TwentyFirstPilot, on June 13 2014 - 08:29 PM, said:
I can tell you right away that the heat vision is more useful than the actual stealth ability in top tier matches. I don't rely on the stealth as much as the heat vision to give me better tracking of my target. Sometimes I even use stealth for the boost in walk speed so I can walk away and hide in case of sudden death.
You also seem to fire on enemies from range, while I usually wait until I'm right on top of them and near terrain that's to my advantage. Why do you do that_ You blow your cover to do a small bit of damage on an enemy.
Don't get me wrong 21st pilot, there are times when I do do this if allowed. But remember you make noise when walking and to be that up close the person will notice you even from behind, they will hear you coming. If you just wait and camp, you are wasting valuable time and they could still spot you.
Also in top tier people can re-position themselves so a terrain advantage isn't a big deal to overcome. Yes I attack from range, the breacher can do 100 dmg at range. The tactic is to hit your enemy from range, lowering his health overtime before engaging in cqc. Either because the target closed the gap or because you did. It's also better for taking less dmg as you can see tows coming and can avoid them. It's also very hard to fight A mechs close up due to the overall speed they have. Keeping my distance makes them work harder to come at me and also to avoid getting danced on.
You always seem to boost right after firing a breacher + EOC combo. Why do you do that_ Looks a bit excessive to me. Now that I think about it, you don't seem to do a lot of CQC. Is that not a viable Pred playstyle in high MMR matches, or is that simply what you do_ If the latter is true, why_
I side dodge after every round, to avoid getting hit, simple and every good pilot who knows how to use burst, will do this all the time. They fire, they dodge to go back to cover. It might look excessive but necessary especially with Predator. If you don't get hit you keep the heat vision longer, and the heat vision takes as long to engage as a full breacher charge 2 seconds. CQC, I did do this a few times in the videos, and most times I failed due to multiple targets and the low fps makes that even worse. But to explain this a little further, CQC is viable however you want as much health remaining on your mech as possible after every fight so you spend less time healing up, CQC can be a gamble if you don't know what you are doing, tracking is also made harder. The thing is I feel that I play Predator aggressively but defensively at the same time, and how I do this is by keeping some distance. I then play aggressively when the person is low on HP. Like I did to cluster in Origin at 3.42. I hit first, then kept him at bay, used corner play, then CQC with the alpha strike. I hardly took any dmg.
I also noticed that you don't seem to do much scouting out before you start to fire. I guess that's connected to the above observation.
You literally cannot waste time scouting in Predator, remember this mechs DPS is far lower compared to other mechs. So if you want to win a DM, you fight any mech you see ahead of you and try to evaluate how you will take them down based on your surroundings. If there isn't enough cover can I alpha strike without him knowing etc to gain some advantage. If there is cover, can the person use it against me etc.
It looks like you're always firing if an enemy is nearby, but you seem to miss often. Is such simply what you have to do if you focus on corner poking_ Also, if you love corner play, why don't you use the Repeater_ Do you find the Breacher too versatile to give up_
If I'm missing its due to the low fps making my aim jittery, and also due to tracking. I can tell you why I don't use repeater for corner play, it isn't a hitscan weapon that travels super fast like the slug breacher does. It has more travel time and can't do full dmg like breacher. Also the pucks on the floor makes it hard for the enemy to advance, how then will you get clear shot if they re-position_ Yes it's too versatile to give up. In top tier games a lot of people do carry shields, and breacher is the only weapon that can go through it. So you have already taken away an advantage that they were going to use against you for possible CQC and corner playing.
You seem to engage enemies even if you're a bit low on health. Why_
I rarely do this, I'm guessing you're talking about DM30 in his Raider Mech_ I don't try to fight on low health unless I have no option but too. In the case of DM30, I had on choice but to fight back on 120 health, but I still was able to beat him.
Looking around more, you do seem to use stalker to get the first few shots in, sometimes. Pop out, fire, duck behind cover before your opponent can get you in his sights.
This is what I like to do. Use stealth with cover not just stealth in open lol. Get the first shot in or second as well. Duck behind cover, charge my weapon, go into stealth, repeat the process, get another shot in again without being spotted. Though they might know where I am. CQC doesn't even come in on this occasion. It's all corner play.
You get into crazy situations all the time, though it seems like your strategy of dodge after every shot is less effective when you're up against multiple opponents.
I usually try to fight against 1 target, if I see a 1v1 then I pick on one of them, hopefully the one with more health. When I'm fighting 1 person and another comes into the fray and aims at me. All I can do at this point is mainly focus on my current target and taking him down before dying to the 2nd person somewhere near my proximity. Like in Origin, when I was chasing lordfiend down below and DM30 took me out afterwards.
Edit: Finished watching your third video. Nothing else to add, but I'm impressed that you did so well at 15 FPS.
Edited by Lightangel112, June 14 2014 - 08:31 AM.



















