customization
#1
Posted April 19 2011 - 01:26 PM
#2
Posted April 19 2011 - 01:42 PM
#3
Posted April 19 2011 - 01:53 PM
AmericanGeezus said:
dude your grammar is horrible.... you don't even make cents
#4
Posted April 19 2011 - 01:55 PM
#5
Posted April 19 2011 - 02:01 PM
VenatioDecorus said:
Man, they really do just come out of the woodwork don't they_
I mean... the guy he quoted put has instead of as... simple typo really, not necessarily cause of bad grammar.
But, back on topic. I probably spent more time customizing my mechs in Armored Core and Front Mission than I did playing the games, so yes, I would love to see lots of customization available.
From the looks of it, though, I think the customization may not be so extensive (choosing light, medium, heavy mech and possibly weapons loadout).
#6
Posted April 19 2011 - 02:04 PM
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Jon Kreuzer: Currently the weapons can be swapped out. There is an upgrade system where you can put points into categories that we're still working out the final details of. We also plan to do more with visual differentiation of the mechs in the future, so expect more variety than there is in the debut trailer.
#7
Posted April 19 2011 - 02:30 PM
On a related note I like this point below, good argument for not having too many weapon choices. I'm hoping visual customisation will be good though.
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#8
Posted April 19 2011 - 02:35 PM
Scrizati said:
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#9
Posted April 19 2011 - 03:09 PM
If its not, I wont play it for a longer time.
#10
Posted April 19 2011 - 04:28 PM
Spezies said:
http://www.dorkly.co... ... ll-vs-gear
Lol made me think of that.
But anyway, yeah I think the more customization, the better, as long as everything is balanced enough to the point where the older players arent able to abuse the newer ones all day.
#11
Posted April 19 2011 - 04:43 PM
Gatling guns, rocket lauchers, missiles, flak cannons, AM cannons (what we've seen so far).
I like the idea of having a simple loadout and fine-tuning your playstyle to get the best out of it. Such as having a gatling cannon that can shred things at close range, forcing your target to move away and get some distance, whilst you track them and smack them one with a few rounds from a 30mm AM cannon.
Having some visual customisation would be nice as well, clan markings, kill markings and general design changes. As much as people will call them shallow and superfluous, we still tend to like them.
#12
Posted April 19 2011 - 06:17 PM
"there was an old game called Lore: Aftermath from about a year ago, great game too bad the site it was hosted on called Instant Action died taking Lore with it. In it you were able to make your own custom mechs using a very modular design. You had a choice of weapons and special equipment each with their own pros and cons and you could stick any of them on as long as you had space and didn't go over a certain weight limit, your health was based on what type of chassis you used and the ratio of armor to mobility you wanted, you could also give your mech a paint job and decorate it with decals.
Just wondering how much customization you plan to allow for players for their mechs, I really hope you don't just give players a set line up of mechs instead of letting them use their creativity to create the killer machine they want."
Having as much customization as possible is great as long as there is no "perfect/overpowered" setup IMO,
P.S. Just wanted to mention the idea that you could have a 'wardrobe' (for lack of better words) for your mechs, in it you could save a number of different paint jobs for your mech that you've made and could quickly switch between. For example you could have a 'normal' appearance and a 'clan theme' appearance that you can switch too when you wanted too.
#13
Posted April 19 2011 - 07:43 PM
ApocalypeX said:
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Jon Kreuzer: Currently the weapons can be swapped out. There is an upgrade system where you can put points into categories that we're still working out the final details of. We also plan to do more with visual differentiation of the mechs in the future, so expect more variety than there is in the debut trailer.
Beat me to it
On topic: Yes, there appears to be a limited amount of customization. Adhesive has stated that there are currently 3 Mechs, and as you'd expect, big/heavy/stompy, medium, and light/agile/fast. From the videos, there are four (I believe) shown, machine gun, rifle, sniper, rocket launcher. There also was an indication of grenades, however, whether or not there will be different types is still unknown.
#14
Posted April 19 2011 - 08:08 PM
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Dave Nguyen: The player can choose his weapons and there is currently an upgrade system that allows the player to choose upgrades to certain categories to match his play-style or role in a match. There are also plans to be able to customize the looks of the mechs to a certain extent. These customizations would just be cosmetics to give different looks to the mechs but would not change the mechs’ gameplay in any way.
Will: Will the game feature unlockable weapons / abilities, a la Call of Duty and Battlefield_
Dave Nguyen: We would like to feature unlockables to reward players for certain achievements. We like the idea of seeing someone in the game and having an idea of how experienced that person is just by how he looks. Like an MMO, you can tell how crazy a person is by seeing the gear they have on. Most of the unlockables would strictly be just for visuals of the mechs. We don’t want veteran players to have huge advantages over newer players. It would be very discouraging and frustrating for a new person to just jump in and get stomped on by a veteran player that has unlocked special weapons and abilities. Unlockables that would give an advantage to players would be tested thoroughly and balanced accordingly.
From [this interview].
#15
Posted April 19 2011 - 08:57 PM
Or even just to be able to stick a buttload of logos/images on the thing to make it look as colorfull as its surroundings.
I might make a more detailed future post on the advantages of this- Due to this may never be seen by hardly anyone.
I mean it'd make up for cutting out any other more drastic addition of polygons.
(That is if its a drastic addition)
#16
Posted April 19 2011 - 09:09 PM
Limited customization would only mean taking away what made mecha games great... making our mechs into our own personal mechs that are distinguishable from other people's mechs in battle.
#17
Posted April 19 2011 - 09:15 PM
TMRNetShark said:
Limited customization would only mean taking away what made mecha games great... making our mechs into our own personal mechs that are distinguishable from other people's mechs in battle.
The developers have stated that there will be quite a few unlockables, whether these will greatly affect gameplay or just be aesthetic is still yet unknown. I'm going to lean towards the latter as they also stated they did not wish older, more experienced players to have another hand up on newer, less experienced players in terms of skill AND weapons.
#18
Posted April 19 2011 - 09:19 PM
Zero said:
The developers have stated that there will be quite a few unlockables, whether these will greatly affect gameplay or just be aesthetic is still yet unknown. I'm going to lean towards the latter as they also stated they did not wish older, more experienced players to have another hand up on newer, less experienced players in terms of skill AND weapons.
Psh, as long as I can tell my mech from the other guy's mech, I'm gravy. Nearly half the fun of Chromehounds and MechWarriors was customizing loadouts to be as powerful as possible while having my own unique mech.
PS. I remember the days of the Spiker... bi-pedal hound that has 6 melee spikers... run around the edge of the map and took out the enemy base undetected!
#19
Posted April 19 2011 - 09:26 PM
#20
Posted April 19 2011 - 09:29 PM
Zero said:
I like big slow mechs! From the looks of this game so far, I'm at least half happy because these mechs look big! Slow is less important and can be done away with. Gameplay is always first, but I do want to feel like I'm piloting MY mech that I had customized.
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