#1
Posted October 27 2012 - 09:41 PM
Although it is nice to be faster i still cant escape from battle because i will get owned before i can get away, about only 10% of my escape atempts are sucessfull.
Suggestions: More Health, and fuel, and maby an offensive slowing abilty added
#2
Posted October 27 2012 - 09:57 PM
#3
Posted October 27 2012 - 10:11 PM
openly assaulting bigger mechs is a sure way to get you killed if you're without backup and they see you coming. Flanking and ambushes and quick kills seem to be what the 'zerker is designed for. In a tight spot the damage up ability can save your metal ass. I survived a 1v1 against a heavy class with around 3 health left thanks to the damage up.
This is supposed to be you driving a mech you're accustomed to, you're supposed to customize it to your playstyle and work with it.
AsianJoyKiller, on November 21 2012 - 02:39 PM, said:
#4
Posted October 28 2012 - 12:36 AM
Mboxel, on October 27 2012 - 09:41 PM, said:
Although it is nice to be faster i still cant escape from battle because i will get owned before i can get away, about only 10% of my escape atempts are sucessfull.
Suggestions: More Health, and fuel, and maby an offensive slowing abilty added
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#5
Posted October 28 2012 - 01:10 AM
#6
Posted October 28 2012 - 01:22 AM
#7
Posted October 28 2012 - 05:45 AM
Glothrenite, on October 28 2012 - 01:22 AM, said:
Levity aside, it takes much more skill to escape than it does to pursue so, broadly speaking, you're right: if you're running you're in big trouble. Anyone who is at least fairly proficient at escape tactics doubles their chances of survival in a Mobility specced A-class. (B-class mechs sometimes get away; C-class ones almost never escape.)
#8
Posted October 28 2012 - 06:03 AM
#9
Posted October 28 2012 - 06:04 AM
in plain Deathmatch middle-weight mechs are going to be you primary combatants. They're pretty much perfect for it. They're mobile, have adequate lastability, and incredibly versatile skillsets that you can apply to a lot of scenarios.
Lights aren't going to be able to go toe-to-toe with that. You've got toe stick to the rooftops and try to pick off weak mechs before someone else can score the kill.
Heavies aren't generally going to be able to keep up with the pace of combat. Without the ability to reposition quickly they're going to soak a lot of damage and attract a lot of enemies that know that someone is going to be limping after an engagement. Without getting out of dodge they're going to be hard-pressed to find a quiet place where they can repair themselves.
But in a team_ Lights can quickly probe around corners and push enemies out of cover for assaults and heavies to handle. Heavies are going to both have people to watch their back as they repair and be able to turn themselves into portable cover for the less armored mechs in play.
A lot of the balance issues are sometimes just cases of pilots using socket wrenches on nails.
#10
Posted October 28 2012 - 06:50 AM
#11
Posted October 28 2012 - 11:03 AM
#12
Posted October 28 2012 - 11:04 AM
*sigh*
#13
Posted October 28 2012 - 11:17 AM
Edited by Beefsweat, October 28 2012 - 11:18 AM.
#14
Posted October 28 2012 - 11:30 AM
AsianJoyKiller, on October 28 2012 - 12:36 AM, said:
Mboxel, on October 27 2012 - 09:41 PM, said:
Although it is nice to be faster i still cant escape from battle because i will get owned before i can get away, about only 10% of my escape atempts are sucessfull.
Suggestions: More Health, and fuel, and maby an offensive slowing abilty added
#15
Posted October 28 2012 - 11:32 AM
CakeBandit, on October 28 2012 - 06:04 AM, said:
in plain Deathmatch middle-weight mechs are going to be you primary combatants. They're pretty much perfect for it. They're mobile, have adequate lastability, and incredibly versatile skillsets that you can apply to a lot of scenarios.
Lights aren't going to be able to go toe-to-toe with that. You've got toe stick to the rooftops and try to pick off weak mechs before someone else can score the kill.
Heavies aren't generally going to be able to keep up with the pace of combat. Without the ability to reposition quickly they're going to soak a lot of damage and attract a lot of enemies that know that someone is going to be limping after an engagement. Without getting out of dodge they're going to be hard-pressed to find a quiet place where they can repair themselves.
But in a team_ Lights can quickly probe around corners and push enemies out of cover for assaults and heavies to handle. Heavies are going to both have people to watch their back as they repair and be able to turn themselves into portable cover for the less armored mechs in play.
A lot of the balance issues are sometimes just cases of pilots using socket wrenches on nails.
#16
Posted October 28 2012 - 11:37 AM
Mboxel, on October 28 2012 - 11:32 AM, said:
CakeBandit, on October 28 2012 - 06:04 AM, said:
in plain Deathmatch middle-weight mechs are going to be you primary combatants. They're pretty much perfect for it. They're mobile, have adequate lastability, and incredibly versatile skillsets that you can apply to a lot of scenarios.
Lights aren't going to be able to go toe-to-toe with that. You've got toe stick to the rooftops and try to pick off weak mechs before someone else can score the kill.
Heavies aren't generally going to be able to keep up with the pace of combat. Without the ability to reposition quickly they're going to soak a lot of damage and attract a lot of enemies that know that someone is going to be limping after an engagement. Without getting out of dodge they're going to be hard-pressed to find a quiet place where they can repair themselves.
But in a team_ Lights can quickly probe around corners and push enemies out of cover for assaults and heavies to handle. Heavies are going to both have people to watch their back as they repair and be able to turn themselves into portable cover for the less armored mechs in play.
A lot of the balance issues are sometimes just cases of pilots using socket wrenches on nails.
If you're somewhat smart about it an A-class can take down any other class of mech in a 1-on-1.
#17
Posted October 28 2012 - 11:40 AM
Beefsweat, on October 28 2012 - 11:37 AM, said:
Mboxel, on October 28 2012 - 11:32 AM, said:
CakeBandit, on October 28 2012 - 06:04 AM, said:
in plain Deathmatch middle-weight mechs are going to be you primary combatants. They're pretty much perfect for it. They're mobile, have adequate lastability, and incredibly versatile skillsets that you can apply to a lot of scenarios.
Lights aren't going to be able to go toe-to-toe with that. You've got toe stick to the rooftops and try to pick off weak mechs before someone else can score the kill.
Heavies aren't generally going to be able to keep up with the pace of combat. Without the ability to reposition quickly they're going to soak a lot of damage and attract a lot of enemies that know that someone is going to be limping after an engagement. Without getting out of dodge they're going to be hard-pressed to find a quiet place where they can repair themselves.
But in a team_ Lights can quickly probe around corners and push enemies out of cover for assaults and heavies to handle. Heavies are going to both have people to watch their back as they repair and be able to turn themselves into portable cover for the less armored mechs in play.
A lot of the balance issues are sometimes just cases of pilots using socket wrenches on nails.
If you're somewhat smart about it an A-class can take down any other class of mech in a 1-on-1.
#18
Posted October 28 2012 - 11:43 AM
Mboxel, on October 28 2012 - 11:40 AM, said:
Well, uh, yeah really. Not trying to boast or brag or anything but I've taken down B and C class mechs as an A-class with minor internal mods. I've even got video evidence. It's really not all that hard...
Edited by Beefsweat, October 28 2012 - 11:44 AM.
#19
Posted October 28 2012 - 11:46 AM
Beefsweat, on October 28 2012 - 11:43 AM, said:
Mboxel, on October 28 2012 - 11:40 AM, said:
Well, uh, yeah really. Not trying to boast or brag or anything but I've taken down B and C class mechs as an A-class with minor internal mods. I've even got video evidence. It's really not all that hard...
Beefsweat, on October 28 2012 - 11:43 AM, said:
Mboxel, on October 28 2012 - 11:40 AM, said:
Well, uh, yeah really. Not trying to boast or brag or anything but I've taken down B and C class mechs as an A-class with minor internal mods. I've even got video evidence. It's really not all that hard...
#20
Posted October 28 2012 - 11:49 AM
Also tagged with one or more of these keywords: Community
Cantina →
Off-Topic →
Happy Halloween, or should I say Unhappy Halloween_Started by SS396 , Yesterday, 05:36 PM News, Video, Community and 2 more... |
|
|
||
Med Lab →
Bug Reports →
THERE IS A BUG FRIEND LIST GONEStarted by stormstriker , Oct 27 2014 Game, News, Community and 1 more... |
|
|
||
Med Lab →
Website & Forums →
Remember MeStarted by CapAllan , Oct 23 2014 Beta, Community, Forum, Patch and 2 more... |
|
|
||
Cantina →
Off-Topic →
From Jack, With LoveStarted by SatelliteJack , Oct 20 2014 Community |
|
|
||
Colony Hub →
Community Events →
Poll (EU - USA event) The Saturday Hawken Training Center 2.0.Started by Dr_Freeze001 , Oct 17 2014 Announcement, Community, Event and 1 more... |
|
|
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users