innociv said:
You're stuck with that weapon on one arm, which leaves you only 50% effective at range.
I think it's a bad idea.
I love melee mechs when it's appropriate, but Hawken has a different style and controls.
I think of a style like this as being more like a tank, a vertical tank. You're engaging at range, or around buildings, you're not driving right up to the enemy. It's not an exosuit, it' a vehicle.
If there IS melee, it'd have to be on a separate button that you use in backstabbing type situations.
But these are really unfun for the receiver, no matter how cool they might look.
It doesn't feel fun that someone beat you just because they got close and pressed a button. It takes out all the aim and dodging. It just feels like they got the drop on you and there was no chance.
You aren't stuck with that weapon on one arm; you've chosen that weapon on one arm. There's a difference. Some people have confidence in their jinking. And Hawken, from what I've seen, is definitely fast enough to have people close the distance with clever maneuvers, which seems to be the point.
Personally, I like melee as a massive risk/reward mechanic; which works out for the types of people who are likely to enjoy melee combat. And if someone gets the drop on you, then they should be rewarded; improve yourself before nerfing others.
Although, if universal melee does get in, then a way to block/parry would be perfect; then it becomes a contest of skill and nerve, in addition to the tactics and spacing in the approach. Maybe tapping for attack, and holding to block_