#41
Posted March 26 2014 - 10:03 AM
#42
Posted March 26 2014 - 01:53 PM
IroncladLion, on March 23 2014 - 09:05 PM, said:
If you are just pumping full auto on the MAMA and constantly shooting the ALT rounds on the SAARE, you are going to make the other team SCRAM. It's my favorite Mech loadout in the entire game. I've maintained a 1.95 K/D (not trying to brag) with the Incinerator using the MAMA. I see most people on here liking the PAPA, but the MAMA is the way too go if you want massive damage to an entire team.
#43
Posted March 26 2014 - 02:40 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#45
Posted March 27 2014 - 02:55 PM
The heat management is more simple than PPA so you can focus on aim the right areas you want cover with fire.
One thing you have to really care about is friendly fire. If someone pass just in front of you (it happens with allies often) you get nasty damage in return from splash fire of both weapons.
Seems a nice weapon.
I think PPA is more towards frontal suppression, and M4MA is more from upper position suppression.
#46
#47
Posted March 27 2014 - 08:52 PM
Lazor_razor, on March 20 2014 - 09:19 AM, said:
I agree with you entirely. At first when i bought the mech I thought i could tank through the whole enemy team and be fine but over time, and with alot of trial and error i have nearly mastered the mech's abilities. Where you mentioned 1v1 is exactly when I knew we were on the same page, the large heavy Incinerator is a slow mech, so against even another heavy mech with a good pilot the Incinerator is nearly helpless. Although I have found that with lots of practice you can decrease the mobility of the enemy mech and launch away with your secondary and dominate every single time. The Incinerator is a mech for those willing to fail and get up again, but if you are one of those kind of pilots then you are in good shape and the Incinerator and you will become battlefield dominators.
"Cheesewallace signing off"
#48
Posted March 27 2014 - 11:46 PM
It took me about 2 games to remember the SAARE has an alt fire(for those games I was like wtf! I blew 12K on THIS_). As soon as that clicked the incinerator started owning people. You're a real anchor for your team. You keep the enemy's head down and anybody stupid enough to charge through your constant fire is wounded and fairly easy pickins for teammates. Ive had MVP after MVP with it. Thumbs up.
#49
Posted March 28 2014 - 08:19 AM
The_Silencer, on March 27 2014 - 03:23 PM, said:
Also, has anyone else noticed the gang up that happens on Incinerators_ I guess some teams get the fact that they need to take it out, but I have noticed a more dedicated group effort from opposing teams when it comes to taking out Incinerators recently.
Lastly, the baby is great for starters, but if you find yourself getting antsy waiting for the secondary to heat up, it is better to use the mama or papa. I only can speak for the mama, but it's great to be able to rain down the secondary fire up over a wall or down over a high perch.
#50
Posted March 28 2014 - 09:11 AM
raddaddio, on March 28 2014 - 08:19 AM, said:
Any mech with rapid-fire weapons benefits from an Incinerator backing it up, it's like the Assault2 when you leave it alone.
Edited by Stingz, March 28 2014 - 09:11 AM.
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