Tired of people rage quitting. Punish them or reward people for staying_
#41
Posted November 21 2012 - 10:29 PM
It is my belief that it will be a minimal issue by the time the game goes live.
#42
Posted November 21 2012 - 10:39 PM
Players who leave may do so without malicious intent, such as due to intermittent internet connections and lower-end hardware crashing. Punishing people for either by implementing a "leaver" mechanism is counter-intuitive in what should be a FPS game.
I myself leave servers that have really horrible lagspikes and high latency. I don't want to be punished trying to find an optimum server that my internet can handle.
#43
Posted November 21 2012 - 10:41 PM
Doesn't change anything though because instead of you being outmatch it's them until another player joins.
(that's of course in a 3-2 not a 4-2)
#44
Posted November 21 2012 - 11:16 PM
Punitive measures are bad, but timer is acceptable I believe.
As for rewarding people for staying, this is counterproductive. What if someone stays, but just goes afk for the whole match_ Reward for staying is his and his team is still on disadvantage. It will decrease the number of ragequitters, but might increase the number of afkers, or people that just run and hide.
Edited by shosuro, November 21 2012 - 11:18 PM.
#45
Posted November 22 2012 - 12:10 AM
D3thpool, on November 21 2012 - 12:43 PM, said:
That said, 3v6 does kind of suck, but the alternative - auto-balancing - is, in a lot of ways, the much greater evil.
Edited by DarkPulse, November 22 2012 - 12:10 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#46
Posted November 22 2012 - 01:01 AM
The problem here is that the matchmaking is not sending enough people into the games, this was not really an issue when the server browser was enabled.
You can still reward people for finishing games sure, punishing I feel is completely out of place, I've been playing FPS for a long time and the best FPS never had an issue with people leaving, most of them did not even have rewards or matchmaking and it still worked out.
If people are not having fun there's no reason for them to be. held, what does it matter to you as long as they are replaced_
Edited by Nukerock, November 22 2012 - 01:02 AM.
#47
Posted November 22 2012 - 02:51 AM
Instead, they could make games where people have left a "high priority" match and send people to them before others in order to fill them up quickly after someone has left. This would hopefully solve the problem without encouraging players from going afk and just waiting to get their reward / avoiding a penalty.
#48
Posted November 22 2012 - 02:51 AM
DarkPulse, on November 22 2012 - 12:10 AM, said:
D3thpool, on November 21 2012 - 12:43 PM, said:
That said, 3v6 does kind of suck, but the alternative - auto-balancing - is, in a lot of ways, the much greater evil.
sportsmanship__
imo a gg is when its fairly matched & long game with both sides even.
but roflstomping 3 guys with a team of 6 is imo just plain trolling/arrogant
/thread
imo people should be rewarded for staying in the game, but only in siege (maybe missle assault too)
Edited by D3thpool, November 22 2012 - 02:53 AM.
H.P. Lovecraft
#49
Posted November 22 2012 - 03:22 AM
#50
Posted November 22 2012 - 05:17 AM
Zorvaz, on November 22 2012 - 02:51 AM, said:
3 minute idle = kick, so...
Doubt that'll happen a lot.
BEGIN Pitr's GEEK CODE BLOCK
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#51
Posted November 22 2012 - 11:51 AM
#52
Posted November 22 2012 - 12:05 PM
So it wouldn't suck so much to lose 3vs6 situation if you could get extra xp out of it. Some kind of survivalist bonus for the time your team had less players.
#53
Posted November 22 2012 - 12:11 PM
#54
Posted November 22 2012 - 01:41 PM
Or you can be lazy and read what I posted and just take my word for it.
Edited by Rokth, November 22 2012 - 01:44 PM.
#55
Posted November 22 2012 - 01:58 PM
#56
Posted November 22 2012 - 02:16 PM
#57
Posted November 22 2012 - 02:40 PM
#58
Posted November 22 2012 - 02:43 PM
#59
Posted November 22 2012 - 02:44 PM
Yes you can argue, disconnects/having to leave for IRL, but if thats the case suck it up it's just 1 game you lose out to fix a serious issue.
LoL and many other games already do this and would be crazy if Hawken doesn't follow similar suit.
#60
Posted November 22 2012 - 02:48 PM
Necro, on November 22 2012 - 02:43 PM, said:
3 minutes is enough to lose a seige match in its current form...it would have to be improved.
Edited by Russhole, November 22 2012 - 02:49 PM.
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