Posted April 04 2014 - 12:10 AM
I like the Pred alot, but honestly I feel like the pred's traps are so rarely effective that the whole "trapper" thing should just be scrapped... The traps are too visible, too vulnerable to random stuff setting them off, too small in area control (7 different ways onto a point, and oyu have to figure out which one they'll take) and they take FAR too long to set. In the time it takes to set a trap you could WALK from one silo to another, or collect half a load of EU. In any objective based setting the time it takes to lay a trap is offset by the fact that you could ambush and kill someone with less danger to you than sitting there uncloaked, visible to radar, setting 10 mines (god forbid one mine lands on another, since you'd need to start all over again). And to add insult to injury, if you end up in combat before someone hits the trap, it's wasted because using the EOC Pred in combat will remove mines from your trap. If the trap thing is popular, why not add an item like a prox mine_
I think the breacher is an AMAZING idea in concept, but I think it needs to have it's charged shot damage and range increased and charge time increased to compensate. Breacher is not very bursty. I think it'd be better adjusting it for more damage and less RoF. More dmg and less RoF would increase the need to pick your shots, but not make it too powerful in straight up combat, since a miss would be a bigger deal.
I don't feel that the T32 was buffed enough. The charged shot is still pretty weaksauce. That said, I still like the EOC repeater, mainly for its burst damage, but also it's more effective than the breacher at long range (assuming you can compensate for recoil, you can do a TON of damage to a sniper very easily) HOWEVER, if you wanted more burst, and a cloak, then you could just get the EOC on the infil rather than using a slower mech with less damage, and hoping that nobody sees the shimmer while you creep up before you attack.
I would love to see a more bursty secondary like a corsair or something unique to the pred.
Secondary could be another charge up weapon (to keep the predator favoring ambush over head-to-head skirmishing.) I think it would be amazing setting it up with dual slow-breachers.
I love the idea of increased movement speed while cloaked, and I would love being able to shoot through terrain with the charged breacher, but those changes might end up making it TOO powerful.
Telamoont mentioned a harpoon gun, but i think that's something for a different mech.
A little while back i was thinking it would be cool if there was a melee mech and i even thought of a legit backstory for it.
The Jackhammer - C Class
(I'd make it tanky and construction-equipment-like, with high walk speed for a heavy and terrible air speed)
Originally used for excavation, the Jackhammer was a heavy duty tunneling machine. Outfitted with its namesake Jackhammer on one arm and a harpoon and winch on the other for rappelling, the mech was not originally intended as a battle mech. With recent developments in technology however, engineers were able to adapt a special overdrive reactor to allow for quick bursts of speed, and thrusters for added mobility. The Jackhammer focuses catching a target with its harpoon, then dealing massive damage in close range.
Secondary - Jackhammer
Primary - Harpoon (either pull to target, or pull target to you, or pull both to central location. maybe add in a wall pull functionality.)
Alternate Primary - Shock Net (for immobilization)
Prestige - _
(or secondary is harpoon, primary jackhammer, and alternate and prestige could be other melee)
Ability - Overdrive: Massive speed boost for a short duration.
\m/_(>_<)_\m/