wikt, on November 10 2012 - 05:13 AM, said:
IMO the problem isn't the amount of damage they can do, it's the amount of damage they can take RELATIVE to the damage they can do. This leads me to think they should really be a Class A mech. Almost every sharpshooter I see isn't 'sharpshooting' at all. they're running-and-gunning around like assault mechs which seems kind of retarded. Any half decent sharpshooter can hold up to an assault mech in CQB which I think is where the problem lies.
Making them a Class-A mech would make them REALLY fast. I would highly recommend against this. A better solution would be a B-Class chassis with lower HP. Snipers should be able to one-shot other snipers at the same level.
Silk_Sk, on November 10 2012 - 05:15 AM, said:
Ah, a sharpshooter is OP complaint. How nostalgic. Sorry, this isn't Alpha 2 anymore, and even then it was mostly all about the Assault mech. Infiltrator is the hot topic now.
Infiltrator hasn't been OP since they went ahead and gave the FLAK cannon to Brawler. Keep your distance, mind your surroundings, and dodge those grenades. If you let an Infiltrator mech ambush you with the first shot, I think you pretty much deserve to die.
Devildoc, on November 10 2012 - 05:44 AM, said:
Maybe Infiltrator's stronger (but probably has a higher learning curve and is weaker to taking damage, I was killing infiltrator's in just a couple of shots as a sharpshooter), but sharpshooter is stronger relative to the amount of effort put in.
Having played Infiltrator throughout all of CB1, I agree with this statement. Sharpshooter damage curves scale much more dramatically than Infiltrator damage curves. Add to this the fact the sabot is a hitscan weapon with nigh-perfect accuracy at any range and no self-damage risk. Infiltrators need to get up close and personal to the point where their explosives become useful but not TOO close that they blow themselves up or suicide. Playing Infiltrator is all about finding the perfect "goldilocks zone", neither too hot nor cold, at which point your weapons are dealing maximum damage but aren't killing you in the process. In contrast, a sharpshooter (maxed at lvl 20) can pretty much three-shot an infiltrator (adding internals, skill tree effects, and special ability) at ANY range.
In short, the main problem is that Infiltrator damage scales only within the effective range of the weapon, which is close to medium range. Sharpshooter damage scales at any range, which is part of the problem. Implementing a damage falloff mechanic would resolve this issue.
Devildoc, on November 10 2012 - 05:44 AM, said:
Sharpshooters need looked at for being a bit too strong,
and Class C mechs need a lot of love.
Class C mechs are fine, save for their rubbish special ability. All the devs need to do is fix the "turret mode" special ability to actually be useful.
.
defekt, on November 10 2012 - 05:44 AM, said:
1 The Infiltrator is strong at the moment for similar reasons that the Sharpshooter is: its weapons (HEAT + GL) all lash out maximum front-loaded pain. However, the Infiltrator trades the Sharpshooter's 'no risk' hitscan damage and full DPS at all ranges for mobility. None of the other classes seem to make even trades in this regard, i.e., they often end up somewhat deficient on one aspect, which is one reason why these other classes are scarce at present.
Wait, so you're saying the problem isn't that Sharpshooter or Infiltrator are overpowered, it's just all the other mechs that are underpowered_
Dackstrus, on November 10 2012 - 10:42 AM, said:
On topic: As of the last patch, Sharpshooters no longer seem to really bug me, Either i've just figure out that i typicly counter them or something.
Can you confirm that they did a stealth nerf_ Or is this just conjecture_
Edited by Conquistador, November 10 2012 - 11:48 AM.