Limb damage_
#1
Posted April 21 2011 - 05:20 AM
I think mech games in general should have it, but considering this is more of an action game, it should be introduced in a somewhat limited way.
For example, shorter rocket-jet durations, gun jams, radar scrambled, etc. Some ways to repair them should be available.
What's your take on this_
#2
Posted April 21 2011 - 06:43 AM
#3
Posted April 21 2011 - 07:13 AM
Zero said:
This isn't what the OP was asking. Would you like limb damage in your mech game_
I think I would. Being able to slow down that fast scout mech that is taking pot shots at me would be a very rewarding feeling.
#4
Posted April 21 2011 - 07:15 AM
While I wouldn't mind seeing damage localization I don't know if it is a must. Although it does add a different dimension to the tactics that you employ in battle. I do like the idea of limited damage localization. Judging from the videos there is already in place a shutdown sequence from heat build-up so this shouldn't be a big stretch.
#5
Posted April 21 2011 - 07:19 AM
but i understand if they are not able to put this feature in you never know it could be added on later on in modding
#6
Posted April 21 2011 - 03:51 PM
#7
Posted April 21 2011 - 04:00 PM
#8
Posted April 21 2011 - 04:53 PM
#9
Posted April 21 2011 - 04:59 PM
IV Lucidity said:
I can see it now: cracked windshield, gauges flashing red, mech limping with one good gun left, trying to catch that last wounded enemy. These are the signs of a good game, lol.
#10
Posted April 21 2011 - 06:40 PM
If your legs or boosters are knocked out then you're stuck playing tower defense since you can't repair in the middle of a firefight. Not to mention losing arms or weapons...
That extent of realism is more for the simulation crowd rather than people who just want an action packed mech battle.
I would support limb damage if it only means losing speed and damage output from the effected parts. But from a development perspective I don't know if it's really worth it, especially for a team this size.
#11
Posted April 21 2011 - 07:09 PM
Dahdah325 said:
IV Lucidity said:
I can see it now: cracked windshield, gauges flashing red, mech limping with one good gun left, trying to catch that last wounded enemy. These are the signs of a good game, lol.
Bingo.
Left leg is all busted, so you're limping around. You're LMG was already blown off, and you think you have one more salvo of rockets. But god damn it, the cockpit is all smokey, windshield cracked to shit. And you know for a fact that there is someone out there.
And then... [MISSILE LOCK] buzzes.
This game oozes potential for atmosphere.
#12
Posted April 21 2011 - 10:44 PM
NECRO said:
Dahdah325 said:
IV Lucidity said:
I can see it now: cracked windshield, gauges flashing red, mech limping with one good gun left, trying to catch that last wounded enemy. These are the signs of a good game, lol.
Bingo.
Left leg is all busted, so you're limping around. You're LMG was already blown off, and you think you have one more salvo of rockets. But god damn it, the cockpit is all smokey, windshield cracked to shit. And you know for a fact that there is someone out there.
And then... [MISSILE LOCK] buzzes.
This game oozes potential for atmosphere.
I agree 100% with all of you guys, I look at is like damage to your car in a racing game..it should just be in the game.
#13
Posted April 21 2011 - 10:45 PM
Provi said:
If your legs or boosters are knocked out then you're stuck playing tower defense since you can't repair in the middle of a firefight. Not to mention losing arms or weapons...
That extent of realism is more for the simulation crowd rather than people who just want an action packed mech battle.
I would support limb damage if it only means losing speed and damage output from the effected parts. But from a development perspective I don't know if it's really worth it, especially for a team this size.
where is it written in stone that you can not pop a repair kit in battle_
#14
Posted April 21 2011 - 11:06 PM
If you get your arms blown off, your as good as dead. You can't shoot, so what are you going to do_ And you are much more likely to get an arm (or 2) blown off first than get reduced to low HP.
Furthermore, as human beings we are very much used to having both our arms available to us. I can just imagine people pulling the right trigger thinking they are going to shoot an enemy and then they realize they don't have that arm anymore.
In terms of functionality, you can think of it as reducing your HP to that of your limbs. Because once your limbs are gone, you're no longer useful. Sorry if that sounds politically incorrect but for mech combat at least that's how it goes.
@Damlee
If having no arms leaves you vulnerable as is, and repair mode leaves you vulnerable as well, well then why not cut out the middle man and not have limb damage_
I assume this limb damage concept is for increasing the realism of the game. But if you use repair mode to recover limbs and weapons out of hammerspace it's a bit... less realistic isn't it_
#15
Posted April 22 2011 - 04:02 AM
In multiplayer, the fights would come down to, who can disable who first. Everyone trying to cripple the leg, or booster, or remove arms so they can finish off the target at will. It can be argued that this is a tactical decision, But if both of your arms are blown off, leaving you with zero weapons, whats the point_
I dont see Hawken being made into a mech simulator.
This goes back to the "Im in a huge metal beast, i have a reasonable expectation that i can survive a few hits before i need to pick casket designs." argument.
#16
Posted April 22 2011 - 05:36 AM
Either way some sort of extended damage mechanic would be nice. I'd like to see weapon/mobility degradation before cockpit death. It forces players to think a couple steps ahead, rainsing the tension of the game.
#17
Posted April 22 2011 - 09:08 AM
quote]
I think perhaps the way to go would be to make your arm weapons less accurate, or misfunctional. Completely blown off would be rather absurd.
Having a weapon all jammed up and misfiring could make things very interesting. It won't put you out of the game totally like having an arm blown right off. But it would make the rest of the match pretty crazy.
#18
Posted April 22 2011 - 12:35 PM
Maybe if you disable a mech's limbs they can run/jump/dodge much faster, so you have to judge if you will have the time to chase after it and finish it off before a teammate comes or it repairs itself.
Dude.... Mechbays!!!
Your running for your life, looking for help when you see a building in the distance, you approach it and shut down your mech, hoping the enemy wont spot you until repairs are complete.
#19
Posted April 22 2011 - 05:42 PM
damlee said:
Well, if you want to repair a mech realistically, then the pilot would be the one that has to make the repairs, and if the pilot is busy repairing the mech, how are they supposed to pilot it_
In essence, unless you want like a Halo CE/Reach type health pack system, then the mech would have to shut down to be repaired.
However, if people are truly set on some way to repair their mech, I think the best way would be for there to be some sort of automated repair stations somewhere on the maps that would heal you up, at least part-way. This would be an easier way to put in repair mechanisms without having the pilot exit the mech, which could get complicated and detract from the overall quality of the game, but that's in another thread already
#20
Posted April 22 2011 - 06:29 PM
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