- You let me play it. <3
- HUD tweaks are sweet, esp. visibility of health during heal/scope/turret.
- Additional sounds are nice; more ‘metallic’.
- Performance seems to have improved, slightly. Can’t complain about an upward trend!
- New maps and map alterations are generally pretty neat.
- Mech selection for CB2 offered variety enough given the duration of the event.
- XP syncing seemed to be much improved compared to CB1 but work is still needed (I still dropped all XP from a game roughly every 1 in 5 games).
- Matchmaking is a step in the right direction.
- Frame rate drops. Yeah, I know, it’s not fully optimized yet so I’ll say no more about that.
- Matchmaking will still pit lvl0 mechs against fully specced ones and given how the system seems to work that will continue to happen.
- Stacked teams.
- Rewarding progress with ever taller stacks of buffs is the wrong approach, IMHO.
- Vulcan is either too powerful or it should not be mounted on A/B-class mechs.
- C-class turret mode is still at best lacklustre and at worst a death sentence.
- It’s easy to eyeball a C-class mech at medium distance and beyond, but the A and B-class machines aren’t so distinguishable.
- Sticky terrain.
- Double-tap boost is too sticky.
- If you’re being impacted by weapons fire you should be able to hear it - clearly!
Thank you.
Edit: Cleaned up errant spoiler tags.
Edited by defekt, November 14 2012 - 03:50 AM.