Hello Everyone!
We thank you for joining us for another Development Update and we appreciate the interest in our progress!
SUMMARY
Last week we focused attention on the release of the Tuesday hotfix and bug fixing for our next major release coming this month. We are currently targeting a release date of Tuesday 4/29 for the major update but are putting forth extra effort in an attempt to have it ready for you on Thursday 04/24 instead. No promises at this point of course, but in the meantime check out the patch notes that have been posted here.
SPAM
If you haven't already seen, we announced that we have enlisted the help of select community members globally, across multiple time zones to assist with the spam issue until a more permanent solution is deployed. Community assistance on our Steam forums was met with success so we extended permissions to some users on our official forums as well. They have limited power and are only being granted permission to assist with the spam issue. We're grateful for their help and hopefully you'll find the forums a little cleaner as a result.
SERVER STATUS
Since we know it's of great interest to the community, here's how things are progressing with servers. There isn't a change in the status on Private Server features, all we can say it that it's a feature still being worked on. Alternate hosting solutions are also still being worked on and there's nothing new to report on that front yet either.
Our team has made great strides in our migration away from AWS dependencies and we now have a separate build of the game running in a completely isolated environment with a new database and that was no small task to accomplish. It's still a significant amount of work to migrate the live version of HAWKEN to a new database, but we plan on making that a smooth transition that won't negatively effect players. Hopefully in an upcoming Development Update we'll be able to announce the completion of this work and you will have never even known it took place.
CURRENT PRIORITIES
In our last development update we listed our main focuses for the future. They included:
- Performance Improvements to Server Hosting
- Private Server Options
- Steam Account Linking (allows for use use of other Steamworks development features for us)
- Improved Party/Squad Match Options and Functionality
- Ladder System
One of our biggest challenges right now is keeping players in matches. For a number of reasons, many players are leaving in the middle and at the end of games. When this occurs, it makes it more difficult for our matchmaker to perform its job efficiently and creates a negative player experience, which leads to more players leaving, forming a type of vicious circle.
This is why many of our future plans involve giving more options to the player to dictate their experience. Private servers, increased party and squad match functionality and ranked play (ladder system) all have that goal in mind. We feel that when a player has more choices available to them, they are more likely to have an enjoyable experience and remain in the matches they join, thereby creating an enjoyable experience for others as well.
Many of these changes are still in the early stages of development, but we hope this helps you understand where we feel HAWKEN is weakest at the moment and where we want to make the biggest improvements.
CONCLUSION
If you aren't aware of our weekly developer stream on Twitch TV every Friday at 6pm PDT. I highly encourage you to check it out as it's a great time for everyone. We have giveaways, answer questions and just have fun playing the game and interacting with the community.
Thank you again for joining us and thanks for your interest in HAWKEN. I hope everyone has a great week and we'll talk again soon!
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