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Balance Hotfix: 2/18


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#21 VVarn1ng

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Posted February 18 2014 - 02:02 PM

Developers forget about repairdrones, repairkits and 20% shift armor.
And they give sniper lowest damage.
Genius developers.Posted Image

Edited by VVarn1ng, February 18 2014 - 02:04 PM.


#22 Zhoyzu

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Posted February 18 2014 - 02:28 PM

View PostVVarn1ng, on February 18 2014 - 02:02 PM, said:

Developers forget about repairdrones, repairkits and 20% shift armor.
And they give sniper lowest damage.
Genius developers.Posted Image
i rarely log onto these forums to post. but jesus fuzzy bunny christ you've got fuzzy bunny down syndrome. this game doesn't even have aplace for snipers/campers. maybe you should uninstall and move to some other lowly steam game. instead of ranting about a non-issue here.

#23 Duralumi

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Posted February 18 2014 - 02:31 PM

View PostVVarn1ng, on February 18 2014 - 01:30 PM, said:

Сука, такие дебилы, пиздец ...
cheeki breeki

Edited by Duralumi, February 18 2014 - 02:31 PM.

After disabling signatures I found my forum-browsing experience had improved marginally.

#24 SkyeBeats

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Posted February 18 2014 - 02:35 PM

View PostVVarn1ng, on February 18 2014 - 02:02 PM, said:

Developers forget about repairdrones, repairkits and 20% shift armor.
And they give sniper lowest damage.
Genius developers.
Lolwut_

#25 VVarn1ng

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Posted February 18 2014 - 02:37 PM

View PostZhoyzu, on February 18 2014 - 02:28 PM, said:

View PostVVarn1ng, on February 18 2014 - 02:02 PM, said:

Developers forget about repairdrones, repairkits and 20% shift armor.
And they give sniper lowest damage.
Genius developers.
i rarely log onto these forums to post. but jesus fuzzy bunny christ you've got fuzzy bunny down syndrome. this game doesn't even have aplace for snipers/campers. maybe you should uninstall and move to some other lowly steam game. instead of ranting about a non-issue here.

You or blind or have down syndrome, all maps have good places for snipers.

#26 dEd101

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Posted February 18 2014 - 02:37 PM

Yay for balance changes!

Also loving the rpr reaper. I used to hate this mech now I'm having so much fun with it I'm barely playing anything else.
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#27 VVarn1ng

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Posted February 18 2014 - 02:38 PM

View PostSkyeBeats, on February 18 2014 - 02:35 PM, said:

View PostVVarn1ng, on February 18 2014 - 02:02 PM, said:

Developers forget about repairdrones, repairkits and 20% shift armor.
And they give sniper lowest damage.
Genius developers.
Lolwut_
Sorry my bad english.

#28 VVarn1ng

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Posted February 18 2014 - 02:42 PM

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#29 Sylhiri

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Posted February 18 2014 - 03:10 PM

You want snipers to have normal damage_ I guess they need another nerf then.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#30 VVarn1ng

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Posted February 18 2014 - 04:15 PM

View PostSylhiri, on February 18 2014 - 03:10 PM, said:

You want snipers to have normal damage_ I guess they need another nerf then.

If he make more nerf i gonna kill him
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Edited by VVarn1ng, February 18 2014 - 04:15 PM.


#31 Badb0y

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Posted February 18 2014 - 04:29 PM

In other words SS and Reaper are useless now.

What about Nerfing Hell Fires_ Annoying and Much more harassing than slugs, SS, Reaper

.:  I'm Bad :.

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#32 Hocisern

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Posted February 18 2014 - 04:29 PM

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#33 Requiem132

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Posted February 18 2014 - 05:07 PM

Yay good enough :)

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#34 Sylhiri

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Posted February 18 2014 - 05:32 PM

View PostVVarn1ng, on February 18 2014 - 05:25 PM, said:

And hellfire no so powerful, in you have low ping and know how dodge.

LIES

I jest of course, hellfires are easy to dodge except when the other team stacks them or the map is just horribly designed.

COUGH COUGH

Edited by Sylhiri, February 18 2014 - 05:33 PM.

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#35 RedVan

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Posted February 18 2014 - 05:37 PM

First time I've ever been glad for a slug nerf. You know it's legit when I say it

Edited by RedVan, February 18 2014 - 05:37 PM.


#36 VVarn1ng

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Posted February 18 2014 - 05:47 PM

Everybody hate shipers, even moderator delete my posts.
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I'll be back.

Edited by VVarn1ng, February 18 2014 - 05:48 PM.


#37 Hijinks_The_Turtle

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Posted February 18 2014 - 05:48 PM

That's great!  Now onto the next subject of changing:  Hellfires! :D

#38 FakeName

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Posted February 18 2014 - 09:46 PM

View Postnokari, on February 18 2014 - 01:25 PM, said:

View PostVVarn1ng, on February 18 2014 - 01:20 PM, said:

Now i must make 3 shots with 120 ping, for kill LIGHT mech. AWESOME, THANKS DEVELOPERS, LISTEN MORE NOOBS!

GOOD! I'm glad you have to take 3 shots. Because getting a kill with less than 3 shots is super easy no-skill mode and you should have never been able to do that in the first place. This is what good balancing does.

I don't wanna defend tzis guy but:

1hit kill: luck shot
2hit kill: low TTK BUT DOES REQUIRE SKILL as you need to land EVERY shot. One miss and you need to shoot again. Alpha strike dependent
3hit kill: still demanding but more space for mistakes of the opponent - less skill
4hit kill: nothing about skill, if the HP is low just run away, you can survive one more combo.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

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#39 nokari

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Posted February 18 2014 - 10:12 PM

View PostFakeName, on February 18 2014 - 09:46 PM, said:

View Postnokari, on February 18 2014 - 01:25 PM, said:

View PostVVarn1ng, on February 18 2014 - 01:20 PM, said:

Now i must make 3 shots with 120 ping, for kill LIGHT mech. AWESOME, THANKS DEVELOPERS, LISTEN MORE NOOBS!

GOOD! I'm glad you have to take 3 shots. Because getting a kill with less than 3 shots is super easy no-skill mode and you should have never been able to do that in the first place. This is what good balancing does.

I don't wanna defend tzis guy but:

1hit kill: luck shot
2hit kill: low TTK BUT DOES REQUIRE SKILL as you need to land EVERY shot. One miss and you need to shoot again. Alpha strike dependent
3hit kill: still demanding but more space for mistakes of the opponent - less skill
4hit kill: nothing about skill, if the HP is low just run away, you can survive one more combo.

Uhh no.

1-hit kill: IMPOSSIBLE. It simply can't be done in Hawken. There isn't a single weapon or shot + detonator combo in the game that can 1-hit kill anything.
2-hit kill: Every shot_ It's ONLY 2 SHOTS. Should we let TOWs and GLs do the same now just so you can keep your OP Slug power_ Also not possible without the aid of a detonator or HE charge, which wouldn't make it a 2-hit kill...
3-hit kill: If there's more space for error and you still get the kill in the minimum number of shots required, that's more skillful than a nearly insta-gib weapon.
4-hit kills: No skill_ That's only how practically every other mech has to do in order to make a kill... It's not PERFECT, but that doesn't mean it's not skillful at all.

How DARE we try to balance a mech that has the least number of shots required to get a kill... :rolleyes:

Edited by nokari, February 18 2014 - 10:16 PM.

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#40 FakeName

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Posted February 19 2014 - 02:39 AM

View Postnokari, on February 18 2014 - 10:12 PM, said:

View PostFakeName, on February 18 2014 - 09:46 PM, said:

View Postnokari, on February 18 2014 - 01:25 PM, said:

View PostVVarn1ng, on February 18 2014 - 01:20 PM, said:

Now i must make 3 shots with 120 ping, for kill LIGHT mech. AWESOME, THANKS DEVELOPERS, LISTEN MORE NOOBS!

GOOD! I'm glad you have to take 3 shots. Because getting a kill with less than 3 shots is super easy no-skill mode and you should have never been able to do that in the first place. This is what good balancing does.

I don't wanna defend tzis guy but:

1hit kill: luck shot
2hit kill: low TTK BUT DOES REQUIRE SKILL as you need to land EVERY shot. One miss and you need to shoot again. Alpha strike dependent
3hit kill: still demanding but more space for mistakes of the opponent - less skill
4hit kill: nothing about skill, if the HP is low just run away, you can survive one more combo.

Uhh no.

1-hit kill: IMPOSSIBLE. It simply can't be done in Hawken. There isn't a single weapon or shot + detonator combo in the game that can 1-hit kill anything.
2-hit kill: Every shot_ It's ONLY 2 SHOTS. Should we let TOWs and GLs do the same now just so you can keep your OP Slug power_ Also not possible without the aid of a detonator or HE charge, which wouldn't make it a 2-hit kill...
3-hit kill: If there's more space for error and you still get the kill in the minimum number of shots required, that's more skillful than a nearly insta-gib weapon.
4-hit kills: No skill_ That's only how practically every other mech has to do in order to make a kill... It's not PERFECT, but that doesn't mean it's not skillful at all.

How DARE we try to balance a mech that has the least number of shots required to get a kill... :rolleyes:

Nono you undertand me wrong, I mean IF 1 hitkill would be the case then it WOULD be a luck shot. In case of 2 hits it would demand skill (infiltrator burst etc.) in case of 3 hits ... Etc. Etc.

PS: 2 hitkill means two COMBOS!

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

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