http://community.pla...p-needs-a-buff/
I reposted here because it became buried in the CBE1 category which has become mostly obsolete.
Culex, on October 30 2012 - 12:53 PM, said:
- It disables any movement when you pull it up. This makes it feel very static, and come on if a mech can fire weapons and use items and move at the same time, pulling up a map over the HUD should be cake. Best times to use this would be when exiting out of base and walking forward, checking where you are needed most. This gives players more strategy. And under no circumstances is it a good idea to pull it up when you are at possible range of any enemy because you become a sitting duck (I can understand your vision being occupied-this would be the natural downside). It just doesn't feel useful if you can't check it while getting to where you need to be. Edit: Also not to mention there's basically a global cooldown effect to pulling it up/taking it down, which doesn't help.
- The player names with lines leading to their arrows is straining and annoying. While checking the map, it shouldn't take more than a couple mere seconds to read where each of your allies are. With the line method, it feels like one of the maze games trying to see where they end up. It takes up way more time and effort to see which arrow is which. I can understand that the devs maybe didn't want to have nameplates over the player arrows covering up space/each other, but I think if done correctly it would still be a vast improvement. Heck, even putting a legend of each of your allies and having a separate color for each person with their arrow being that color could work.
It seems as if the only thing they changed in regards to the map is the ability to set a Focus Point. I like the idea of this feature.
None of the above suggestions have been implemented yet, and I have a few more in addition now.
- There needs to be a bindable key for Set Focus Point or even just a right click on the map would do. Currently, you have to manually mouse click the "Set Focus Point' button, then click on a part of the map.This would really cut down on the time it takes and the annoyance factor (one-click vs two-click process with delay because your mouse cursor has to travel more distance). In a game where timing is everything, there should not be unnecessary delays.
- Orient your team base on the map to be in the bottom portion (pushing up). When opening the map, I think it always shows your team and your base on the top part of the map, pushing south (or maybe it's just if you end up a particular team-Sentium or Prosk, not entirely sure-but I always recall my team being on the north portion of the map chart). I'd recommend a change so that no matter which team you're on, the map lists your team in the south portion pushing up (similar to the way the current radar isn't locked), if that makes sense. It's much easier to gather information on positioning this way. Most people will coordinate with each other via voip via "enemies coming up via the left side, right rooftop, etc." and if you're on your way there you could open your map to quickly see your allies positioning and act based on that information they provided. With the current system, you have to reverse all your directions and its more complicated than it has to be.
- Allow the map to be viewable while depositing EU in the airlifter at base. It still doesn't let you open the map. I feel like this is one of the most opportune times to read the map because you can't really do anything but sit and wait for the collect. This will then give you direction on where you should head if you use map positioning to your advantage.
Allow mech movement while the map is displayed. Rework it so it doesn't have lines leading to names. Allow a bindable key for Set Focus Point or even have it set to right-mouse click. Allow the map to be viewable while depositing EU in the airlifter at base. Last but really important, have the map display your team's base at the south and enemy team's base at the north part of the map.
Edited by Culex, November 14 2012 - 02:27 PM.