wikt, on November 10 2012 - 06:29 AM, said:
giving players with good ping any semblance of skill a massive advantage (particularly with the slug rifle).
The slug rifle has lower DPS than the assault rifle, or even the SMG. And the AR can hit at rather long ranges if you don't hold it down non-stop.
wikt, on November 10 2012 - 06:29 AM, said:
I've seen people mitigating this with the tech tree lately, to great effect.
There's two special weapon increases in Hawken -- one is an internal, the other is a -0.25 second boost in the attack skill tree. The sabot rifle is still way slower than a grenade launcher or TOW rocket. As a sharpshooter in TDM I spend 50% of my time running behind corners, lurking there while my sabot recharges, and punishing people who chase me.
Here's my sharpshooter skill tree:
wikt, on November 10 2012 - 06:29 AM, said:
Also to those people saying they aren't seeing many sharpshooters in their matches, are we playing the same game_
nomcopter only sees people who manage to kill him :-/
There's tons of sharpshooters who just stand there trying to out-DPS assaults or brawlers, and it just doesn't work. They might get a lucky kill on a low-health enemy here or there, but they're pretty darn ineffective in general.
wikt, on November 10 2012 - 06:29 AM, said:
people are able to play sharpshooters as assault mechs, while still retaining the long range effectiveness inherent to the class.
And I can take out new-comers at long range with judicial use of my Assault Rifle with the Assault. Mechs don't need to by closely pigeon holed. It's really hard (and a real roll of the dice) to get those no-scope sabot rifle shots to hit. It's a last-ditch strategy, and if the sharpshooter misses with that close-range sabot shot, then its game over for them: if you're running a mech with an AR and you're touching a sharpshooter (so they have no where to hide while the sabot reloads) then you should be able to kill them before they can get a second shot off.
I don't think the sharpshooter is OP. I think it has some low-hanging kill fruit: burst damage from across the map makes it easy to get last-hit kills on weakened enemies. BUT HEY -- that's what a sharpshooter is supposed to do!
If you're frustrated that you get destroyed by a sharpshooter in close combat, maybe it's just because they're better than you instead of wielding some vast inherit class advantage.
Two things frighten me in one-on-ones as a sharpshooter:
- a class-C mech with a flak cannon
- an opponent who can play
I'll get my face melted by anyone who can effectively use dodge, cover, and their secondary weapon. Class A mechs generally do better against me (they've got a lot more dodge and run-away), but I'm absolutely terrified by a player like Saer in any mech class.