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March Update Patch Notes


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#1 [HWK]ZamboniChaos

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Posted March 25 2014 - 05:44 PM

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Greetings pilots!

On March 27, we'll be releasing our next major update for HAWKEN. The main focuses for this patch are balance adjustments, new cockpit customizations and several general feature improvements.

One of the most significant changes was to overall mech speed. We're pleased to announce that #increasethespeeds was a success and all overall mech movement speed has seen a decent increase in this patch. Another major addition is that of Challenge Modes in Co-Op. Players can now vote to apply special, game-changing properties to Co-Op matches and earn extra HAWKEN Credits as well as other rewards for completing challenges.

Below are the detailed patch notes for our March update. Enjoy!

Special Notices

    [*]Overflow XP

      [*]The Overflow and Universal XP system has been simplified so that Overflow XP is automatically transferred off max XP mechs into the Universal pool. Now, only 1 transaction is required to apply Universal XP to another mech. As a result of this, any previous XP that players had paid to be converted will be in the new Free Overflow pool.

      [*]Updated messaging to represent changes to the Overflow system.

      [*]Updated Post Match mech panel to display Overflow and free XP earned.

      [*]We increased the amount of XP given for XP Transfers. Use to be 66 XP for 1 MC. It is now 120 XP for 1 MC.
      [/list]

      [*]Team Balancing

        [*]We made significant changes to team balancing in order to fix the numerical imbalances we've been seeing. More weight will now be placed on factors such as the size of each team and which team is losing or winning when determining where new players are placed.

        [*]Parties may now be split up for a team switch if no one volunteers. If a player is switched in this manner, they will receive the same bonus as a player that volunteers.
        [/list]
        [*]Mech Test Drives

          [*]Any XP earned on a Test Drive mech will now be saved for the player. 90% of the XP earned will go into the normal Universal XP pool and 10% will go into the Free Overflow pool. The XP located here can be transferred to other mechs for free.
          [/list]
          [/list]Features

            [*]The maximum FOV angle has been increased to 110 degrees and can no longer be manually adjusted to go any higher.

            [*]Players that are team-switched will now receive a Hawken Credit reward in appreciation (shown as “TEAM BALANCE BONUS” on the post-match earnings page).

            [*]If a player leaves in the middle of a match they will not earn any Hawken Credit rewards.

            [*]Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
            [/list]Mechs

            General

              [*]Increased run speed and boost speed for all mechs by 2 meters/sec unless specified otherwise.

              [*]Added a 0.4 second delay to fuel regeneration after dodging.

              [*]Dodging now causes mechs to appear on radar.

              [*]Players can no longer fire their weapons immediately after boosting.

                [*]Brawler

                  [*]Increased boost speed from 21.6 to 24.3 meters/sec

                  [*]Increased run speed from 12 to 14.5 meters/sec

                  [*]Decreased fuel tank from 130 to 126 liters
                  [/list]
                  [*]Raider

                    [*]Increased armor from 480 to 515

                    [*]Increased boost speed from 32.4 to 33.7 meters/sec

                    [*]Increased overheat recovery from 4.25 to 5 seconds
                    [/list]
                    [*]Predator

                      [*]Dodging now causes the Predator's cloak to temporarily break
                      [/list]
                      [*]Incinerator

                        [*]Increased fuel generation from 7.77 to 8.5 liters/sec
                        [/list]
                        [*]Grenadier

                          [*]Increased boost speed from 24.1 to 26.5 meters/sec

                          [*]Increased run speed from 14 to 16.5 meters/sec
                          [/list]
                          [/list]
                          [/list]Weapons

                            [*]T32-Bolt

                              [*]Increased damage from 12.375 to 15

                              [*]Decreased time per shot from 0.3 to 0.2 seconds

                              [*]Increased falloff distance from 110 to 150 meters
                              [/list]
                              [*]EOC Repeater

                                [*]Increased mine lifetime from 5 to 7 seconds

                                [*]Increased direct hit damage from 11 to 13
                                [/list]
                                [*]Seeker

                                  [*]Decreased damage from 55 to 50
                                  [/list]
                                  [*]Corsair-KLA

                                    [*]Increased damage per projectile from 18.75 to 21
                                    [/list]
                                    [*]Flak Cannon

                                      [*]Decreased damage from 14.85 to 13.5
                                      [/list]
                                      [/list]Items

                                        [*]HE Charge

                                          [*]The HE Charge can now be detonated in mid-air by pressing the deployment hotkey.
                                          [/list]
                                          [*]Hologram

                                            [*]Healing drones are now visible on holograms.
                                            [/list]
                                            [*]Repair Charge

                                              [*]Thrown Repair Charge items will now have a small disc base on the charge. It can also be thrown a bit further on a fully charged toss, similar to the Heat Charge.
                                              [/list]
                                              [/list]Abilities

                                                [*]Heat Dispersion (Incinerator)

                                                  [*]Added damage falloff. Enemies within the inner radius (16 meters) will take full damage. Enemies outside the inner radius will take a percentage of the full damage depending on distance.

                                                  [*]This ability can now be used on the post-match carousel.

                                                  [*]Increased damage radius from 32 to 36 meters.
                                                  [/list]
                                                  [*]Turret Mode (All)

                                                    [*]It is no longer possible to spam the turret mode animation.

                                                    [*]Turret mode now features a walk animation when moving instead of sliding.
                                                    [/list]
                                                    [*]Turret Mode (Grenadier)

                                                      [*]Now has unique effects for the more powerful projectiles.
                                                      [/list]
                                                      [/list]Game Modes

                                                        [*]General

                                                          [*]In order to earn daily win achievements, the player must now be in the match for a minimum period of time (currently 3 minutes for Deathmatch and Team Deathmatch and 5 minutes for Missile Assault and Siege).

                                                          [*]The health trigger for the "Heavy Damage" base warning was changed from 500 to 750.

                                                          [*]Time in the pre-match pen is no longer considered as part of match time.

                                                          [*]The health trigger for the "Critical Damage" base warning was changed from 200 to 300.
                                                          [/list]
                                                          [*]Co-Op

                                                            [*]NEW Challenge Modes

                                                              [*]Players can now vote on various challenges to earn special rewards in Co-Op.

                                                                [*]Speed Freaks

                                                                  [*]Enemy movement speed is increased by 250%

                                                                  [*]Enemy armor is decreased by 25%

                                                                  [*]Reward: 150 Hawken Credits (Daily), 15 Holo Emote Charges
                                                                  [/list]
                                                                  [*]Glass Cannon

                                                                    [*]Enemy armor is decreased by 25%

                                                                    [*]Enemy damage is increased 150%

                                                                    [*]Reward: 150 Hawken Credits (Daily), 35 Consumable Charges
                                                                    [/list]
                                                                    [*]Trust Your Eye

                                                                      [*]Indicators are only visible when your reticle is on a target.

                                                                      [*]Radar is disabled, rely on your direct vision!

                                                                      [*]Reward: 150 Hawken Credits (Daily), 1,500 XP
                                                                      [/list]
                                                                      [/list]
                                                                      [/list]
                                                                      [/list]
                                                                      [/list] Maps

                                                                        [*]Last Eco

                                                                          [*]Blocked off an unfair sniping spot above a large rock formation overlooking the AA from the blue base. This spot was extremely unfair for the opposing team since it was near the spawn area and the base turret would protect their flanks.
                                                                          [/list]
                                                                          [/list]Customizations
                                                                            NEW Cockpit Customization

                                                                              [*]Cockpit Decorations

                                                                                [*]Cup of Noodles

                                                                                [*]Fire Extinguisher

                                                                                [*]Tow Rocket

                                                                                [*]Hellfire Missiles

                                                                                [*]Red Puffer

                                                                                [*]Green Puffer
                                                                                [/list]
                                                                                [*]HUD Colors

                                                                                  [*]Can now manually adjust colors for friend, foe and neutral HUD indicators.
                                                                                  [/list]
                                                                                  [*]Custom Reticles
                                                                                  [/list]
                                                                                  [/list]General Improvements

                                                                                    [*]The initial "friend online" notification will now show a number for friends online, rather than displaying one notification for each player.

                                                                                    [*]Game chat messages that are not allowed due to spam prevention will no longer be deleted. You will be notified of the spam prevention and your last attempted message will remain in the chat box for an easy resend.

                                                                                    [*]Server status ticker added to menus.

                                                                                    [*]Added match length to post-match statistics.

                                                                                    [*]Added a numerical scale for weapon statistics to the weapon statistic display.

                                                                                    [*]On the garage/cosmetic screens, healing drones and taunts can be viewed by pressing their respective hotkeys.

                                                                                    [*]Players can now purchase Meteor Credits and redeem product codes from the Market menu.
                                                                                    [/list]HUD Improvements

                                                                                      [*]Killstreaks are now shown on player indicators and on the visor

                                                                                        [*]Neutral color skull = 1 kill

                                                                                        [*]Friendly color skull = 5 kills

                                                                                        [*]Foe color skull = 5 enemy kills
                                                                                        [/list]
                                                                                        [/list]Bugs Fixed

                                                                                          [*]Current view direction now remains when exiting healing instead of resetting the mech orientation.

                                                                                          [*]Cosmetics now equip correctly after making bulk purchase in Cosmetics during Post Match.

                                                                                          [*]The missile silo UI for Missile Assault will no longer rarely show only one silo indicator.

                                                                                          [*]Turret mode collision box now extends to the ground. Grenades can no longer be shot under it.

                                                                                          [*]Players can no longer use the Blockade to get on top of towers on Origin.

                                                                                          [*]Ties in Deathmatch are now appropriately reflected on the post-match results. Two tied players will each see themselves above the other.

                                                                                          [*]Color-block paint patterns now look consistent on all mechs.

                                                                                          [*]The Vanguard and Rocketeer's turret mode will now give the correct damage reduction.

                                                                                          [*]In the VR Training, players no longer hover forward at a slower rate than in other game types.

                                                                                          [*]In the key bindings UI, secondary key bindings will now be assigned to the second spot instead of the first.

                                                                                          [*]The Kill Cam now highlights the Technician's weapon instead of Technician image.

                                                                                          [*]In Co-Op, the AI health bar on top of the UI no longer becomes wider than UI when AI upgrades armor.

                                                                                          [*]At high FOVs, cockpit and items are clear and no longer blurry.

                                                                                          [*]Switching to Japanese/Russian language will now give instructions on what to do next (now prompts the player in original language to restart).

                                                                                          [*]Players can no longer instantly fire when jumping after a boost.

                                                                                          [*]The key bindings UI now updates properly if the player changes a key binding to a number.

                                                                                          [*]EU from battleships no longer gets stuck on sky collision boxes on Origin.

                                                                                          [*]Fixed a bug where AA missiles would miss the ship and fail to damage it.

                                                                                          [*]Fixed Siege battleship turret missile visually hitting itself on rare occasions.

                                                                                          [*]Fixed a broken/empty mech showing on winner’s carousel if a player had left the game.

                                                                                          [*]Fixed recoil animations on the G2 Assault.

                                                                                          [*]G2 Assault and Predator third-person weapons no longer appear mirrored from what first person shows.

                                                                                          [*]The Fred BSOD skin is now represented on holograms

                                                                                          [*]Fixed softlock with the cursor unable to move when logging back in at the garage after a network disconnection.

                                                                                          [*]Reduced strong flickering shadows on cockpit that happened in certain areas on medium/low settings.

                                                                                          [*]Fixed a bug where no sound would be heard when destroying deployable turrets/scanners/scramblers.

                                                                                          [*]Post-match results scale/spacing altered for less overlap.

                                                                                          [*]The Co-Op spectator camera should now be smoother.

                                                                                          [*]The turret mode spectator camera should now be smoother.

                                                                                          [*]Fixed mouse buttons stuck on rotating if a popup dialog appeared while rotating mech.

                                                                                          [*]If a player's own grenade bounces into his mech, it explodes now instead of going through.

                                                                                          [*]Base lifter activation distance/position is now more consistent and slightly lower.

                                                                                          [*]Fixed the end animation for repair mode not playing in certain cases.

                                                                                          [*]Fixed joining match in progress not showing proper scoreboard.

                                                                                          [*]Fixed a bug where an off-screen objective below you might rotate 360 degrees around screen instead of shortest path.

                                                                                          [*]Fixed locked radar rotation not showing proper positions for points above or below player.

                                                                                          [*]Fixed a bug where Shields could be placed on a mech's head and stuck there.

                                                                                          [*]Improved visibility for EU/health orb collection effects.

                                                                                          [*]Fixed possibility of wrong loading screens showing if config updating changed order of lines.

                                                                                          [*]Sound for depositing EU in base lifter is now audible.

                                                                                          [*]Fixed a bug where running into EU trees could cause poppy/bouncy collision.

                                                                                          [*]Applied camos no longer affect Incinerator progression chassis pieces.

                                                                                          [*]Fixed turrets showing an active ability indicator.

                                                                                          [*]Fixed a bug where a mech needed to be re-saved if camo sliders were adjusted.

                                                                                          [*]RD-SC4NNER animation deploys 3 seconds faster, to sync up with actual repair time.
                                                                                          [/list]

                                                                                          Click here to view the article

Pour yourself a drink, I'll sing you a song.


@ZamboniChaos


#2 Ashfire908

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Posted March 25 2014 - 05:45 PM

༼ つ ◕_◕ ༽つ Praise the Zamboni ༼ つ ◕_◕ ༽つ
Developer of ScrimBot and the canceled Hawken leaderboards
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[03:18:55 pm] <-- ^-^ (webchat@[ip removed]) has quit (Quit: Later All! Also pls ban Kindos7)

#3 Silverfire

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Posted March 25 2014 - 05:53 PM

PRAISE HELIX.

Posted Image

Check out my new short film Prebirth: The Eternal War! Check out my e-peen!

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#4 LoC_TR

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Posted March 25 2014 - 05:54 PM

Dat Raider. Thank you.


Posted Image

Posted Image

vR-Gaming

Raider Vids>>>Twitch Youtube<<<Raider Vids 2500mmr

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#5 Estif

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Posted March 25 2014 - 05:56 PM

  • Players that are team-switched will now receive a Hawken Credit reward in appreciation (shown as “TEAM BALANCE BONUS” on the post-match earnings page).
  • If a player leaves in the middle of a match they will not earn any Hawken Credit rewards.
  • Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.
This is beautiful ;_;

Posted Image


#6 OdinTheWise

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Posted March 25 2014 - 05:57 PM

thank the lord

because bow ties are cool


#7 DFTR

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Posted March 25 2014 - 05:59 PM

Wish there'd been some beneficial  on the Predator.  Seems like the only thing it got was a nerf to cloak_  I suppose T-32 and EOC-R have been buffed.  

Feel aerial attacks and retreats may still be too strong; but I have to see how it feels once ground movements are taken into consideration_


I feel dense for not realizing this but which one's the Blue base_  Prossk_ Sentium_  I thought we were always blue whichever team we took_  I think they're talking about Sentium (western most base_)
  • Last Eco
    • Blocked off an unfair sniping spot above a large rock formation overlooking the AA from the blue base. This spot was extremely unfair for the opposing team since it was near the spawn area and the base turret would protect their flanks.

[font=play, helvetica, arial, sans-serif]TAW Recruitment[/font]
[font=play, helvetica, arial, sans-serif]We are always looking to recruit new members. If you are interested in joining a great team and experiencing tactical play at its very best, fill out the [/font]application[font=play, helvetica, arial, sans-serif] on our website now. One of our dedicated staff will be in touch very soon after your application is received but if you have any questions please feel free to drop me a PM. We use Teamspeak3 to communicate on our own secure and professionally maintained servers. [/font]

#8 KejiGoto

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Posted March 25 2014 - 06:00 PM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:


    • It is no longer possible to spam the turret mode animation.

Posted Image

Posted Image


#9 TheFrostnessMonster

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Posted March 25 2014 - 06:05 PM

Oh yes, Now my Raider will actually stand a chance again :). Love the volunteer reward. HUD DECORATIONS!!!!!!!!!!! Custom RETICLES!!!!!!!.
Love they way this update is going, keep up the good work. Thanks for the speed buffs, etc. Time to go own with My raider

Love you guys :wub:

Edited by TheFrostnessMonster, March 25 2014 - 06:26 PM.


#10 TetsuyaHikari

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Posted March 25 2014 - 06:05 PM

I'll stick with Fred, but these updates are looking pretty nice so far. I've been taking a small break from the game recently to catch up on other stuff, so I'll probably wait until this patch is out before jumping back into it again. Should be pretty fun though.

Posted Image

#11 005Wxp

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Posted March 25 2014 - 06:09 PM

[font=courier new,courier,monospace]This update... has my respect...[/font]

Edited by 005Wxp, March 25 2014 - 06:09 PM.

!THS


#12 PhasmaFelis

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Posted March 25 2014 - 06:16 PM

View Post[HWK]ZamboniChaos, on March 25 2014 - 05:44 PM, said:

Any XP earned on a Test Drive mech will now be saved for the player. 90% of the XP earned will go into the normal Universal XP pool and 10% will go into the Free Overflow pool. The XP located here can be transferred to other mechs for free.

I was told before that Test Drive XP stayed with the Test Drive mech, and you acquired it if/when you bought the mech in future. Was that true_ I think I liked that better than this, true or not...

Quote

We increased the amount of XP given for XP Transfers. Use to be 66 XP for 1 MC. It is now 120 XP for 1 MC.
This at least is a bit more reasonable.

Quote

Turret mode now features a walk animation when moving instead of sliding.
OH THANK GOD. This was killing me.

Quote

Current view direction now remains when exiting healing instead of resetting the mech orientation.
EU from battleships no longer gets stuck on sky collision boxes on Origin.

These, too.

Edited by PhasmaFelis, March 25 2014 - 06:17 PM.


#13 Hijinks_The_Turtle

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Posted March 25 2014 - 06:16 PM

View PostDFTR, on March 25 2014 - 05:59 PM, said:

Wish there'd been some beneficial  on the Predator.  Seems like the only thing it got was a nerf to cloak_  I suppose T-32 and EOC-R have been buffed.  
Agreed, I wish the cloaked dodge stayed. :c  However, I hope the weapons buffs are enough to keep Pred good.  I just wish we had some more tweaks to the Predator to make it better.  Ah well.

Other than that, this looks pretty good.

#14 Dorro

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Posted March 25 2014 - 06:19 PM

COWARDS ARE FOR BREAKFAST

  • Players that are team-switched will now receive a Hawken Credit reward in appreciation (shown as “TEAM BALANCE BONUS” on the post-match earnings page).
  • If a player leaves in the middle of a match they will not earn any Hawken Credit rewards.
  • Added an "Abandoned" statistic that is counted as a loss when calculating win/loss ratio. This will not affect players who are disconnected involuntarily.

There's a touch of Evil in my mind

#15 borsdy

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Posted March 25 2014 - 06:21 PM

Quote

  • Players that are team-switched will now receive a Hawken Credit reward in appreciation (shown as “TEAM BALANCE BONUS” on the post-match earnings page).
  • If a player leaves in the middle of a match they will not earn any Hawken Credit rewards.

These are a priddy big deal in my mind, great work

#16 PlagueDoctor

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Posted March 25 2014 - 06:25 PM

Noooooo muh predator Posted Image

But for the most part yay for the changes!


I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.


#17 Sirjj

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Posted March 25 2014 - 06:29 PM

Pumped! Can't wait for some change. Awesome patch

Edited by Sirjj, March 25 2014 - 06:44 PM.


#18 Luminescent

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Posted March 25 2014 - 06:29 PM

DFTR,
I'm pretty sure they are referring to the spot I marked in the map below
Spoiler


#19 Superkamikazee

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Posted March 25 2014 - 06:30 PM

Thank you for the beefy update, looks like some juicy stuff in there.

Not to sound like a whiny gamer here, but can full controller support be looked into_ I'm building a basement home theater with a projector, htpc, 7.1 surround sound, and would love to not have to use a keyboard to launch a game etc. Now that Hawken is on Steam (big picture mode) I think full controller support may be something to address.

#20 burns1124

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Posted March 25 2014 - 06:31 PM

duplicate please delete

Edited by burns1124, March 25 2014 - 07:39 PM.





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