IF YOU'RE NOT WILLING TO WORK AS A TEAM IN SIEGE OR MISSILE GO PLAY DEATHMATCH
#21
Posted October 30 2012 - 10:29 PM
#22
Posted October 30 2012 - 11:21 PM
Most cases by the first enemy ship, I will pretty much have my answer (it's either: lack of fuel gathered, and/or AA support). <shrug>
#23
Posted October 31 2012 - 12:11 AM
Elix, on October 30 2012 - 08:31 PM, said:
noten, on October 30 2012 - 09:32 PM, said:
I'm not annoyed at new players, I'm annoyed at new players who don't listen and think they know better by sitting in a corner of the map when clearly everyone is telling them to move to a control point.
But of course, no one really saw that part. Just that there was a sharpshooter sitting on a platform outside the cap-zone and firing occasionally, and ignoring the massive piss-fit being pitched on voicecomms.
Devs, PLEASE ensure proper Eyefinity support!
#24
Posted October 31 2012 - 12:15 AM
noten, on October 30 2012 - 08:13 PM, said:
The game needs votekick to boot the non-team players. I'm getting tired of wasting my time trying to do everything by myself in siege and missile.
Also, can you damage a battleship with a mech, specifically with a Sharpshooter and its SABOT Rifle/Shotgun combo_
#25
Posted October 31 2012 - 12:36 AM
Talesin, on October 31 2012 - 12:11 AM, said:
But of course, no one really saw that part. Just that there was a sharpshooter sitting on a platform outside the cap-zone and firing occasionally, and ignoring the massive piss-fit being pitched on voicecomms.
Pro-tip: you can do the same WHILE sitting on a cap, amazing right_!
Commander_Pinkie_Pie, on October 31 2012 - 12:15 AM, said:
Also, can you damage a battleship with a mech, specifically with a Sharpshooter and its SABOT Rifle/Shotgun combo_
Generally when any battleship is launched, you want the whole team on the AA because the team with more people on the AA over the other team will have control of the AA and depending on the player difference, the AA will shoot faster if they have alot more.
You can do minimal damage to the battleship with certain mech weapons but damage is still outclassed by the AA. The AA is the fastest way to take down a battleship and the faster you take down the enemy battleship the faster you can go back to collecting resources. If you want to shoot at the battleship you can do so WHILE standing inside the AA circle.
Let me put it this way, once the enemy launches their battleship, all their players will be on the AA because they don't have to gather any more fuel until their battleship disappears. If one person on your team decides not to fight at the AA, then your team is at a disadvantage, it's simple numbers.
#26
Posted October 31 2012 - 12:40 AM
noten, on October 31 2012 - 12:36 AM, said:
Talesin, on October 31 2012 - 12:11 AM, said:
But of course, no one really saw that part. Just that there was a sharpshooter sitting on a platform outside the cap-zone and firing occasionally, and ignoring the massive piss-fit being pitched on voicecomms.
A tasty meal.
EDIT: Actually, if I'm on Sharpshooter, they're still a viable meal.
Edited by AsianJoyKiller, October 31 2012 - 12:41 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#27
Posted October 31 2012 - 12:41 AM
noten, on October 31 2012 - 12:36 AM, said:
Commander_Pinkie_Pie, on October 31 2012 - 12:15 AM, said:
Also, can you damage a battleship with a mech, specifically with a Sharpshooter and its SABOT Rifle/Shotgun combo_
Generally when any battleship is launched, you want the whole team on the AA because the team with more people on the AA over the other team will have control of the AA and depending on the player difference, the AA will shoot faster if they have alot more.
You can do minimal damage to the battleship with certain mech weapons but damage is still outclassed by the AA. The AA is the fastest way to take down a battleship and the faster you take down the enemy battleship the faster you can go back to collecting resources. If you want to shoot at the battleship you can do so WHILE standing inside the AA circle.
Let me put it this way, once the enemy launches their battleship, all their players will be on the AA because they don't have to gather any more fuel until their battleship disappears. If one person on your team decides not to fight at the AA, then your team is at a disadvantage, it's simple numbers.
#28
Posted October 31 2012 - 01:03 AM
AsianJoyKiller, on October 31 2012 - 12:40 AM, said:
A tasty meal.
EDIT: Actually, if I'm on Sharpshooter, they're still a viable meal.
I don't think you quite get the context here. The sharpshooter would be sitting on a control point with his team mates and if that sharpshooter so happens to be good in CQC then lol for you if you're running around alone.
#29
Posted October 31 2012 - 01:05 AM
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#30
Posted October 31 2012 - 01:16 AM
#31
Posted October 31 2012 - 01:24 AM
#32
Posted October 31 2012 - 01:53 AM
my stream. Scout and Grenadier play
#33
Posted October 31 2012 - 02:59 AM
Anyhow if any of you have played MMOs for any amount of time you have people like this person right here who for some reason think you HAVE to listen to them...well you don't. Play the game however you want and have fun. It's sad that some one talking about team work left the match...ironic huh
#34
Posted October 31 2012 - 03:06 AM
Edited by Lazoraz, October 31 2012 - 03:07 AM.
#35
Posted October 31 2012 - 03:10 AM
Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb
#36
Posted October 31 2012 - 03:17 AM
noten, on October 31 2012 - 01:03 AM, said:
Yeah, apparently you don't really play the overwatch/spotter role much. It's somewhat possible to survive in CQC with the Hawkins SA secondary, but if you're a long-range specialist_ You carry the Slug. Good burst, bad for close engagements. You run away first, and let an Assault teammate peel your pursuer off, then turn and provide assist shots from a decent distance. CQC is strictly a LAST RESORT, unless you're both very good and your opponent is a fuzzy bunny.
Standing on the point sacrifices altitude (vision, range, improved LOS and firing angles) and forces you into CQC. It also does not allow you to keep vision on all approaches to the capture point. Which is where you want to be instead, if you're playing smart.
So you ignore the nub yelling at you to get on the point and remain on overwatch, saving his assets and contributing in the most effective way that you can as a Sharpshooter, whether he's experienced enough to know it or not.
Either as a force-multiplier adding damage to active combat engagements, spotting and warning about flankers, taking potshots to delay advances, or even to draw attention away as a baiting maneuver and allowing THEM to flank the group you ticked off and is advancing on your position. A good Sharpshooter playing the support role properly can act as overwatch for two or even three fireteams simultaneously, greatly increasing the overall area of influence they command and doing a LOT more overall good than cutting a few seconds off a capture.
Yes. Actual squad tactics matter in this game.
Edited by Talesin, October 31 2012 - 03:17 AM.
Devs, PLEASE ensure proper Eyefinity support!
#37
Posted October 31 2012 - 03:31 AM
QuanZen, on October 31 2012 - 02:59 AM, said:
Anyhow if any of you have played MMOs for any amount of time you have people like this person right here who for some reason think you HAVE to listen to them...well you don't. Play the game however you want and have fun. It's sad that some one talking about team work left the match...ironic huh
Please, I gave advice and you told me to shove it. Don't make it sound like you contributed anything at all, all the enemies were sitting behind the AA in cover, you had nothing to shoot, further more I was the only one trying to defend the AA. I'm not going to stay in the game if everyone in the team doesn't want to work together as a team. People like you are the worst, they use the excuse that they play for fun to hide the fact that they don't want to play properly and ruin everyone else's experience, because you know this is a team game that requires team effort_ You also lost that game btw because no one wanted to put effort into teamwork.
OH that reminds me, you weren't even a sharpshooter, you were assault trying to snipe people with the assault rifle from way back lol. You're even worse than the sharpshooters.
Talesin, on October 31 2012 - 03:17 AM, said:
Standing on the point sacrifices altitude (vision, range, improved LOS and firing angles) and forces you into CQC. It also does not allow you to keep vision on all approaches to the capture point. Which is where you want to be instead, if you're playing smart.
So you ignore the nub yelling at you to get on the point and remain on overwatch, saving his assets and contributing in the most effective way that you can as a Sharpshooter, whether he's experienced enough to know it or not.
Either as a force-multiplier adding damage to active combat engagements, spotting and warning about flankers, taking potshots to delay advances, or even to draw attention away as a baiting maneuver and allowing THEM to flank the group you ticked off and is advancing on your position. A good Sharpshooter playing the support role properly can act as overwatch for two or even three fireteams simultaneously, greatly increasing the overall area of influence they command and doing a LOT more overall good than cutting a few seconds off a capture.
Yes. Actual squad tactics matter in this game.
Maybe in TDM or DM, but not in missile or siege. Do you even understand how the game mode works_ I already explained the numbers advantage earlier. The AA structure and the AA silo itself provide good cover, people can just sit behind them and you won't be able to hit anything. To make matters worse, you're far off away outside the AA circle, so your team can have at most 5 people on the AA while the enemy has 6. This means you won't be shooting down their battleship anytime. Your team doesn't need you to look over them, they have radar, they can do it themselves.
Oh and I played alot of sharpshooter in alpha, I didn't get to buy it in beta1, but I know and understand the importance of long range support. The point you're missing is during the AA phase, if your whole team isn't on the AA, and the enemy team is, you're gonna lose no matter how many battleships you send out.
Edited by noten, October 31 2012 - 03:43 AM.
#38
Posted October 31 2012 - 03:33 AM
Talesin, on October 31 2012 - 03:17 AM, said:
noten, on October 31 2012 - 01:03 AM, said:
Yeah, apparently you don't really play the overwatch/spotter role much. It's somewhat possible to survive in CQC with the Hawkins SA secondary, but if you're a long-range specialist_ You carry the Slug. Good burst, bad for close engagements. You run away first, and let an Assault teammate peel your pursuer off, then turn and provide assist shots from a decent distance. CQC is strictly a LAST RESORT, unless you're both very good and your opponent is a fuzzy bunny.
Standing on the point sacrifices altitude (vision, range, improved LOS and firing angles) and forces you into CQC. It also does not allow you to keep vision on all approaches to the capture point. Which is where you want to be instead, if you're playing smart.
So you ignore the nub yelling at you to get on the point and remain on overwatch, saving his assets and contributing in the most effective way that you can as a Sharpshooter, whether he's experienced enough to know it or not.
Either as a force-multiplier adding damage to active combat engagements, spotting and warning about flankers, taking potshots to delay advances, or even to draw attention away as a baiting maneuver and allowing THEM to flank the group you ticked off and is advancing on your position. A good Sharpshooter playing the support role properly can act as overwatch for two or even three fireteams simultaneously, greatly increasing the overall area of influence they command and doing a LOT more overall good than cutting a few seconds off a capture.
Yes. Actual squad tactics matter in this game.
I assume you play a decent amount of sniper_ In that case I'd like to ask a question of you, and this will sound ridiculous but I feel I should ask it. Now I like to be vocal when playing this game, I don't see myself as some great leader or anything, if no one else is talking I'll just correct small stuff like when to go to mid and making sure not to have people clumping on trees. Most of the time I'll end up being the guy that starts giving some goals and "orders" for the team. I try very hard not to be that fuzzy bunny that trys too hard and just tells everyone what to do. I'll just make what I think are decent suggestions for the team to act upon. Usually works out well.
That was a little more long winded that I wanted it to be, my apologies, but the question I have is what should snipers do if we are losing our physical presence at the AA is starting to weaken_ I've had situations where snipers will just sit outside the AA and just keep firing on them while waiting for the their teamates to respawn. Now I understand that the sniper will have problems in close range, but time is of the essence is a game mode like this. In your experience, what do you do_ I'd like to know more about the sniper class as I have not played it much, and I'd like to coordinate with them a little better, but I really don't know what they should do at times.
I'm sorry if this is way too long, confusing, or just a silly question, but I'd love to hear an answer.
Edited by Lazoraz, October 31 2012 - 03:36 AM.
#39
Posted October 31 2012 - 03:54 AM
noten, on October 31 2012 - 03:31 AM, said:
QuanZen, on October 31 2012 - 02:59 AM, said:
Anyhow if any of you have played MMOs for any amount of time you have people like this person right here who for some reason think you HAVE to listen to them...well you don't. Play the game however you want and have fun. It's sad that some one talking about team work left the match...ironic huh
Please, I gave advice and you told me to shove it. Don't make it sound like you contributed anything at all, all the enemies were sitting behind the AA in cover, you had nothing to shoot, further more I was the only one trying to defend the AA. I'm not going to stay in the game if everyone in the team doesn't want to work together as a team. People like you are the worst, they use the excuse that they play for fun to hide the fact that they don't want to play properly and ruin everyone else's experience, because you know this is a team game that requires team effort_ You also lost that game btw because no one wanted to put effort into teamwork.
OH that reminds me, you weren't even a sharpshooter, you were assault trying to snipe people with the assault rifle from way back lol. You're even worse than the sharpshooters.
Talesin, on October 31 2012 - 03:17 AM, said:
Standing on the point sacrifices altitude (vision, range, improved LOS and firing angles) and forces you into CQC. It also does not allow you to keep vision on all approaches to the capture point. Which is where you want to be instead, if you're playing smart.
So you ignore the nub yelling at you to get on the point and remain on overwatch, saving his assets and contributing in the most effective way that you can as a Sharpshooter, whether he's experienced enough to know it or not.
Either as a force-multiplier adding damage to active combat engagements, spotting and warning about flankers, taking potshots to delay advances, or even to draw attention away as a baiting maneuver and allowing THEM to flank the group you ticked off and is advancing on your position. A good Sharpshooter playing the support role properly can act as overwatch for two or even three fireteams simultaneously, greatly increasing the overall area of influence they command and doing a LOT more overall good than cutting a few seconds off a capture.
Yes. Actual squad tactics matter in this game.
Maybe in TDM or DM, but not in missile or siege. Do you even understand how the game mode works_ I already explained the numbers advantage earlier. The AA structure and the AA silo itself provide good cover, people can just sit behind them and you won't be able to hit anything. To make matters worse, you're far off away outside the AA circle, so your team can have at most 5 people on the AA while the enemy has 6. This means you won't be shooting down their battleship anytime. Your team doesn't need you to look over them, they have radar, they can do it themselves.
From what I hear anything someone says to you is falling on deaf ears though. I knew you would come in here and rant because it's what your known for. Misery loves company...just because you are unhappy in life for what ever reason doesn't mean you should try to spread your unhappiness on everyone else. It just seems that by your posts your grief is not even about the game. Chill out man and play with people you know for coordinated matches, that's what I do. Or is the reason your so unhappy is because you have no friends to play with_
I'm not trying to be a jerk by asking you that I'm being serious. All caps on your post...really take it all a notch down. You've got a long hard road ahead of you if you worked up so much about how people play MMOs. That's how it is in PUGs.
I'm sure if you calm down a bit there are plenty of people who will group with you for coordinated efforts.
#40
Posted October 31 2012 - 04:04 AM
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