Hawken points award rate...
#41
Posted October 29 2012 - 09:19 AM
the tribes ascend model was a good one, stuff was easy to get, and only very special, super rare items were kind of expensive, but not much. You could unlock a class every couple of matches, keeping the game fresh and not feeling lagging behind becaouse you didnt cough up. It is the only f2p game i have ever paid money for.
I think as it stands, the xp rate makes the game too big of a grind. I played for about 3 hours or so, to make less than 10% of what i need to unlock a new class. No, thank you. I know i'll be leaving this in the shelf for a while now, it felt grindy. During the first alphas, i loved having 3 or 4 classes to play with, and i know i played a lot more then.
In any case, thats what the beta is for! hope they wise up.
#42
Posted October 29 2012 - 09:26 AM
Intel Core i5-760 2.8Ghz quad core
Patriot i5 Viper II 1600Mhz 8GB
EVGA P55 mobo
ASUS Nvidia GeForce GTX 560 Ti
1TB HARD-DRIVE
windows 7 64BIT
#43
Posted October 29 2012 - 10:33 AM
Sure, maybe the rate at which hawken points are awarded should be increased, but I don't think the integrity of the game is sacrificed in either case.
#44
Posted October 29 2012 - 10:48 AM
but i'm sure there will be some changes until release
Edited by RadimentriX, October 29 2012 - 10:49 AM.
#45
Posted October 29 2012 - 11:00 AM
I'd like to see it knocked up a small percentage.
20% would be at my absolute extreme, maximum, holy-fuzzy-bunnies-that's-a-lot-of-points range.
Edited by AsianJoyKiller, October 29 2012 - 11:00 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#46
Posted October 29 2012 - 11:09 AM
#47
Posted October 29 2012 - 11:30 AM
BUT
Since I had problems logging in so many games during beta, I have to take into account that I could have earned at least 30% HP more of what I actually earned. Considering the lenght of a game I can say that is in line with other f2p games like LoL (a 25-30 min average match grants you 90 points) what i would like to see is a "first win of the day" boost League of legends style, if you played you know what i mean.
#48
Posted October 29 2012 - 11:33 AM
#49
Posted October 29 2012 - 11:48 AM
Immie, on October 26 2012 - 07:39 PM, said:
- Win or loss
- Match duration
- Rank on scoreboard
So you can get 120 pts per 30minutes match while winning and being first, let's take a basis of 100pts per game on average, since you can't win every match.
From here, this is 200 pts per hour, that is 1000 pts every 5 hours, 46 hours for a new mech, 7h30 for an upgrade/item you need to unlock 6 for a full set. This gives us 91 hours of grind for a fully equipped mech if you don't pay.
I don't think it is fair to call the people who complain about this "entitled", there is a fair amount of bullsh*t with the way the game is currently designed. The way the game is now almost forces the purchase of meteor points.
Sure other f2p games such as League of Legends have a lot of grinding involved, but in League of Legends, you ultimately only need a set of runes to be competitive, which can be obtained very quickly (about 1-3 runes lvl2 per game). In Hawken, you don't have the option to just get cheap upgrades that you can use on any mech, you have to get the naked mech first, and then get the precious upgrades.
#50
Posted October 29 2012 - 11:49 AM
Take the prices of items and internals, for instance. Those things cost 1550 HP each. I've been averaging maybe 200 HP/hour this weekend without the HP boost. So... upwards of 8 hours of play to purchase each piece of equipment on a mech. Grinding out a full set would represent a good week of play for even a dedicated gamer... and easily span months for a casual one. And that doesn't even consider having extras for changing your options.
Way too expensive. Even paying for the boost, it would still be a huge time commitment. As it is, buying an income booster seems inferior overall to simply purchasing the items outright. And casual non-paying gamers will be running around with mostly naked mechs.
More HAWKEN gameplay videos at Mech.TV.
#51
Posted October 29 2012 - 11:52 AM
#52
Posted October 29 2012 - 01:51 PM
However, I do agree that the point gain is rather low. Double, perhaps triple it, but no more. In the game of Siege Sahara I recorded, I only got 112 Hawken points for the thing, and 224 after the doubler.
Any higher than 3x its current rate and people will just stick it out for Hawken Points unless they really lack the time or the price-per-points value on Meteor Points is sufficiently low enough to make them more lucrative. At 3x, we'd be looking at 336 * 2 = 772 Hawken Points for that same Siege match with a booster - which means I could buy an upgrade essentially almost every few matches.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#53
Posted October 29 2012 - 02:05 PM
#54
Posted October 29 2012 - 02:10 PM
#55
Posted October 29 2012 - 02:59 PM
#56
Posted October 29 2012 - 03:14 PM
Edited by Ninjaman999, October 29 2012 - 03:15 PM.
#57
Posted October 30 2012 - 08:07 AM
Hadraziel, on October 29 2012 - 11:48 AM, said:
Immie, on October 26 2012 - 07:39 PM, said:
- Win or loss
- Match duration
- Rank on scoreboard
So you can get 120 pts per 30minutes match while winning and being first, let's take a basis of 100pts per game on average, since you can't win every match.
From here, this is 200 pts per hour, that is 1000 pts every 5 hours, 46 hours for a new mech, 7h30 for an upgrade/item you need to unlock 6 for a full set. This gives us 91 hours of grind for a fully equipped mech if you don't pay.
I don't think it is fair to call the people who complain about this "entitled", there is a fair amount of bullsh*t with the way the game is currently designed. The way the game is now almost forces the purchase of meteor points.
Sure other f2p games such as League of Legends have a lot of grinding involved, but in League of Legends, you ultimately only need a set of runes to be competitive, which can be obtained very quickly (about 1-3 runes lvl2 per game). In Hawken, you don't have the option to just get cheap upgrades that you can use on any mech, you have to get the naked mech first, and then get the precious upgrades.
€: and wtf is "h.4.x.0.r" a badword_ o_O it's not insulting and nothing ô.o
Edited by RadimentriX, October 30 2012 - 08:08 AM.
#58
Posted October 30 2012 - 09:00 AM
#59
Posted October 30 2012 - 11:20 AM
Here's us so far: Team Wins: 10, Team Losses: 10, Kills: 225, Deaths: 216, Assist: 198. We've upgraded the starter mech and bought both the brawler and sharpshooter to try. We're 140/117 k/d in the sharpshooter, that's what we're best with so far.
Basically with 2 of us playing the game for the last 5 days, we've earned enough to buy 1 upgrade. Not a lot to show for having 2 people playing it probably 2 hrs / day each.
Love the game.
Just our 2 cents.
Edit: we have earned 56,812 exp and 1487 hawken points so far.
Edited by thepeopleselbow, October 30 2012 - 11:22 AM.
#60
Posted October 30 2012 - 12:43 PM
- A multiplier for amount of HP earned. Something like double the current amount or something. The nicest part about the current system is that it's not favored towards the top players, pretty much everyone earns HP evenly. The current system is just super fuucking slow.
- Have HP be based of a % of EXP. This would likely be more 'fair', and faster depending on the chosen %. The downside is it will be very punishing to new players, while the players who are likely playing a lot ANYWAYS will be most rewarded.
- More end-of-game rewards. Right now you get points for match time, individual place, and team win/loss. Things like most assists, most EU returned, etc. A minor thing, but I do currently think it's cool the see just a long list of ALL the things that makes up your EXP for the round. It's lame though to see 2-3 things at the bottom of that list for your Hawken points. Having some more to list there would be nice. It wouldn't do too much for increasing HP given and it would be top-heavy though.
- In-game medals. An idea that would be pretty similar to the above idea, and also have the same bonus of having more to list. But things like what you see in Battlefield and I think Call of Duty_ (I gave up on that series a long time ago and can't remember) If you got 8 revives for example, you would get a medal that would give +50 exp so you level up just a bit faster. Things like this would be nice, as you have avenger/savior/revenge kills, successful healing, capping points etc.
- TF2-style achievements. And by tf2-style I mean that in tf2 any item can be bought, traded for or dropped if you're lucky. But every class has 3 weapons that can be unlocked by getting class-specific achievements. This I think would be VERY nice, allowing new players to fill out some items on the mechs that they like. Or just achievements that give like +500 HP when earned.
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