Hawken points award rate...
#1
Posted October 26 2012 - 02:40 PM
Until I saw the amount of Hawken Points awarded.
Really_ ~50-60 points per game with the booster on (which I bought with Meteor points)_ That would mean I'd have to play a minimum of 20 games before I can buy even one upgrade for one mech.
Now I know this is Beta and everything is still being balanced, but that's the reason I posted this; to make sure this is looked at. Because the way it is now, there is no way in Hell I could bring up the patience to upgrade a Mech, let alone buy a new one. And when it comes to gaming I think of myself as pretty patient, I've been playing EVE Online for years for Bunny's sake But this rate of gaining Hawken points would just mean grind after endless grind to get to anything. Which would force me to either buy Meteor points or drop the game altogether, because I want to have fun, not grind my way up before I don't get roflstomped anymore. Yes I know it's mostly about skill and there's the upgrade trees, but a straight 8% ROF or 50HP upgrade is really quite substantial.
I get that you guys (devs) want to encourage people to buy Meteor points, after all it's probably your main source of income, but this is way out of balance and will drive people away IMO.
Just my two cents here, what are your (my fellow players' and maybe revered devs') thoughts on this_
TL;DR: Rate of attaining Hawken points vs cost of upgrades (20 good games WITH booster on to get 1 item) is simply not fun to grind to. What's your opinion_
#2
Posted October 26 2012 - 02:46 PM
#3
Posted October 26 2012 - 02:46 PM
I think it would be appropriate if you could unlock a set-up about half-way in on a mech if you purely played that single bot. So it could be increased a bit so you earn about as much as you do now with the boost as default, which is not a whole lot but it would seem reasonable.
If there was anymore insight on leveling and XP, along with playing a few rounds myself I'd give a more in-depth opinion on this but until then if the Hawken Point earning rate allows for buying items/parts occasionally or as often as you would earn Upgrades for your mech (Tech Points for example) then I'd be completely fine with that.
#4
Posted October 26 2012 - 02:46 PM
in all honesty they should probably speed up the rates a bit, endless grind is what ive been worried about happening since I first caught wind of the game
theres a fine line between offering people who work all day the ability to buy a booster to speed things up, and making the regular experience/hawken point rate so incredibly slow its favorable to actually buy a booster at any given time
#5
Posted October 26 2012 - 02:47 PM
Edited by Yushiamo, October 26 2012 - 02:48 PM.
#6
Posted October 26 2012 - 03:20 PM
#7
Posted October 26 2012 - 04:05 PM
TF2 seems to make a pretty solid income without making the game suck for people who don't pay. You can, as a totally new player, pick up that game and have fun with it. If you find a weapon in the game you want that you don't have, you can generally make it in a fairly short amount of time. The things you PAY for over there are novelty and cosmetic only. You can still play the game.
Imagine a TF2 where you start with the Scout only... and have to either play 100 matches or pay $5 to unlock another class. Hell, imagine you think the Pyro looks cool, play 100 matches, and then decide it's not fun to play. Think about that game, really think about it. That is "Pay or Suffer"... it's the same fuzzy bunny mentality as the one that thought "Pay to Win" was a good idea.
The minute you start offering weapons for sale, you start getting into damn thin ice. The minute someone dies to a weapon they can't afford, and their thought is "NICE GUN, YOUR MOM BUY THAT YOU NO TALENT ASS", the game is done. It's no longer an even playing field where you can do whatever they can. Again, in TF2, if that sniper is kicking your ass, you can swap to sniper... in games where you can buy your gear, and the 'punishment' for not paying is limited game play... well it's not hard to go down that path.
The long and short of it is this: I love this game, it's damn fun... but I won't play a "Pay or Suffer" game. I want a game where noobs can pick it up and have the same gear as I do. I want to look cooler while I play, but I damn sure want my bullets to do the same damage as theirs. This is why I'd spend money on TF2, but not on MechWarrior Online... and I'm very worried to see which side of the fence Hawken ends up.
If I wanted to spend time in a world where money makes you special, I would go outside.
/rant.
Edited by Digimaul, October 26 2012 - 04:06 PM.
#9
#10
#11
Posted October 26 2012 - 04:31 PM
#12
Posted October 26 2012 - 04:39 PM
Tribes: Ascend had an interesting solution to the problem of the "earnable for free" point grind. You want it to be a grind, but you don't want it to be too horrible. What they did was, in addition to having temporary boosters available, if you purchased any amount of real-money points (e.g. Meteor points), they would give you a permanent "VIP status" that boosted earnings for free points by +50% for the rest of your career. It encourages people to throw a little money in, but it's also cheap enough that it doesn't seem like a huge deal. I bought some real money points from them just for that permanent boost, so it seems like it worked in my case.
Maybe Hawken can emulate_ I personally like the idea of a permanent boost/one-time payment as opposed to relying on temporary boosts. I always feel like I'll have to play more than I want to to take advantage of temporary boosts...
#13
Posted October 26 2012 - 04:42 PM
#14
Posted October 26 2012 - 04:51 PM
It's only napkin math, but it's pretty clear Meteor is low-balling us... it's fine for now, and will be fine on Day 1 when everyone is stuck with nothing, but this curve will become more and more unforgiving to new players as the game ages. Bump it up to a solid 200 per win, give or take depending on player performance, and we should be perfect.
Edited by FenixStryk, October 26 2012 - 04:52 PM.
It was fun while it lasted.
#15
Posted October 26 2012 - 06:04 PM
#16
Posted October 26 2012 - 06:16 PM
At this rate, i have to play (and win) 153 to have just enough to buy a mech.
it is ridiculous. Even without a renting system it's still way too much grinding
Edited by Hipnox, October 26 2012 - 06:16 PM.
#17
Posted October 26 2012 - 06:37 PM
CharlieCroker, on October 26 2012 - 04:31 PM, said:
Good plan. Nothing attracts more players like slaughtering them in gear they can't get.
I prefer a game where everyone has the same options. Frankly I don't like the XP system as a whole. Chess wouldn't be a game of skill if every time you played it gained more abilities. It makes it so that new people are at an automatic disadvantage.
Games keep doing this fuzzy bunny... Planetside 2, Mechwarrior, Hawken... so many games think that rewarding their core with dominion over the general players somehow makes for a longer running game. Counter Strike, Team Fortress, and others seem to disagree... and seem to be doing pretty damn well for themselves.
But what do I know. I'm sure I'm just totes jelly at people buying mechs.
#18
Posted October 26 2012 - 06:52 PM
Digimaul, on October 26 2012 - 04:05 PM, said:
1000% +1
I just finished my first few rounds of the CB.
I even got the privilege to even join 3 rounds of Siege mode (sadly, I was kicked from the last two, so no XP or HP sticked ).
Besides that Siege mode is absolutely fantastic!
But I can't agree more with Digimaul and the OP:
The amount of HP resulting per game is ridiculously low set.
I'd call myself an average player, rather set in the lower ranks.
I know I will loose interest exponential to the level of grind I'll have to suffer to get upgrades.
Because I simply don't have the money to compensate for my lack of skills.
I know, "being poor" and "having to turn every penny twice before spending" are alien concepts to people who got enough, but you just have to face the fact that the number of people living them is growing fast these days, even in your neighborhood!
Don't let me be miss understood, I definitely will spend money on this game.
And that's the point here, although I am poor, I am still willing to buy at least something if only the incentive is right.
Turning me down would make you loose that money, becasue if I'd get the feeling that without it it'll take ages to make some progress in this game, I'd wonder why I should invest any money in the first place.
I understand that you try to find the right balance here, but Digimaul is right, you're walking a very thin line.
In any case, the first impression is, that the system now seems far from the "It'll never be a pay-to-win" theme the Hawken Team propagated in the early stages.
I read the thread, so I know some of you (obviously younger) people think it should all be about skill and the amount of time invested into the game, but believe me when I tell you, that this kind of thinking is definitely not profitable!
But, honestly, I think it's too early to tell already how this will work out - let's have this Beat and the next, 'cause in theory things tend to sound good but taste bad in reality. In the end only actually trying the current system (for a while) will tell.
tl;dr: At this point I also think that the resulting HP out of one game are insufficient! But I am willing to give it a chance - after all, what else is the BETA for
Edited by Godsend, October 26 2012 - 07:19 PM.
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"Where is the HRRRRRNNNN ship_"
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#19
Posted October 26 2012 - 07:01 PM
#20
Posted October 26 2012 - 07:39 PM
- Win or loss
- Match duration
- Rank on scoreboard
Edited by Immie, October 26 2012 - 07:39 PM.
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