Is vangurad turet mode going to be changed because I find it very useful.
#1
Posted August 08 2014 - 01:27 PM
#2
Posted August 08 2014 - 01:37 PM
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#3
Posted August 08 2014 - 02:12 PM
#4
Posted August 08 2014 - 03:14 PM
#5
Posted August 08 2014 - 03:36 PM
Edited by Source_Mystic, August 08 2014 - 03:37 PM.
#6
Posted August 08 2014 - 04:29 PM
Source_Mystic, on August 08 2014 - 03:36 PM, said:
You can keep bad A classes from flanking, yeah.
Good ones that actually know how the game works will be behind your fat ass in no time.
#7
Posted August 08 2014 - 05:00 PM
Edited by HubbaBubba9849, August 19 2014 - 09:37 PM.
Sentium or Prosk_
Repair Charge / Repair Kit values
#8
Posted August 08 2014 - 05:29 PM
'course, if i'm driving my Reaper or Scout, i welcome more dysfunction with Grenadier, and hope for some with Rocketeer and Incin. they are already such glorious burn bait.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#9
Posted August 08 2014 - 07:14 PM
#10
Posted August 08 2014 - 08:55 PM
SoldierHobbes11, on August 08 2014 - 07:14 PM, said:
This. I am constantly frustrated by how mediocre the Brawler's mode is and how utterly useless the Rocketeer's is. I don't think that all of them should get a change like the grenadier because I rather like the turret mode idea.
But the Brawler's mode turns an already abysmally slow mech into a mossy rock with health regen which in no way makes up for the lack of mobility.
The autolock of the Rocketeer's mode would be cool if the hellfire cooldown was quicker, or SOMETHING else also changed, but right now, all it does is turn the mech into a fat target.
#11
Posted August 09 2014 - 05:44 AM
#12
Posted August 09 2014 - 08:24 AM
#13
Posted August 09 2014 - 10:47 AM
Amidatelion, on August 08 2014 - 08:55 PM, said:
SoldierHobbes11, on August 08 2014 - 07:14 PM, said:
This. I am constantly frustrated by how mediocre the Brawler's mode is and how utterly useless the Rocketeer's is. I don't think that all of them should get a change like the grenadier because I rather like the turret mode idea.
But the Brawler's mode turns an already abysmally slow mech into a mossy rock with health regen which in no way makes up for the lack of mobility.
The autolock of the Rocketeer's mode would be cool if the hellfire cooldown was quicker, or SOMETHING else also changed, but right now, all it does is turn the mech into a fat target.
#14
Posted August 09 2014 - 08:20 PM
SoldierHobbes11, on August 09 2014 - 10:47 AM, said:
Amidatelion, on August 08 2014 - 08:55 PM, said:
SoldierHobbes11, on August 08 2014 - 07:14 PM, said:
This. I am constantly frustrated by how mediocre the Brawler's mode is and how utterly useless the Rocketeer's is. I don't think that all of them should get a change like the grenadier because I rather like the turret mode idea.
But the Brawler's mode turns an already abysmally slow mech into a mossy rock with health regen which in no way makes up for the lack of mobility.
The autolock of the Rocketeer's mode would be cool if the hellfire cooldown was quicker, or SOMETHING else also changed, but right now, all it does is turn the mech into a fat target.
I once suggested a mode for a brawler like shifting fighting stances, halfway between a turret mode and an active ability.
First off, increase the base speed of the Brawler. You'd activate it and start to absord damage, at the cost of movespeed while retaining boost and dodge abilities. Now, it's not reducing or cancelling the damage, you'd still be taking the damage in full, you'd just store the amount of damage taken. The damage caps, and re-activating the ability within a time limit triggers a shockwave in front of you, returning that damage and knocking people back and returning you to base movespeed. Maybe retain some of the health regen while in the stance/mode. This means you're not such a friggin' target all the time, you get a thematically appropriate ability for the Brawler.
For Rocketeer, sure, that works too. Maybe speed up the firing rate as well. Just not... what we have now.
#15
Posted August 10 2014 - 07:56 AM
#16
Posted August 10 2014 - 09:42 PM
Keep it and revamp other C turrets (lots of ideas to do that but the main thing is to manage to keep it balanced).
Edited by MomOw, August 10 2014 - 09:43 PM.
#17
Posted August 10 2014 - 10:37 PM
flipside - vanguard turret seems to be an effective... well.. vanguard against a solid line in chokepoint-heavy maps, but you need a good team that knows how to spill out behind you once they realize that the line has been broken.
Either way, turret mode feels like it's going the way of tuning points:
"we like tuning points, but we're removing them from client side..."
But I don't know for sure.
"Sometimes, You just gotta die... just to get your items back." - Mogote
#18
Posted August 11 2014 - 01:48 AM
#19
Posted August 19 2014 - 08:26 PM
#20
Posted August 19 2014 - 08:33 PM
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