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Fuelless dodging and its reprecutions on the depth of the movement system.


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#1 Putroid

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Posted February 09 2014 - 05:35 PM

Umbre and h0B0 are back to their old shenanigans.



Umbre just uploaded a video where you can see them demonstrating the inevitable consequences of the lack of fuel consumption on dodging.

On the video we can see that boost+dodging is: faster and more fuel efficient.

Other than the obvious reasons not to dodge (bad positioning or stealth) what reason is there not to constantly spam it_ Has this change to the mechanic added more depth to the game or has it made dodge spam a requirement for higher level matches_

Discuss

Edited by Putroid, February 09 2014 - 05:41 PM.


#2 irish_00

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Posted February 09 2014 - 05:49 PM

you have actually answered the question already %)

kudos to h0b0 & Umbre

#3 ShadowWarg

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Posted February 09 2014 - 05:56 PM

Lol as smart as this is, this is something that should not be possible.

But this is freaking hilarious.

#4 driedjello

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Posted February 09 2014 - 06:02 PM

AH HA HA HA HA HA HA HA!
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#5 Rasti

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Posted February 09 2014 - 06:23 PM

So that's why everyone kept boosting like that today ...

Whelp, this is too cheap.

Jonnywithanh said:

yes you can be yoda


#6 NaudyCaudy

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Posted February 09 2014 - 06:42 PM

game sucks now

#7 Desert_Fox2

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Posted February 09 2014 - 06:45 PM

View PostRasti, on February 09 2014 - 06:23 PM, said:

So that's why everyone kept boosting like that today ...

Whelp, this is too cheap.

LOL that is how I walk. Constantly dodging.

#8 Nept

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Posted February 09 2014 - 06:50 PM

That's pretty standard stuff for anyone who has played games with dodging mechanics before.

https://robertsspace...orgs/OMNISCIENT


Complaining about Hawken's population_  Read this: https://community.pl...en/#entry524454

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#9 LordTemujin

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Posted February 09 2014 - 06:54 PM

pretty much

Skaters gotta Skate!
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#10 flimsy

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Posted February 09 2014 - 06:58 PM

An unexpected consequence resulting from a set of complex changes! Who could have guessed such a thing might happen_

#11 Komodo_Saurian

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Posted February 09 2014 - 07:10 PM

These thread names all sound like diploma projects lately.

Someone important said:

Ego stroking quote.
- Distracting banner.
- Obligatory PC spec boasting, 'cause I'm rich.
- Shameless self-promotion links.
- Sneak a peak into every second stream voiceover ever.

#12 chickenSTALKER

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Posted February 09 2014 - 07:20 PM

I just tried this and not only does it make escaping easier with the constant dodging but fuel is pretty much unlimited. I can't believe I didn't figure this out until now. LMAO.

#13 ThirdEyE

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Posted February 09 2014 - 07:22 PM

If you're ok with having your dodge on cooldown 90% of the time, that's fine by me.

Sure, this may be slightly advantageous in certain uninterrupted long-distance situations, but I don't think it's game-breaking or even really worth worrying about at all.
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#14 HugeGuts

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Posted February 09 2014 - 07:26 PM

View PostThirdEyE, on February 09 2014 - 07:22 PM, said:

If you're ok with having your dodge on cooldown 90% of the time, that's fine by me.

Uh, I thought dodging a lot more was one of the points of the new patch. Cause you're not living long if you don't dodge whenever you can.

#15 Nept

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Posted February 09 2014 - 07:27 PM

And you're not living long in higher-level play if you are dodging whenever you can.

https://robertsspace...orgs/OMNISCIENT


Complaining about Hawken's population_  Read this: https://community.pl...en/#entry524454

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#16 Sylhiri

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Posted February 09 2014 - 07:30 PM

Is this like Hawkens version of "bunny hopping" I hear so much about_

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#17 HugeGuts

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Posted February 09 2014 - 07:34 PM

View PostNept, on February 09 2014 - 07:27 PM, said:

And you're not living long in higher-level play if you are dodging whenever you can.

The intention of improved dodging was to increase life expectancy, but it actually doesn't_ That's going to cause a lot of confusion. Confusion is not a good thing.

Edited by HugeGuts, February 09 2014 - 07:34 PM.


#18 Putroid

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Posted February 09 2014 - 07:40 PM

View PostNept, on February 09 2014 - 06:50 PM, said:

That's pretty standard stuff for anyone who has played games with dodging mechanics before.

Should hawken be striving to be one of the games that have mechanics that are common and used in a generic way_

Furthermore i'd like to know more. How about sharing a few references.

View Postflimsy, on February 09 2014 - 06:58 PM, said:

An unexpected consequence resulting from a set of complex changes! Who could have guessed such a thing might happen_
Notsureif.jpg
I'll address this anyway. Well someone saw this coming. https://community.pl...-down-gameplay/

View PostKomodo_Saurian, on February 09 2014 - 07:10 PM, said:

These thread names all sound like diploma projects lately.
That must be why i failed at school. (notice the spelling on repercussions)

View PostThirdEyE, on February 09 2014 - 07:22 PM, said:

If you're ok with having your dodge on cooldown 90% of the time, that's fine by me.

Sure, this may be slightly advantageous in certain uninterrupted long-distance situations, but I don't think it's game-breaking or even really worth worrying about at all.
Whats the amount of time you spend in combat compared to the amount of time you spend out of it getting around the map_
If the enemy is behind you all but 1 weapon provide no warning for incoming projectiles meaning having a dodge available to prevent damage is not likely to provide you with a significant advantage.
If you are attempting to escape poor positioning would you rather move in a slow and predictable way via walking or boosting or would you rather boost+dodge away in an erratic fashion as to confuse and juke your opponent out of his dps_

Obviously the tactic shown in the video is not viable if you are heading into a face to face battle with an opposing mech. However in nearly every other instance it is beneficial. Give it time and hopefully if the hawken community is skilled enough they will start abusing these shortcommings brought forth by the new implementations.

View PostSylhiri, on February 09 2014 - 07:30 PM, said:

Is this like Hawkens version of "bunny hopping" I hear so much about_

Thank you for bringing this up. Its actually something that crossed my mind after posting this video.

I'm not sure of the stance of b hoping in comp CS. But if we compare this to strafe jumping from quake we can see some similarities. Obviously this was a design choice and not an unintended effect of the engine.

But, is this the king of behavior that requires skill_ Is this the kind of gameplay you would like to watch for an esport_ Do you think it adds a layor of flavour to the game_

#19 StruttingStray

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Posted February 09 2014 - 07:41 PM

Ok... so it's faster to spam dodge. Is there anyone getting crazy scores/KDR doing this_ I guess this could be an issue for MA or Siege.

#20 KingWolfkillaz

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Posted February 09 2014 - 07:57 PM

<===guilty :c
do that fuzzy bunny all the time in mah reaper/infil to dart around




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