Limb damage_
#81
Posted February 11 2012 - 07:16 PM
Shoot your enemies legs, they can't move as quickly for a few seconds. However the mech "repairs" the damage soon after by borrowing hitpoints from other systems, lowering the overall hp, but bringing the individual part back up to normal conditions.
Not sure how well it might work, but I haven't seen anything like this before, so might be worth a thought.
#82
Posted May 31 2012 - 04:31 PM
for example, if legs weakened state=no sprint, no sprint until repaired fully at base.
#83
Posted June 04 2012 - 12:10 PM
#84
Posted June 11 2012 - 10:12 AM
#85
Posted June 17 2012 - 10:06 PM
I wanted to make sure that this game that seems promising, be the one I'll play for sure.
This is a game of mechs, Mechs are machines that are brought to life trough mecanism....
You break a leg specially-engineered to make the mech walk with the help of the other, then you have a crippled mech that still can somewhat move but struggle on the ground doing so and still be shooting or try to fly with it's jetpack and retreat.
Heck shoot it in the back and no more jet packs.
This would make people choose more wisely about items or how defensive or not the mech is; Additional Protection Plates, Instead of a gun you set up a small or big shield, reducing speed depending which on you took but giving you alternate protection, maybe taking out a portion of your view to protect a side more than another.
=> I see a right handed bulky sniper mech, crouched with his shield installation and half of it's body covered leaving only the right leg, the arm with the sniper gun and half of it's core body.
I don't know about the maps, but large scale, in a desert, canyon or even mountains with some area that are industrial ruins would put up a great deal of teamwork to actually get closer to the enemy team that set up a great defense.
Limb damage would bring the use of MINES of course
In the end, science fiction is all about reinventing. That said, in such a universe, theses makes cannot be the only fighting mechs around. I know the game is still in work, but if you have modern warfare, you also have unmanned systems and I think this game needs aerial light mechs for tactical distractions putting aside the big ships hovering in the sky.
I'm getting of topic I think.
Limb damage Is a must unless you want another counter-strike skinned with mechs...
#86
Posted June 19 2012 - 10:14 AM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#87
Posted June 19 2012 - 10:31 AM
#88
Posted June 19 2012 - 04:33 PM
C0LDKILL said:
Right on the money. Limb damage is an awesome feature, but it wouldn't necessarily be a good fit for Hawken. At this point in time, it's not something we're looking to implement.
#89
Posted June 21 2012 - 11:42 AM
P.S. For now_..
.
"The difference between theory and practice is smaller in theory than it is in practice"
#90
Posted June 23 2012 - 12:54 PM
There are so many possibilities to a limb damage system. I would welcome it.
#91
Posted June 24 2012 - 03:02 AM
#92
Posted September 16 2012 - 08:14 PM
#93
Posted September 18 2012 - 04:24 AM
#94
Posted September 18 2012 - 04:42 AM
Hit on the communications system should knock out the map for a minute or two
Damage to the cooling system could cause overheating
Guidence system damage causes guided missiles to just shoot straight ahead
Each mech could have these located in a different spot so they can have more varied weaknesses
#95
Posted September 19 2012 - 12:47 PM
Edited by Phobotech, September 19 2012 - 12:48 PM.
#96
Posted September 19 2012 - 03:54 PM
#97
Posted September 20 2012 - 05:47 AM
CameronKerby, on June 19 2012 - 04:33 PM, said:
C0LDKILL said:
Right on the money. Limb damage is an awesome feature, but it wouldn't necessarily be a good fit for Hawken. At this point in time, it's not something we're looking to implement.
I would be OK with shooting someone in the legs doing less damage, but crippling limbs and slowing/stopping your movement_ Absolutely not.
#98
Posted September 21 2012 - 12:07 AM
Im A Monster EveryDay Is Halloween.
#99
Posted September 21 2012 - 12:27 AM
- Shot up Arm, degraded fire rate to projectile rounds / depleted power to energy weapons
- Shot up Leg, degraded ground movement speed
- Shot up Pilot Cockpit, degraded vision / use of target/radar acquisition
I think we're talking about huge hulking chucks of metal, at the very least some visuals like mentioned before: Damaged Mech's that smoke for example, or appeared to be physically altered.
#100
Posted September 21 2012 - 07:49 AM
If there's going to be complete destruction of limbs, there has to be a fairly quick way to repair the damage. Given that the mechs are highly customisable, what if the heavier mechs could carry repair kits for light, or medium mechs_ This would give the larger mechs another support position.
If they choose to not include damage to limbs, I'd like to at least see some visual stuff on damaged mechs, such as smoke and sparking
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