Limb damage_
#121
Posted February 17 2013 - 01:01 PM
Besides that, in an established game, adding something that large is VERY dangerous, can cause a huge balance change and play-style shifts.
#122
Posted February 18 2013 - 10:21 PM
However, I don't think Hawken lends itself to blowing limbs off of mech. Its a low weapon density, high mobility game.
Initially I voted no, but after reading through the first page had to re-think myself. Limited weapon damage could be awesome. Mostly visual cues, though reduced weapon accuracy and reduced movement could be pretty juicy.
#123
Posted February 19 2013 - 01:15 AM
#124
Posted February 22 2013 - 03:36 AM
I don't see why you need a new repair system though. There's nothing wrong with damaged libs or whatever getting repaired as the mech is now, if damaged parts required you to go and find repair stations or shut down your mech for extended periods of time, it would just break the flow of gameplay...
Edited by Hollow_Knight, February 22 2013 - 03:36 AM.
#125
Posted March 12 2013 - 10:46 PM
Edited by Taw_Archangel, March 12 2013 - 10:46 PM.
#126
Posted March 12 2013 - 11:07 PM
Check out my: HAWKEN MUMBLE SKIN
Check out my: HAWKEN TEAMSPEAK SKIN
Check out my: HAWKEN INI's EXPLAINED
#127
Posted March 13 2013 - 09:23 AM
If they ever implement this I truly hope it is a separate match type, like Hardcore. This would make sense in a hardcore mode with no respawns.
#129
Posted May 05 2014 - 09:02 AM
Flyingdebris, on April 26 2011 - 04:07 AM, said:
In that specific case i was playing vs computer, but i have played countless hours vs other people in games that did allow for component failure
Being at a disadvantage due to broken parts is the whole point though. Thats part of the drama. Compensating for lost equipment and abilities is just part of skills that players have to learn. If anything, multiplayer is a better environment for a limb damage system, because you will respawn relatively quickly for little consequence and be back in the fight.
Having breakable components introduces factors into a fight that are more than just "can i evade and aim at the same time" but more like "oh my right arm is getting messed up, let me turn my fresher left side towards my opponent to give him some fresh armor to chew on," or, "fuzzy bunny, all my guns are shot off, let me ram this jerk to slow him down so that he can't hit my teammates but my teammates have an easy target," or "dammit, my legs are hobbled, don't care, i fight on" Or, "haha, i got the drop on this guy, time to chew through his paper thin rear armor"
Which i find a lot more interesting than everyone fighting at peak efficiency right up until they explode.
and not all of it is conscious aiming, a lot of times you are just shooting in their general direction and hoping for the best, and what happens happens. Seriously, try out some MWLL. That mod will teach you outright just how dramatic it is to continue a fight with one arm and being on fire.
True, its nice when you have component damage on Mechwarrior and other games like that, but how do you add that to such a fast paced game when it was designed for hitpoints, not component damage_
#130
Posted May 05 2014 - 09:57 AM
#131
Posted May 06 2014 - 07:42 AM
But Priorities...
Edited by Crminimal, May 06 2014 - 07:43 AM.
#132
Posted May 06 2014 - 09:08 AM
This is the oldest thread I've ever seen necro'd. Bravo! I ain't even mad, that's amazing!
http://www.tpgleague.org/hwk/ http://steamcommunit...m/id/craftydus/ http://www.twitch.tv/craftydus https://www.facebook.com/tpgleague
#133
Posted May 06 2014 - 09:44 AM
#134
Posted May 06 2014 - 09:52 AM
Like a leg on fire or all of the armor shot off without affecting performance of the mech.
#136
Posted May 12 2014 - 11:40 AM
#137
Posted May 23 2014 - 09:04 AM
1) It would be incredibly hard for the devs, as they are limited in resources and it is time consuming.
2) It isn't practical for a mech game. As soon as somebodies leg is off, they can't do much. They would probably fall over and die anyway.
3) It would be insane to balance.
It won't happen. I would be petrified if it did.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users