customization
#21
Posted April 19 2011 - 09:32 PM
#22
Posted April 20 2011 - 01:01 AM
TMRNetShark said:
Zero said:
The developers have stated that there will be quite a few unlockables, whether these will greatly affect gameplay or just be aesthetic is still yet unknown. I'm going to lean towards the latter as they also stated they did not wish older, more experienced players to have another hand up on newer, less experienced players in terms of skill AND weapons.
Psh, as long as I can tell my mech from the other guy's mech, I'm gravy. Nearly half the fun of Chromehounds and MechWarriors was customizing loadouts to be as powerful as possible while having my own unique mech.
PS. I remember the days of the Spiker... bi-pedal hound that has 6 melee spikers... run around the edge of the map and took out the enemy base undetected!
i played chrome hounds a lot and the best part of the game was killing the other hound not droping the base lol base basher lol but yea i hope this game can be the next CHROME HOUNDS .......
#23
Posted April 20 2011 - 07:15 AM
In my opinion I would love a lot of customization, I'm really hoping for the customization style Armored Core had, like body parts, weapons, generators, targeting systems, paint, logos etc. but I know that would be hard to balance in a way for new players to not be raped. If there is an in depth paint and logo creator I would be very happy though. But please put in customizable body parts, even if they are just for aesthetics, I want to make my mech mine and have it stand out.
#24
Posted April 20 2011 - 07:18 AM
So long as most of the customization is just aesthetic, then we'll probably see it.
#25
Posted April 20 2011 - 05:19 PM
#26
Posted April 20 2011 - 08:47 PM
But I do support those saying they want to customize their mechs. I do not think something as in-depth as Armored Core or Chrome Hounds is needed. I liked "SLAI", which seems sort of what this game is going for, except more war and less future sport.
I found this game on stumble upon, and it looks like it will be a fun game. I will for sure get it, and I hope it gets more and more support
#27
Posted April 20 2011 - 11:08 PM
Instead, I think there should be internal components that effect stats, like generators and CPU's, and let the shape of the parts not effect the stats at all. Then you can have your build and you can have it look the way you want as well. Perhaps only speed and health would be the only stats effected by the size of the parts.
TLDR: Sometimes there are so many damn variables attached to parts that it defeats the aesthetic customization in the end.
#28
Posted April 21 2011 - 12:00 AM
#29
Posted April 21 2011 - 12:09 PM
#30
Posted April 21 2011 - 03:14 PM
Honestly I would be fine with weapons being the only performance affecting parts but aesthetically I really want more than just paint and logos.
Thinking more on it, I think that Halo: Reach type of customization system would be ideal for this game, and could make mostly everyone happy, everyones character looks different but the playing field is still level.
#31
Posted April 21 2011 - 03:47 PM
Hawken may not get to that same level of custo, but it would be nice to see somehting that takes more thought than plug 'A' into 'B' and go kill ''em.
#32
Posted April 21 2011 - 04:37 PM
#33
Posted April 21 2011 - 04:41 PM
IV Lucidity said:
#34
Posted April 21 2011 - 04:44 PM
lavalamp1138 said:
IV Lucidity said:
I was more leaning toward like the color of it all. Example, purple LED's or something :_
#35
Posted April 21 2011 - 10:41 PM
#36
Posted April 22 2011 - 06:43 AM
#37
Posted April 22 2011 - 09:44 AM
The customization should only be focused on the game play like weapons, load outs, radars, thrusters, shield armor plates, attachments and so on.
I like the way mechs are. Aesthetics customization is just cosmetics. The theme of this game feels like District Nine and Blade Runner. Mechs are supposed to look oxidized, old, wrecked, and grayish.
#38
Posted April 22 2011 - 12:28 PM
I dont mind customizing weapons, but modifying chasis might be problem if you cant tell at first glance what type of mech it is and therefore what strategy to use against it(a big mech moving very fast for example)
#39
Posted April 24 2011 - 06:25 AM
IV Lucidity said:
Yes, cockpit customization would be awesome.
#40
Posted April 24 2011 - 01:50 PM
Cockpit and HUD customization is totally unnecessary. Like others have said on this forum, with a small dev team they need to focus on making and polishing great gameplay. A dashboard bobble-head doesn't affect gameplay at all, it would probably even be distracting.
Also, I think we all want to play this game sooner than later...
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