doktor said:
customization
#41
Posted April 24 2011 - 04:54 PM
#42
Posted April 25 2011 - 02:39 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#43
Posted April 26 2011 - 07:38 AM
And for the record, I'd be excited to see any type of customization, the more the better. As long as it doesn't delay the game release or sacrifice gameplay.
#44
Posted April 26 2011 - 02:10 PM
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#45
Posted April 26 2011 - 02:56 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#46
Posted April 26 2011 - 04:16 PM
The_Silencer said:
If I may, make those 'custom' camo's, sir. If this does end up being more squad based, its nice to be able to tell the rabbits from the wolves. Plus, you get style points for crushing your enemies while outfitted in pink and black tiger stripes
#47
Posted April 28 2011 - 08:04 AM
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#48
Posted April 28 2011 - 09:10 AM
Fuzzy dice, bobbleheads, it's all good.
I actually had a little idea.. An in-game MP3 player. You could load music of your own into the game.
And if the mech takes too much damage, the music stutters and you'd have a special button you need to press to see your guy slamming the player with his fist to make it work again.
I guess it would be a little too useless to implement, but a guy can dream! :cry:
#49
Posted April 30 2011 - 09:01 AM
Probably going to be restating a lot for what's been said, but customization is, in my eyes, what allows for a game like this to be of real long term interest. Personaly, I would be more than happy with a MechWarrior 4 level of customization, if that. Just enough so that when you're on the map, and you see another guy with your chassis, it gets personal. Now that's a lot of balancing, and it might make things tricky for new players, but I think it gives the game depth and strategy. I still play MW4 (I know, me and 4 other guys on the planet), and I can't say that about any other game from growing up.
At any rate, it looks like an amazing game, Adhesive could release the game-play demo and I'd probably pay for it, but for me, and others it seems, customization is going to be what makes you keep coming back to that gameplay.
-Adam
#50
Posted April 30 2011 - 10:13 AM
Jack Dandy said:
Fuzzy dice, bobbleheads, it's all good.
...
Hahah, yeah.. a la Dirt 2 game!. ( Unlockables )
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"The difference between theory and practice is smaller in theory than it is in practice"
#51
Posted May 07 2011 - 12:15 AM
BTW, i am an armored core fan.. so i am probably biased towards the whole customization thing.
#52
Posted May 08 2011 - 08:05 AM
Probably the most competitive games are ones like starcraft or starcraft 2 where there are only three races and no personal customisation. Its about scouting, countering and having superior mechanics which none have much to do with customisation. Same thing with games like CS where nothing really counters anything. You simply buy what you can afford and what you personally are good with. Just because you cant put a scope on an AK or a silencer on a sniper rifle doesnt mean its not competitive.
Considering that this is a vertical movement game as well I see a lot of strategical venues for this game about controlling high ground, knowing where your enemy is and being able to make the most cost efficient strategies and rewarding risk or allowing players to penalise you for it. This would all be possible with only one weapon. Customisation is nice, but it isnt vital. I want to be able to have variety in gameplay as much as the next person, but core mechanics and solid game design are more important things.
#53
Posted May 13 2011 - 12:17 AM
lavalamp1138 said:
doktor said:
Fuzzy Dice FTW!!!
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#54
Posted September 28 2011 - 01:13 AM
However I'm not expecting anything near what my dream game would have, (think CHx10), as some limitation can improve control over game balance (I did love the evolution of Raptors in CH though), but certainly a choice of heavy armour over speed (like R6 Vegas) with plenty of colour/aesthetic choices (Forza) custom decals...
Most important I think is the customization of weapons choices, shall I take some really bad ass sniper cannons, or some machine guns with a few mortars, will my mechs weight allow for an infra red sensor on their or an improved radar_ Will I run out of fuel before the time is up...
The amount of customisation just makes the game for me as I love tactical games and in directly increases the amount of tactics in game - I love nothing better than realising I have the wrong mech to fight my opponent and yet I still pull out the win!
#55
Posted December 23 2011 - 09:18 PM
#56
Posted January 13 2012 - 04:45 PM
1) As many customization options as possible
2) All parts available from the start
3) Weight affects speed
4) Weapon recoil affects movement
5) Boosters determine maneuvering capabilities
6) Legs determine maximum weight and jump capabilities
7) Cores determine energy output
8) Energy is drained by boosters and weapons which do not use live ammo, but is also replenished, unlike health
9) You can have a weapon on your left and right arm or shoulder and on your back
10) Weapon overheating
11) Ability to use more than one weapon at a time
#57
Posted April 16 2012 - 07:28 AM
Or they could set it up like Rainbow Six and have more armor means less mobility.
#58
Posted April 16 2012 - 01:32 PM
#59
Posted July 13 2012 - 10:18 PM
#60
Posted July 22 2012 - 06:59 PM
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