Only just started playing the other day (Finally putting that Nemesis bundle to use), so far only Pilot 14, Recruit 4. So I'm sure my opinion can or will be easily disregarded as much as anyone else one doesn't agree with. This is coming from a newbie with some GOOD luck in Siege so far though.
My first Siege match, both teams are good. AA kept going back and forth and the moments where both teams did not have a ship up around the same time were few. We won, but it wasn't exactly a sure thing.
Second Siege match, the realizations start to set in that bugs me for the rest of them I played tonight. I come to the annoying realization that the enemy team isn't sending their own ship after ours because they are "Bad". They are not sending a ship after ours because they are not ALLOWED to. The Dispensers shut off and there is nowhere near enough energy currently being held by mechs to launch their own if looted as they came short by a little over 100. At first I thought the Dispensers shut off when you don't hold the AA, but then I was told they are shut off if there is a Battleship in the sky.
What the hell. I get logically that this is probably to keep the match from being 90% two battleships ducking it out instead of shooting bases, but come on. We are not currently winning because my team or I are "better" than the enemy team. We are winning because there is not enough energy left floating around for them to launch their ship, so they just have to sit there and take it until they can pry the AA out of our hands, or slowly shoot our ship down themselves. Between us taking the AA back again from them as we regroup and respawn dragging it out. With tricked out Vets (so far as I can tell from having non Fred's with a stack of items and internals) screaming "DON'T SHOOT THE SHIP" so much that the seeming newbies on their team don't even take enough potshots to remove our battlecruiser's turrets for a good while.
Doesn't matter how good or bad they are, if the full team vs full team AA carnage is even close to comparable skill then all we gotta do is laugh as they are completely locked out of launching their own ship for the first fourth to half of their base health. So yeah, I get this is designed this way on purpose so matches don't take an hour. But at the same time, it feels like Siege mode is designed to promote lopsided matches. This coming from a newbie who's had good luck in his first tries at Siege (Whooo, 60 Experience for dropping off 200 energy!), so it's not like I'm going "Oh my god why can't I win Siege Mode it is clearly everyone's fault by my own".
Which is a shame because aside from that nagging feeling of "Well, we got an advantage because the enemy is locked out from getting the last 5 energy they need sucks to be them", Siege mode has been my favorite mode so far. Something beyond Shoot Eachother for the sake of it, and some goals to promote the likelihood of huge full team brawls for the AA.
TL;DR: A newbie feels he's been having good luck winning Siege so far because it's designed to not let the enemy fight back with their own battlecruiser half the time (For apparent reasonable, match length control reasons). Not because the enemy team has been full of idiots.
Edited by SectionZ, March 20 2014 - 12:05 AM.