Nept, on March 03 2014 - 09:30 PM, said:
Honestly, I really don't think that you did. I think that you think that you did. But I don't think that you did. We scrim fairly regularly now, and you're welcome to hop in with us for a few matches. Hell, you're welcome to just come in and play against us for five minutes (ever).
You're free to think that, just as you're free to ignore what puts the current dominant esports on a much higher level, but that doesn't make it any less delusional
You do know that those oh-so-terrible ex SK members have been in your scrims right_ It's not like I don't know how the meta is working out. I'm just not particularly impressed
Again, Hawken is shallow and predictable. I've been calling out exactly how the meta will change with pretty much every patch, and I've been right every time
Nept, on March 03 2014 - 01:51 AM, said:
We have NO IDEA what the gameplay will look like
I made a statement dependent on a particular requirement
Quote
all it has to do is release as a game with actual mechs and there's no sense for most mech enthusiasts to stick with Mech-UT
You *do* read responses before replying right_ Additionally, I hope you understand that there's a large portion of Hawken's playerbase that came here from MWO pretty much solely because that game turned out to be a hefty pile of ass
If another game can offer an actual mechsim experience, there's no reason for that audience to stay here
Nept, on March 03 2014 - 01:51 AM, said:
Again, massive speculation.
It's actually not
Mechsims are generally slower and much more team focused, which is the kind of setup that works for a high tension game like CS, but not a low tension long TTK slugfest
Nept, on March 03 2014 - 01:51 AM, said:
You're entitled to your opinion on that one, but you'll never be able to support it adequately enough for my liking.
Well then I suppose it's a good thing your preferences are inconsequential.
Gunmoku, on March 03 2014 - 09:37 PM, said:
HAB was a failure because the community as a whole couldn't stop b**ching and moaning about the sense of entitlement that was barely there. People were too hungry for news and they created too much false drama that it led to the untimely demise of a development program that could have helped the game go places. TBH, they should've put up with the drama, banned or dealt with the drama-mamas and kept it going.
Nope
HAB was a failure because ADH had already decided what they wanted to do with the game and who they wanted to listen to. Then Ascension failed
Gunmoku, on March 03 2014 - 09:37 PM, said:
Technician is likely a failed experiment at creating a support meta-game that people were discussing here on the forums and at Adhesive. Not many games are developed 100% by the players and I'm kind of disappointed nobody has owned up to the mistake made by the Technician's introduction.
So why is it still here in the same form it came in initially_
Heck, even Red5 and Riot managed to re-purpose their poorly designed healers. It's not even like ADH has to start being original
Gunmoku, on March 03 2014 - 09:37 PM, said:
There's a Hawken card game on the way it looks like. Dunno about that series. We already got a comic series. I'm all for cross-pollinating across different forms of media, but they should consolidate the story and lore into the game instead of us having to find these tidbits of plot strewn across the internet and comic world.
The issue is that those things work ONLY if the game gains a certain amount of momentum. Hawken is *not* a big release. It's attached to a streaming device that is rapidly losing relevance and a set of VR goggles that 10001 other games already support or plan to support. It's not being released by a large company with a hefty marketing budget, it's being released by a team that has already let go of 3 community managers and who knows how many others
Gunmoku, on March 03 2014 - 09:37 PM, said:
I know a lot of older players like you, or me, have grown bitter more and more towards the game but I think it's starting to hit that turning point where we either band together and help get the game out of this rut or we cut our losses and go elsewhere. I'm willing to stick it out and see where this is headed, especially since the move to Steam, but I don't know about some other people.
Honestly the game could easily be salvaged, I just don't think ADH is going to do it as long as the fairly small forum community keeps this circlejerk going. It really doesn't feel like they have any specific set of design goals anymore, and hasn't for over 6 months