Night combat_
#61
Posted May 16 2012 - 08:30 AM
Since this game is based around the battle for resources, I would love to see a map or two dedicated to space (e.g. - lunar surface, near-Earth astroid, Mars, etc). The lunar surface, specifically, would be awesome; as the lighting, terrain, and particle effects would take advantage of all that Hawken has to offer. Certain areas would be blindingly bright, due to the reflection from the surface, while other areas would be quite dark (inside of the craters), allowing for ambush tactics.
#62
Posted May 16 2012 - 10:30 AM
For example, playing with upper light sources up there ( if any..) and dynamic clouds (sky's alpha map/s to create certain opacities.., if any again..) to randomly have different sections of the scenerario more or less dark... you know, during dawns or twilights.
That would be awesome, IMHO.
You could have lamps, other kind of lights and even NV ( which I do not like, BTW..) into this scheme. Although I do not know on whether this would be as easy to implement as it sounds at first glance or not. Have a look at my sig...

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"The difference between theory and practice is smaller in theory than it is in practice"
#63
Posted May 22 2012 - 04:16 PM
Weather changes would be pretty legit as well. Fighting in the rain_ Awwwww yeahyuh.
#64
Posted May 23 2012 - 11:05 AM

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"The difference between theory and practice is smaller in theory than it is in practice"
#65
Posted July 29 2012 - 04:10 PM
change of weather would show a starry sky with the northern lights (night)
wind storm (cover tracks)
#67
Posted September 17 2012 - 06:06 PM
SuperDuoBros. channel: http://www.youtube.c...uoBros/featured | UYA Gamers: http://steamcommunit...roups/uyagamers
#68
Posted September 17 2012 - 11:54 PM
I'd say: fuzzy bunny yeah. Night time combat has been and always be more intens than usual.
Since you never are entirely sure where the next enemy is. Combine this with some sort of nighttime cloak and you are all set for a pretty intens and exciting (I just fuzzy bunny myself kind of way) round.
#71
Posted September 19 2012 - 02:34 PM
( K-2 ) RED FOX....now recruiting members
#73
Posted September 19 2012 - 03:36 PM
One of the thinks I like more about the approach of this game in game play is the principle of epic battle as even an one on one cane take time, for there are no one kill shots.
#74
Posted September 19 2012 - 03:39 PM
~Zack Parsons of SomethingAwful, Dorkiest Mechs of 3025
#75
Posted September 22 2012 - 11:45 AM
I think if you were to do Thermal Vision, if it's some of the mega-city environments with all the pillars of smokes venting out, there should be a lot of thermal clutter to play an advantage to playing that particular stage at night. Night vision would be applicable, and should be toggled for when you're in an uncommonly well-lit area.
My mind runs amuck with the possibilities. I really hope night, rain, fog, snow, dust-storms, overcast, all kinds of environmental changes should be included, even if it's for a patch at a later date.
#76
Posted September 25 2012 - 09:12 AM
#77
Posted September 26 2012 - 07:27 PM
#78
Posted September 26 2012 - 07:50 PM
#79
Posted September 29 2012 - 04:07 AM
#80
Posted September 29 2012 - 10:15 AM
Mechs putting out heat when firing/moving, making them glow in IR more (maybe allow for slow movement so maps don't turn into a campfest).
Flares to aid visual targetting (or blind IR viewers).
Maybe an addon that dampens EM signature or whatever so people can't rely on HUD locks from long-distance_
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