Melee Weapon = awesome sauce.
#21
Posted May 12 2011 - 09:24 PM
IDEA
If you bump into an opposing mech while boosting you can shove them along into walls, piledriving them for damage so long as you still have momentum when you hit a wall.
Both victim and attacker get a sort of concussive effect where their vision is blurry and swimming for a short while, The victim has a more pronounced effect though.
To escape a piledrive you have to apply jets to counter the momentum of the attacker, otherwise you are in trouble.
#22
Posted May 13 2011 - 01:18 AM
HappyApathy said:
Unlike humans which have squishy soft spots for things like knives and baseball bats, tanks (and mechs) are completely made of metal. Sharp or pointy things would be useless against them while you would need to whack them with some ungodly heavy object if you want to cause concussive/crushing damage against them (something like, your own mech for instance )
To be frank the reason tanks don't have knives or bayonets on them is because its not bipedal or humanoid, they have limited movement. Its like putting a chainsaw on a car(lol that would be sick XD) its dumb because you only have one motion and thats ramming with the chainsaw. And all you would need for a knife to work for a mech would be a stronger metal or alloy. Or even Explosive pike. OOOORR a blade that has a high vibration(-.- NO NOT THE V or D WORD!!) could act as a fast friction device and cut through the metal.
The_Silencer said:
It would be something like, you speed run your mecha (or a jump), then you make a flip as you turn on your jump-jets for an instant ( into some special mode) as literally flamethrowers and over the cockpit of your opponent.
Little damage but that would give you some of time in order to, for example, run away.. whilst the other guy is on fire for a while...
Hahah, ain't it cool_
P.S. I think this engine permits such crazy move.
I vote Mad Phoenix
To put in my two cents... melee weapons are cool and would be nice, but at the end of the day if I have my mini-gun and shotgun I'm a happy man.
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#23
Posted May 13 2011 - 05:24 AM
#24
Posted May 13 2011 - 06:00 AM
Seeing them in-game would be great.
#25
Posted May 13 2011 - 07:44 AM
Flyingdebris said:
IDEA
If you bump into an opposing mech while boosting you can shove them along into walls, piledriving them for damage so long as you still have momentum when you hit a wall.
Both victim and attacker get a sort of concussive effect where their vision is blurry and swimming for a short while, The victim has a more pronounced effect though.
To escape a piledrive you have to apply jets to counter the momentum of the attacker, otherwise you are in trouble.
Add cool sparks on the cockpit controls as well...!
P.S. Aerial and/or land ramming could be very cool in Hawken. I've to insist on this once more!
.
"The difference between theory and practice is smaller in theory than it is in practice"
#26
Posted May 13 2011 - 08:39 PM
The boost-shove idea is pretty cool and shouldn't be too hard to implement. Other than that I can't imagine these mechs even throwing punches (or kicks). Special abilities like an EMP blast could work, but what would be the consequences to disabling an opponent_
IMO, the more shooter this game remains without other attack methods the better.
#27
Posted May 13 2011 - 10:41 PM
It'll look and function a bit like a hammer, is loaded with a few explosive charges, upon striking another surface with enough force, it triggers an explosion with shrapnel.
It's a backup weapon, with only a few charges, so it's disposable; but it does a lot of damage at point-blank range.
#28
Posted May 14 2011 - 12:03 AM
The sad fact about melee weapons is that, in a video game setting, they're fairly hard to balance properly. Anyone whose played Chromehounds online knows of the plagued clan matches that consisted of Hound Pile rushes that ended games in less than 3 minutes or getting close to you fairly easily and hitting your mech (or in this case Hound) three or four times to destroy you. Saps the fun out of the game really.
I'd rather the developers of Hawken focus on balancing the ranged weapons in the game rather than attempt to introduce a melee element to it.
#29
Posted May 14 2011 - 11:32 AM
MarikLaw said:
The sad fact about melee weapons is that, in a video game setting, they're fairly hard to balance properly. Anyone whose played Chromehounds online knows of the plagued clan matches that consisted of Hound Pile rushes that ended games in less than 3 minutes or getting close to you fairly easily and hitting your mech (or in this case Hound) three or four times to destroy you. Saps the fun out of the game really.
I'd rather the developers of Hawken focus on balancing the ranged weapons in the game rather than attempt to introduce a melee element to it.
But that seems like the melee weapons were not balanced properly. It shouldn't be fairly easy to hit someone with a melee weapon unless you are a very skilled pilot. If the melee weapons are balanced correctly, it would add so much more strategy and add new play styles to the game. How could this be bad unless the melee weapons were unbalanced.
Please take a moment to let the Devs know your stand on melee weapons in Hawken by voting here
http://www.forums.ad...c.php_f=7&t=210
#30
Posted May 14 2011 - 05:35 PM
Flyingdebris said:
IDEA
If you bump into an opposing mech while boosting you can shove them along into walls, piledriving them for damage so long as you still have momentum when you hit a wall.
Both victim and attacker get a sort of concussive effect where their vision is blurry and swimming for a short while, The victim has a more pronounced effect though.
To escape a piledrive you have to apply jets to counter the momentum of the attacker, otherwise you are in trouble.
IMO, would be something pretty fair to make eat a grenade to someone trying to do that to you, whilst you additionally execute some evasive move. That would be fair, indeed.
P.S. My Mad Phoenix move was initially a joke against melee weapons. But this is the magic of the forums as well as of smart and cool forumites posting on here. I do hate flamers. And I'm glad to say that there have not been many on here. So, keep up providing this good feedback, guys!.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#31
Posted June 04 2011 - 08:45 AM
#32
Posted June 05 2011 - 07:14 PM
#33
Posted June 06 2011 - 08:51 PM
#34
Posted June 09 2011 - 08:32 AM
Some things that would make melee suck.
Instant kills
bullet deflection
anything that looks like a japanese rpg sword
So I say keep the awesome look of the game, add some kinda melee because it will open up gameplay options, just keep everything just as perfect as it is and dont make its complex.
#35
Posted June 09 2011 - 12:24 PM
#36
Posted June 10 2011 - 01:35 AM
PoTheDragonSlayer said:
There would just be the matter of making the few different swings look good.
Maybe a large sword with an end similar to a light saber that melts thru your enemies.
Get a Sword & Shield only match going. haha
#37
Posted June 14 2011 - 03:54 AM
Plus, high-speed midair laser fencing owns.
#38
Posted June 14 2011 - 11:53 AM
#39
Posted June 14 2011 - 05:27 PM
SixSeconds said:
Plus, high-speed midair laser fencing owns.
Sounds unique, I like this idea.
The two types of melee weapons from this thread that I feel would fit good in this game thus far are:
1. Pneumatic Spike(Pilebunker)
2. Quoted Idea(What would you call the weapon_; Plasma Cutter_; High Power Laser_)
#40
Posted June 15 2011 - 07:23 PM
You're stuck with that weapon on one arm, which leaves you only 50% effective at range.
I think it's a bad idea.
I love melee mechs when it's appropriate, but Hawken has a different style and controls.
I think of a style like this as being more like a tank, a vertical tank. You're engaging at range, or around buildings, you're not driving right up to the enemy. It's not an exosuit, it' a vehicle.
If there IS melee, it'd have to be on a separate button that you use in backstabbing type situations.
But these are really unfun for the receiver, no matter how cool they might look.
It doesn't feel fun that someone beat you just because they got close and pressed a button. It takes out all the aim and dodging. It just feels like they got the drop on you and there was no chance.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users