Siege balance is too fragile
#41
Posted October 19 2014 - 03:12 PM
I said a long time ago that kills shouldn't even be shown in a siege match. All that really matters is the team win at the end. Used to be worse as they showed K/D etc. right on the scoreboard at the end of the siege match. At least they took that out. I really don't think a lot of the people I've seen are doing it on purpose. I have seen vets that are obviously more concerned with playing a tdm in a siege match because they know the players on the opposing team. That's not been that often. What I see is what I assume are either new people or people who just don't know what they're doing and seem to not care too much about it.
I know one player even rage quit when everyone was telling them to get into the AA and said something along the lines of "if being inside that stupid circle is a requirement to play this game then F U". I think sometimes it's honestly a fear of getting killed at the AA. I always say things like "you respawn you know_". I wish they would speed up the respawn for siege. Having to sit there and wait to respawn might contribute to the reluctance to get in the heat of things at the AA.
Whatever, it seems that with the lack of dev involvement in the game in general lately, all this is fairly moot.
#42
Posted October 19 2014 - 03:30 PM
alpha78, on October 19 2014 - 03:12 PM, said:
Guilty!
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#43
Posted October 19 2014 - 03:54 PM
#44
Posted October 19 2014 - 04:19 PM
Although I must admit that as the MMR spread on each server has widened (due to fewer players), I see more upper-tier players get mixed in with the lower tier players - sometimes you learn faster when it's sink-or-swim. I missed that after Hawken went to Steam and the player population shot up. I still get a thrill when I see a forum poster on the scoreboard, but that's just me.
#45
Posted October 20 2014 - 06:57 AM
There's a Siege mode in Smite, its in beta and, hell this layout makes me think about Hawken. But done right. Resources are meaningful, not over abundant, not given passively. And its a MOBA, you pick your role, points are allowed for objectives and kills, death is penalized with a long respawn. Matchmaker is bad, but you cant fly away from server to server and there's an option to vote for surrender instead of endlessly feeding.
All in all, if the game isnt played as it was intended, that's a matter of basic gamedesign. With a pinball machine, if you try to break it, it tilts. If you lost your ball it plays a sad chiptune. If you hit something, it blinks and makes you score. It's like those guys you can find up high on Frontline using the wall's glitch. To discover the glitch you just have to do the VR tutorial. First wall raised, the girl say "Hmm cowboy, there's a height limit, you cant pass that". Just to be sure, you try it. You're stuck in the middle of it, another jump and you're on the top of it. GG tutorial. GG Adhesive.
#46
Posted October 20 2014 - 08:43 AM
#47
Posted October 20 2014 - 09:11 AM
PoopSlinger, on October 20 2014 - 08:43 AM, said:
You win Hawken.
Best thing I've read on this forum in a long time.
Edited by mittens800, October 20 2014 - 09:11 AM.
#48
Posted October 21 2014 - 07:47 AM
Good luck....have Fun!
#49
Posted October 21 2014 - 12:03 PM
#50
Posted October 21 2014 - 12:55 PM
#51
Posted October 21 2014 - 02:33 PM
#52
Posted October 21 2014 - 03:12 PM
#53
Posted October 21 2014 - 03:26 PM
#54
Posted October 21 2014 - 05:24 PM
mittens800, on October 21 2014 - 12:55 PM, said:
#55
Posted October 22 2014 - 04:53 AM
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