Third attempt at explaining why heavy vs light mechs is not balanced.
#81
Posted April 28 2014 - 01:40 PM
#82
Posted April 28 2014 - 02:19 PM
#83
Posted April 29 2014 - 09:53 AM
personally I prefer Vanguard as my Heavy so my examples will use it.
1. Radar - If you use it then no one can get close to you unless they are walking up behind you.
2. if you see a scout, it doesn't take much fire to get them running for cover, if they continue coming at you, you already won, as long as you can aim.
3. if a scout somehow manages to get close to you, side dodge at an angle away from enemy, suppressing fire, walking backwards, you have one advantage here as well, he will always be trying to close on you, so you can predict likely paths he will take, you however have more freedom in your movement choices, as he is chasing you, merely breaking line of site with him is an advantage, why_ if you are moving back and expecting him to round the corner, you are 1 gaining distance 2, ready for him to pop out, 3 he cannot see you on radar as you are only walking, 3 if he boosts you see him coming on radar, so this is clearly all in your advantage if he chooses to chase you, not to mention if he is dumb enough to boost forward to catch you he has weapons delay.
If I am scout in this situation though here is what I do, round the corner at a distance - ie I want to see my enemy before I take a risky move, cutting the corner from a distance let's me avoid a grenade to the face, he won't be getting away from me any time, so I can take my time killing him, I will soften him with Tow. I am looking for my enemy to make a mistake, if he turns and run's he is dead, if he dodges for no reason I will land a tow, I will try and close distance by staying in cover, I am looking for an opening, did he miss a grenade_ am I close enough to close distance land a salvo and get back to cover_ Once he is down to 50% from this style of playing I can be more aggressive, I can close in now still focusing on landing's Tow's. Predicting enemy very useful.
Heavy's need cover as they are easy to hit.
685 health vs 315 - 2 grenades = 250 damage + 6 hits of smc - doesn't take much to kill a scout.
To kill you he must land around 3 tow's plus 3 Flak shots. If both target's land every shot, Scout loses. every time you miss you make yourself lose. You need to aim better than your enemy.
Edited by Amisto, April 29 2014 - 10:00 AM.
#84
Posted April 29 2014 - 09:59 AM
mccrorie, on April 09 2014 - 01:13 PM, said:
Amisto, on April 03 2014 - 11:21 AM, said:
Phantasmo, on April 01 2014 - 06:00 PM, said:
hendman, on April 01 2014 - 05:57 PM, said:
I thought that and I specifically tested it, and I found that I was moving slower.
If I move the mouse at say 5cm/s I turn x degrees, but when I move the mouse at some odd 10cm/s or 20cm/s I actuall turn less degrees.
This means you must move the mouse very slow when fighting people who turn fast. It just makes no sense.
Turn off enhance pointer position in windows mouse settings, it changes the mouse input based on how fast you move your mouse, has nothing to do with Hawken.
Can someone confirm this_ Seems interesting.
I thought that if you didn't want this behaviour you would turn off mouse acceleration.
enhanced pointer precision is mouse acceleration, microsoft renamed it.
#85
Posted April 29 2014 - 01:19 PM
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Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
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#86
Posted April 29 2014 - 03:19 PM
Edited by Krellus, April 29 2014 - 03:19 PM.
#87
Posted April 30 2014 - 06:11 AM
Krellus, on April 29 2014 - 03:19 PM, said:
Brawler, Reaper, and Sharpshooter will be more horrifying than they have any right to be without a turn cap.
Brawler's edging on being ridiculous with it's 800 HP, with a Tech and reliable team it won't stop.
Edited by Stingz, April 30 2014 - 06:11 AM.
Someone elses data of Hawken gear/mechs | and another one
#89
Posted May 06 2014 - 10:01 PM
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#91
Posted May 08 2014 - 09:58 PM
HubbaBubba9849, on April 01 2014 - 05:52 PM, said:
However, given the proper environment, a C-class will certainly have the advantage in a 1v1 scenario. For example, a Grenadier in the tunnels of Origin has home-field advantage over any A-class.
#92
Posted May 08 2014 - 10:41 PM
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