreted it.  I think all it's referring to is the mech's strengths not growing over time due to earning more tuning points as you level up in pilot rank.  In other words a mech's strength will only increase as a pilot gets better at playing the mech.
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#18 ropefish

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Posted January 08 2014 - 09:43 PM

mech test drives

mech test drives

mech test drives

mech test drives

mech test drives

(the tradition is back :D)


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#19 yellowbronco

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Posted January 08 2014 - 09:47 PM

Sounds great! so does this mean I can now sell back the 10 tech's and other extra mech's I have cluttering up my garage_
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#20 EliteShooter

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Posted January 08 2014 - 10:03 PM

GOOD NEWS

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