I'm talking about how 19 in 20 games as I play them are completely and totally unbalanced.
Sure, the nature of Siege, I believe, tends to have a lop-sided match. Except the real problem is hardly ever that one team is better than the other. That they're both playing together as teams and doing their jobs, regardless of mech-type but one happens to be slightly better collectively...... NO.
From my experience; it is that there is nothing FORCING new players to LEARN how to PLAY THIS MODE.
There is nothing to force players to STOP CAMPING WITH SNIPERS/ROCKETEERS(taking advantage of people who are ACTUALLY playing SIEGE)
There is nothing to force players to STOP IDLING and GET EU.
There is nothing to force players to STOP SHOOTING THE SHIP WHEN THEY SHOULD BE GOING AA.
There is nothing to force players to GET TO THE AA...........
So what happens_ Good players, or at least ones who know what they're supposed to be doing, skilled or not, are left dying useless deaths. Constantly. DEATH DEATH DEATH
They could leave, but guess what; 19 in 20 games are like this, so what's the point_ How fun is it to be on the winning end of one of these excessively unbalanced matches anyway_ It is not.
They could ask nicely for teammates to do their job, but do you think that advice is taken often_ It is not.
They could start yelling, swearing, and talking down to players. Constructively critical or not, the general response is a further disregard of helpful advice. This is of course a very nice way of putting it....
It is quite obvious to me as a player, that this game-type can not rely on players learning it themselves, or experienced players teaching newer players. People don't care. People don't listen. There needs to be something more.
More sounds. More texts. More ALARMS.
eg. **** blaring alarm / flashing text **** YOU ARE NOT IN THE AA FOOL. GET THERE. OUR SHIP/THEIR SHIP IS LAUNCHED AND YOUR TEAMMATES ARE DYING YOU USELESS PUSTULE. **** endflash ****
Edited by wbg_goof, February 28 2014 - 11:06 AM.