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Night combat_


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Poll: Should there be night combat_ (1110 member(s) have cast votes)

Should there be night combat_

  1. YES AWESOME IDEA (779 votes [76.52%])

    Percentage of vote: 76.52%

  2. only if its easy to implement (199 votes [19.55%])

    Percentage of vote: 19.55%

  3. no i like photosynthesis (22 votes [2.16%])

    Percentage of vote: 2.16%

  4. meh (18 votes [1.77%])

    Percentage of vote: 1.77%

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#81 [BV]TinCan

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Posted September 29 2012 - 11:56 AM

+1 for Night Combat!

+1 for adding Thermal and Night Vision.

+1 for making the map bigger and "give it a small tactical stealth element to it"

+1 for "night, rain, fog, snow, dust-storms, overcast, all kinds of environmental changes should be included, even if it's for a patch at a later date."

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#82 Microwave

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Posted September 29 2012 - 03:02 PM

sounds very cool..... night vision view/skill with cooldown could be added :)

#83 Shadow_AquilaX

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Posted October 07 2012 - 11:31 PM

Oh hell yes!_ Having to rely mostly on radars would be something to see. Of course don't make it pitch black, some spot lighting perhaps...

#84 Devilcryism

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Posted October 08 2012 - 02:33 AM

Sweet, this needs more votes and attention.

Edited by Devilcryism, October 08 2012 - 03:17 AM.

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#85 Sugarrnspice

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Posted October 09 2012 - 04:41 AM

I personally would love to see areas that are distinctively darker than the the rest of the map, or perhaps entire maps, that are basically pitch black which would cause highbeams so-to-speak to come on automatically(no toggle would be sweet i think).

Having an option for red or green (other colors possible_) nightvision would be absolutely badass. I also think nighttime combat should be quite dark or the nightvision wouldnt be as appealing.

#86 AWOL_01

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Posted October 14 2012 - 08:08 AM

I think night games would be awesome, especially if you could pick between different views, such as infrared, night vision, thermal, etc.

#87 Portal

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Posted October 14 2012 - 09:02 AM

night combat would be an awesome thing! bring me the thermal vision goggle and i'm set :ph34r:

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#88 EpicHam

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Posted October 28 2012 - 11:21 PM

WITHOUT NVGs!!
You can only see the mechs if they walk into the moonlight or ignite their thrusters.
Its hunter vs hunted vs hunter .
THE TENSION!!!
IMAGINE DAYZ WITH MECHS!

#89 Korriban87

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Posted October 29 2012 - 09:01 AM

+1 For the idea ( if it easy to implement ... but i think it is )

-1 for both thermal and night vision

+1 for torchlight... let's put a big 40 million candelpower light on mechs (and an on/off key)

.... then add some mutated zombies ... congratulations you're now playing Resident Hawken

Edited by Korriban87, October 29 2012 - 09:03 AM.


#90 natethefiasco

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Posted October 29 2012 - 11:16 AM

floodlights on the mech's and red silhouette's sounds awesome!

#91 EMEUTIER

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Posted November 06 2012 - 12:08 AM

I think night battles would be awesome with use use of headlights would be cool but not with any form of night/thermal-vision.

But the gameplay would be especially interesting if you could see other peoples headlights as they roam around which would allow for some unique stealth scenarios.
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#92 Korriban87

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Posted November 06 2012 - 01:40 AM

Also, it would be cool, imho, if those lights had a rechargeable battery, so you can't have them permanently turned on, you have to use them wisely, but you can recover energy over time (it's a common feature in many FPS) or by walking (like a dynamo bicycle light)

Edited by Korriban87, November 06 2012 - 01:43 AM.


#93 OverWolf

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Posted November 09 2012 - 11:10 AM

YES, Night Combat ftw.  I love the way it is handled in Planetside 2 where a majority of the illumination comes from gunfire, explosions, vehicle lights, etc.

Though in Hawken it kind of doesn't make sense not to have night vision implemented.  These are mechs and, with the technology already implemented into them I'd cry if their manufacturers forgot something as vital as night vision, lol.
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#94 Frostroses

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Posted November 09 2012 - 01:50 PM

great idea, it is more thrilling in night+limited vision. I've hard time to score kill when fighting head on in open field, and stalking in dark places will hopefully easier like i do in tight space.
lol, wut_

#95 sega1

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Posted November 16 2012 - 12:46 AM

+1

#96 Ryujin

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Posted November 16 2012 - 03:43 AM

If night vision of the image intensifier kind were to be available, I hope that it'll be prone to blooming & burning from bright light sources.  Imagine having your vision obstructed by the afterimages brought on by spotlights, HE charges, rocket exhaust, or even the muzzle flashes from firing your point-d vulcan too long!

#97 Architect

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Posted November 17 2012 - 09:17 PM

Love the idea of night battles, but how about taking it even further and add dynamic lighting and weather start of at sunset and end the fight in pitch dark or start before sunrise this would give the game some awesome vistas during the transitions. Could you imagine starting of the battle with a beautiful sunset into and finishing it in total dark with a huge storm with heavy rain and thundering above you lighting up the the map.

#98 OhPlz

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Posted November 18 2012 - 12:22 PM

Late to the party, but night battles would be fantastic.  One of my all time favorite gaming experiences was in S.T.A.L.K.E.R. where a mission had the player hunting soldiers in an abandoned multi-wing building.  The idea was to hide in the dark and watch for the enemy soldier's headlamps bobbing about and watching for the inevitable muzzle blasts.

I could see lights on the mechs that could be switched on or off, at the operator's peril.  Heat imaging which add another dimension to overheating your mech.  The more you fire, the more visible you'd be on infrared.  Stationary turrets would be more interesting too.  Once the start firing, how would you know if you're being hit by a mech, or a turret_  This could add a lot more strategy to the game.

Winter mode was mentioned too.  Not sure how it would play, but it'd be hilarious to see a mech slip on the ice and fall.  I'm guessing nuclear winter might be more appropriate to this environment.  The concept art doesn't make it look like mother nature survived.

#99 The_Silencer

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Posted November 19 2012 - 08:40 AM

At this point, I'd appreciate very much having a should-lamp in my mech. I hate those dark spots in the maps in which I can not see shite. I've to admit... :P

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#100 dirty0harry

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Posted November 19 2012 - 12:45 PM

+1 i've voted yes :)




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