Night combat_
#21
Posted May 06 2011 - 08:19 AM
#22
Posted May 06 2011 - 09:32 AM
but there should definitely be drawbacks as well as advantages to using it.
like mechs standing in hot areas like steam vents being hard to see, shut down mechs disappearing from thermal, mechs that are moving slowly and running cool not showing up easily, meanwhile mechs running hot and being active glowing brightly.
#23
Posted May 06 2011 - 08:25 PM
lavalamp1138 said:
I agree.
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#24
Posted May 06 2011 - 11:33 PM
#25
Posted August 18 2011 - 10:33 AM
Good luck to you and your team Khang! I'm keeping an eye out for this.
Fellow ACCD grad, and fan of your work,
Zac Atwell
#26
Posted August 18 2011 - 07:24 PM
Some very nice night visual effects for the firing of weapons would be nice to help discern what they are.
#27
Posted August 19 2011 - 05:56 PM
#28
Posted November 05 2011 - 05:42 AM
#29
Posted November 07 2011 - 05:51 AM
Definitely like the idea about some type of "mech-style flashlight". Like, shoulder mounted, or torso mounted headlights.
You as the pilot get to choose to either fight in the dark and therefore keep a lower profile, or to have better visibility, at the expense of people being able to see you easier too.
Could work well with maps that include structures you can go in, like warehouses or something.
#30
Posted November 07 2011 - 09:35 AM
At least thats just my take on it
#31
Posted February 11 2012 - 07:01 PM
But the ship floating above the map could have massive lights shining down over the map. These lights wouldn't light up everyplace on the map, however, so there would be certain "dark" places to hide or fight in the dark. BUT, the ship would constantly be moving around, changing the lighted areas, so just because you're hiding in the dark one minute, doesn't mean you won't be lit up like a neon sign the next.
#32
Posted February 13 2012 - 09:27 AM
#33
Posted February 13 2012 - 12:24 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#34
Posted February 13 2012 - 01:44 PM
But don't forget that the development team is not very big and that they'll surely apply MoSCoW, with night vision supposibly being a Should. Night combat comes with features that bring quite some extra work. Lighting is hard in UDK and above all time consuming, and I suppose the whole vision thing won't be easy either.
TLDR; Night Combat 'd be awesome, but I'd rather have them finish and polish the game to the max then that they'd just rush some random maps 'cause *OH YEAH NIGHT COMBAT IS AWESUM*
#35
Posted February 13 2012 - 02:37 PM
#36
Posted February 13 2012 - 05:42 PM
#37
Posted February 14 2012 - 02:48 AM
Naraklok said:
That sounds so Sith...
.
"The difference between theory and practice is smaller in theory than it is in practice"
#38
Posted February 14 2012 - 12:11 PM
The_Silencer said:
#39
Posted February 14 2012 - 12:40 PM
YES- Night combat
PLEASE- environmental problems like razor hail, perhaps more creative ones that affect ones game.
PLEASE- Rain and Snow maps
#40
Posted February 14 2012 - 01:10 PM
NightSnowCrow said:
PLEASE- environmental problems
PLEASE- Rain and Snow maps
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