Gripes time!
1: CBE1 ended
2: While I spent most of my time in deathmatch, I was a little put off at how situational the heavier weight classes seem to be. Speed is definitely the name of the game here and they're missing out on it. I'm pretty pleased with the amount of damage you can soak in turret mode, but maybe it just takes too long to get into it. I understand it's an ability better suited to teamplay, but I just didn't end up using it there.
3: I couldn't transfer paint jobs from one mech to another. While I'm sure that it's very proprietary paint, I'm pretty sure it will work on my other chassis as well.
4: Items in the store were locked in holy matrimony with whatever I purchased them for. This, I can kinda' understand. I've previously proposed a 1/3 to 1/4 HP cost to transfer the item from one chassis to another, and just wanted to leave this as a reminder.
5: The game doesn't have enough elements that actively teach you how to play the game through feedback. There are no confirming beeps or boops or really badass missile sounds when you capture a missile launcher, nothing that really lets you know how an energy tree works outside of looking at it, kind of. Even then you only get a vague idea. These concepts can be cemented a lot better with some audio cues.
6: Turrets. They just feel dirty. Don't like them. I understand what they're for, but I don't feel like they're a fun element to the game. It's not like you have to actively support them. They just kinda' pop up and are an ambient DPS increase. They also don't show up on radar while firing, making finding them a pain in the ass with the landscapes we have. Also people tend to drop them near spawn points which is absolutely no good.
7: Repair orbs don't stand out very well. They just don't. They need to be a little more substantial. Or maybe red colored or something.
8: Getting shot doesn't really feel like you're getting shot. It's again an issue of player feedback. I feel like we need some scarier metal tearing sounds. Other than that I enjoy the muted soundscape. It's gonna' be hard to find the balance here.
9: The cap on jumpjet height is arbitrary and hard to understand without tracking forum posts down. Something needs to be done here to either indicate to the player what is happening in a more understandable way, or to mitigate the problems you were having without capping your max jump height.
10: HP gain really does feel awfully slow for the amount of Virtu-dollars you have to spend to get a chassis and a bunch of internals. And then if you hate what you purchased you're STUCK.
11: In-Game VOIP needs to show who is speaking when someone speaks. If this isn't fixed by CBE2 I'm going to find some really "Boss encounter" style music to micspam and then kick everyone's ass until they all complain about it on the forums.
12: Disable the console completely if there are no functioning commands. Further, disable the console completely if it's RIGHT NEXT TO MY ITEM QUICK-DEPLOYS.
13: Turrets, again, are literally Hitler.
14: CBE2 isn't here yet.
15: Running from people in an equal sized weight chassis is really hard to do without them just following your radar signal.
Edited by CakeBandit, October 30 2012 - 11:57 PM.