RWM looking to set up a match
#41
Posted November 25 2012 - 03:28 PM
#42
#44
Posted November 26 2012 - 07:18 AM
EDIT: Big thanks to all the players who stumbled into our matches and left so that we could continue to arrange teams. Says a lot about the community when we had almost 0 issues with random players joining.
Edited by Skylead, November 26 2012 - 08:14 AM.
#45
Posted November 26 2012 - 08:28 AM
#47
Posted November 26 2012 - 07:44 PM
Skylead, on November 26 2012 - 07:18 AM, said:
EDIT: Big thanks to all the players who stumbled into our matches and left so that we could continue to arrange teams. Says a lot about the community when we had almost 0 issues with random players joining.
hopefully next week we will be more organised and will have had time to talk strategies amongst ourselves.
I am glad you have made such observations. I was way to focused on the match to notice any of that, i just chose the class i felt most comfortable with. although i had spent 11k points into internals and items before the match in order to have a bit of variety to fit the teams strategy.
#48
Posted November 27 2012 - 06:44 AM
rocketeer(cheap, refuse to use in team matches),
scout(the one I tended to use),
grenadier(more suited to defensive play, and I was dedicated hit man)
assault(lacks internals and a functional consumable, probably would have given me better performance over the scoot).
If I had more credits I'd have a decked out assault, brawler, and infiltrator for team modes.
#49
Posted November 27 2012 - 07:04 AM
D20Face, on November 27 2012 - 06:44 AM, said:
rocketeer(cheap, refuse to use in team matches),
scout(the one I tended to use),
grenadier(more suited to defensive play, and I was dedicated hit man)
assault(lacks internals and a functional consumable, probably would have given me better performance over the scoot).
If I had more credits I'd have a decked out assault, brawler, and infiltrator for team modes.
I honestly would have liked to gone up against a team using rocketeers, we all know they stomp in pubs since it removes aiming, but I feel like most of us hit most of our shots and I am curious how it sits in high skill games.
#50
Posted November 27 2012 - 08:42 AM
Skylead, on November 27 2012 - 07:04 AM, said:
Hawken Mythbusters: is the seeker really op_ can you bodyblock missiles_ is the rev-gl up_ etc...
#51
Posted November 27 2012 - 09:00 AM
Edited by Skylead, November 27 2012 - 09:01 AM.
#54
Posted December 01 2012 - 07:50 AM
Should I call them pansies like I did with the Steel Killers_
Edited by D20Face, December 01 2012 - 07:50 AM.
#55
Posted December 01 2012 - 10:47 AM
D20Face, on December 01 2012 - 07:50 AM, said:
Should I call them pansies like I did with the Steel Killers_
Do that.
I might not be able to make it this sunday. But the sunday in the open beta fo'sho.
Edited by Sythorian, December 01 2012 - 10:47 AM.
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