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Limb damage_


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Poll: Would you like to see a limb-damage system_ (722 member(s) have cast votes)

Would you like to see a limb-damage system_

  1. Yes, arms and legs, all of it. (374 votes [59.84%])

    Percentage of vote: 59.84%

  2. Maybe a limited one. (141 votes [22.56%])

    Percentage of vote: 22.56%

  3. Nope, not at all. (110 votes [17.60%])

    Percentage of vote: 17.60%

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#21 lavalamp1138

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Posted April 22 2011 - 06:42 PM

iiDeadSeriousii said:

How about overheating_
Why, I'm glad you asked. ;)  In a recent interview, designer Dave Nguyen had this to say about overheating as a gameplay mechanic.

Quote

There is a heat management for your weapons. If you over do it, your weapons may shut down for a certain amount of time forcing you to retreat until systems are back online. It adds a little element of cat and mouse of knowing when to chase and when to run. The players life is definitely longer than one that would be in COD. I would find it frustrating to die almost instantly from a shot, especially when I’m suppose to be sitting inside the armor of a large mech. The pace of the game allows the battles to last a little longer unless rained on by a barrage of artillery.

You can find the interview in its entirety ->here<-

#22 Provi

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Posted April 22 2011 - 08:35 PM

damlee said:

where is it written in stone that you can not pop a repair kit in battle_

There doesn't need to be a rule about it. :)

A sitting duck is a soon going to be a dead duck haha

#23 VenatioDecorus

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Posted April 22 2011 - 11:13 PM

Lavalamp you seem to be an expert so I hope you don't mind me asking if they mentioned any map editor type features that may be available or not_

#24 lavalamp1138

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Posted April 23 2011 - 04:20 AM

VenatioDecorus said:

Lavalamp you seem to be an expert so I hope you don't mind me asking if they mentioned any map editor type features that may be available or not_
Aw shucks, I'm no expert.:oops:  But to answer your question, Dave Nguyen also addressed this topic in the same interview you can find in my previous post. Here's what he said.

Quote

While we are still in negotiations of which platforms we are to release on, if we release a PC version, I would imagine the community would find ways to do what they want. Whether we can support with the tools or not is still something we have to sort out.
I hope this helps.

#25 The_Silencer

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Posted April 23 2011 - 06:58 AM

if you put some kind of regenerating subsystem in the game, as for example, healing nanobots then yes. If not that might simply suck during many kind of MP game modality events.

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#26 iiDeadSeriousii

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Posted April 23 2011 - 08:34 AM

lavalamp1138 said:

iiDeadSeriousii said:

How about overheating_
Why, I'm glad you asked. ;)  In a recent interview, designer Dave Nguyen had this to say about overheating as a gameplay mechanic.

Quote

There is a heat management for your weapons. If you over do it, your weapons may shut down for a certain amount of time forcing you to retreat until systems are back online. It adds a little element of cat and mouse of knowing when to chase and when to run. The players life is definitely longer than one that would be in COD. I would find it frustrating to die almost instantly from a shot, especially when I’m suppose to be sitting inside the armor of a large mech. The pace of the game allows the battles to last a little longer unless rained on by a barrage of artillery.

You can find the interview in its entirety ->here<-

Thanks!

#27 Mech Mechanic

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Posted April 23 2011 - 08:53 AM

I don't want to sound rude but if their team are negotiating between consoles and PC, seriously , I'm out if this goes on consoles. They are going to strip the game until it ends thin out of every great feature they showed us in the video.


I want that game, the game they showed me in the video. I don't want a gimped version of it for the consoles. This may be harsh but consoles creates setbacks for development altering many features for a good frame rate. The game is heading towards a great success. However the game will fly on PC not on consoles.

Sorry.

Suffice to quote this poll.

viewtopic.php_f=3&t=32&start=30

#28 The_Silencer

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Posted April 23 2011 - 09:01 AM

My humble opinion on this matter is that this game fits into all platforms quite well. I'd also like to see this game on Steam.

Just my 2 cents on this.

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#29 lavalamp1138

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Posted April 23 2011 - 09:07 AM

Mech Mechanic said:

I don't want to sound rude but if their team are negotiating between consoles and PC, seriously , I'm out if this goes on consoles. They are going to strip the game until it ends thin out of every great feature they showed us in the video.
While I understand where you are coming from, I say give Adhesive Games a chance. I think it's wonderful that they want to bring Hawken to as many gamers as possible, and I'm sure they won't omit anything from the game if it ultimately proves detrimental to the overall experience. I know my words do not hold much weight to your values, but have faith, my friend  :) . Once it's out, give it a whirl and see if it's to your liking.

#30 Mech Mechanic

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Posted April 23 2011 - 09:16 AM

The chance is only for the PC. I don't mind if they consider the consoles for the next generation. I don't mind if they go straight for the next generation of consoles. Would be a great idea if they do so but you see Samaritan showcase of the Unreal Engine 3 doesn't run on a console. I'm more than sure you know why.

The right decision, wait, the only logical decision is to start on PC and then move on the consoles for the next generation. I work in 3d, animation and architecture. Their work is nothing short of amazing from an artistic point of view and game play wise. They managed to put up something that makes lots of sense. How in the hell anyone drops the ball into the swamp going on consoles already on the get go_ It's dumb, doesn't mane any sense to already cut the game potential.

#31 Penguin8091

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Posted April 23 2011 - 05:17 PM

Dahdah325 said:

I can see it now: cracked windshield, gauges flashing red, mech limping with one good gun left, trying to catch that last wounded enemy. These are the signs of a good game, lol.

*drools* Go on.  This is like nerd porn.

#32 Flyingdebris

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Posted April 24 2011 - 07:57 AM

actually i think the whole point of shutting your mech down is to initiate self repairs.  I think thats what the player was trying to in the first person video before he got interrupted.  Had he been shutdown longer, i have a feeling we would have seen his hitpoint counter go up.

Having played some old school games with localized damage (how i miss them) i can confidently say that no, it doesn't take away from a game at all to have stuff break down.

One of the most satisfying fights i've had in any game period, fullstop, was in Interstate 76, outgunned, outmatched, in nothing but a little post office truck with paper for armor, 3 shots for an anti tank missile launcher and 2 mgs vs a weaponzied semi truck, and 3 weaponized sports cars, one of which was the end boss.  I won that fight with 3 flat tires, and one of them missing, all my armor was missing or red, brakes were gone, transmission gone, engine smoking, car looked like a pinata, only 1 mg remaining.  it was glorious

Having things break down in a fight adds to the tension and makes you feel like you are truly fighting machines from inside a machine. instead of just machine shaped punching bags of HP.  And its never simply as easy as "oh disabling weapons"  any mech sim vet can tell you that.  Center of mass aka coring out a target is often still the most efficient method.  Legging is circumstantial, and even then, certain gameplay styiles only equate this to a mobility kill, allowing downed units to keep fighting from the ground, going directly for the weapons is usually fairly difficult, due to the target moving around and competent players maneuvering themselves to present fresh armor when they themselves are not shooting, besides hawken mechs do not exactly have huge easily arms.

Look into your heart, you know a localized damage would rock your face off.  Who wouldn't want to be the sole survivor of a fight, limping on sparking, leaking leg, one gun empty, the other on fire, screen riddled in cracks, monitors fizzled out, jjets offline, screen covered in warning lights, cockpit interior flashing red, armor gone from all areas, hanging on by a thread, but still, victorious.
Mech time all the time

#33 Irrelevant

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Posted April 24 2011 - 07:23 PM

Amen.

#34 The_Silencer

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Posted April 25 2011 - 02:44 PM

+1

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#35 aethernet

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Posted April 25 2011 - 04:54 PM

@Flyingdebris

Were you playing that game against a computer or against other human players_

Playing against a computer is a lot easier and you can always compensate for lost parts.

However losing parts in a multiplayer setting puts you at a total disadvantage against your enemy.

For instance, in ACFA there is a mission that requires you to defeat 5 enemy nexts while maintaining 60% of your health. It would clearly not be possible to take out 5 human enemies at once (unless they really did not know what they were doing). That should illustrate the difference between human and AI capabilities.

If you were playing that game you were talking about against other human players, then I am completely out of line.
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#36 KingLordOfMaster

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Posted April 25 2011 - 06:56 PM

Yes, I'd love it.

As a MechWarrior fan. There's nothing more satisfying than using the thickest lasers and keep on beaming the arms and legs on lesser mechs to see them tremble and fall down piece by piece.


This would also give a reason to "aim" some other place than on the center of your enemies.

Annoying sniper camping on a pole_ Melt his sniper rifle.

Big, massive mech of destruction with more missiles than city population in nearest town_ Aim for the radar!

Speedy runner strafing around you, hopping out and in from alleys _ A pot shot to the kneecap should fix that!

Just examples of what a limb damage function could be capable of. It would give alot more variation and feel of realism.

#37 aethernet

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Posted April 25 2011 - 10:55 PM

You guys make it sound so easy.

Rarely do I ever play sniper in a game and shoot for the kidneys hoping for acute kidney failure.

Are your sniping skills really that good_ I like to think I am decent at AC and FPS in general but I never find myself aiming for specific parts...except maybe the head in certain games (but then again I don't aim for anything else other than the head in those games...).
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#38 KingLordOfMaster

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Posted April 26 2011 - 12:27 AM

Aether said:

You guys make it sound so easy.

Rarely do I ever play sniper in a game and shoot for the kidneys hoping for acute kidney failure.

Are your sniping skills really that good_ I like to think I am decent at AC and FPS in general but I never find myself aiming for specific parts...except maybe the head in certain games (but then again I don't aim for anything else other than the head in those games...).

I believe the reason you don't. Is because there's never been any reason to do so. Nothing will be different if you hit a guy on the foot or his shoulder in terms of damage value in most FPS games with a sniper. The headshot being the only rewarding aim.

#39 JackDandy

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Posted April 26 2011 - 01:23 AM

Another opinion-
I think more extensive limb damage should have some way to fix it, but it would take more considerable effort to do so. Extra down time or something. Maybe specialized repair depots spread around the level_ 1 repair chance per spawn_

Winning against an enemy with your systems broken to shit is always exhilirating, but running around with all your systems wrecked afterwards is always kind of annoying. You know you'd lose the next fight.

#40 Flyingdebris

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Posted April 26 2011 - 04:07 AM

@Aether

In that specific case i was playing vs computer, but i have played countless hours vs other people in games that did allow for component failure

Being at a disadvantage due to broken parts is the whole point though.  Thats part of the drama. Compensating for lost equipment and abilities is just part of skills that players have to learn.  If anything, multiplayer is a better environment for a limb damage system, because you will respawn relatively quickly for little consequence and be back in the fight.

Having breakable components introduces factors into a fight that are more than just "can i evade and aim at the same time"  but more like  "oh my right arm is getting messed up, let me turn my fresher left side towards my opponent to give him some fresh armor to chew on," or, "crap, all my guns are shot off, let me ram this jerk to slow him down so that he can't hit my teammates but my teammates have an easy target," or "dammit, my legs are hobbled, don't care, i fight on"  Or, "haha, i got the drop on this guy, time to chew through his paper thin rear armor"

Which i find a lot more interesting than everyone fighting at peak efficiency right up until they explode.

and not all of it is conscious aiming, a lot of times you are just shooting in their general direction and hoping for the best, and what happens happens.  Seriously, try out some MWLL.  That mod will teach you outright just how dramatic it is to continue a fight with one arm and being on fire.
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