Rewards:
- Doesn't end up hurting people who have to quit for other reasons.
- Sugar is sweeter then vinegar / carrot is better then the stick.
- Reward player for being in the same match for a long time.
- A player rating for not quitting.
- A cumulative lockout time on that game mode or all modes. (game mode so players still have something to do_)
- Can punish people who just need to take a phone call or use the bathroom.
- A games quit stat.
- Losing hawken points for repeated quitting.
- The player base is too small it will solve itself.
- Have a "Player Rating" variable, that whenever someone quits a game while they're on the losing team they are given a prompt that a player will need to be found before they leave and ask them to keep playing until one is found. They are also given the choice to leave. (decrease the kick for afk to 30-45 seconds until the system is sure they are playing) If they instead leave while a player is not found, PLUS They go play a different match OR or go afk in that match subtract 1 to The "player rating". Then for matchmaking, use their level minus how much Player Rating they have to match them with players (ex. You're level 10 and you have -1 "player rating" point, for matchmaking you're considered a level 9). Whenever they stay to the end of a match, If they lose the match, they Gain 1 "Player Rating" point for not quitting and if they win the match, they gain 1/2 of a "player rating" . This keeps the Rage quitters out of high level play, while low levels get rewarded by having much less rage quitters over time. In addition a "player rating" might be viable in a players name or stats for other players, but is not needed.
- For every match a player stays in the same lobby give them a rolling bonus (may or may not have a cap) to convince players to stay in the same lobby and not quit.
Old OP.
Edited by Necro, November 23 2012 - 01:47 PM.