Tired of people rage quitting. Punish them or reward people for staying_
#141
Posted November 26 2012 - 06:56 AM
#142
Posted November 26 2012 - 07:01 AM
#143
Posted November 26 2012 - 09:15 AM
Sylhiri, on November 24 2012 - 05:57 PM, said:
If someone wants to keep ragequitting and ruining matches then I'll give them a damn good reason >.>
I think folks like you should be banned on principle.
First you probably steamroll the enemy, and then have the gall to go and grief them in any subsequent game just because they didn't feel like sticking around to get abused some more....
Seriously, that's just BS.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#144
Posted November 26 2012 - 09:25 AM
Dread_Lord_Pitr, on November 26 2012 - 09:15 AM, said:
First you probably steamroll the enemy, and then have the gall to go and grief them in any subsequent game just because they didn't feel like sticking around to get abused some more....
Seriously, that's just BS.
I don't stalk them, if I run into them by chance then so be it. People who die after one kill doesn't help anyone and I feel horrible for the person on the other team that gets stuck with a disadvantage and no one can go over their team to make it even including myself (such at a 3v2). Hawken is the most team driven game I've seen so even the loss of one person is very harsh for you the rest of the game, if people can't take one death then this game isn't for you. They arn't the only ones I go streight after, if I played the same person thoughout a few games and I know they are good then I want to face them, it's chalanging and fun.
I don't like when people fuzzy bunny over their own team (mine or theirs) just because they died once or twice.
Edit: My first fuzzy bunny on the forums
Edited by Sylhiri, November 26 2012 - 09:26 AM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#145
Posted November 26 2012 - 09:42 AM
You must seriously not understand the long term implications of that kind of behaviour...
Riddle me this; what happens if everyone starts doing what you do, and new players then leave in droves because 'the Fanboys are ruining the game for newbies' _
I'll give you a hint : the Hawken business model runs on a steady stream of dedicated, paying players and a steady increase in that number through new players joining.
You keep doing what you do, and more people follow suit, and this game might just die a slow, horrible death.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#146
Posted November 26 2012 - 09:54 AM
#147
Posted November 26 2012 - 09:57 AM
Dread_Lord_Pitr, on November 26 2012 - 09:42 AM, said:
You must seriously not understand the long term implications of that kind of behaviour...
When you have a match with 3v3 and one person dies and ragequits right at the beginning leaving a team at a disadvantage then I think they should have as many deaths as the two players that stuck around and fought obtained. I don't blame anyone for a 2-1 disadvantage except for that person that left them hanging from the beginning. At a 3v2 if someone leaves then just have someone from the other team even it up again. In a 3v3 Seige and a person leaves your at a EU disadvantage if you have 3v2, you basically made your team lose the instant you left.
I'm talking in more terms of an even team ragequitting making it uneven in low number situations, which happens to be all the time with matchmaking. In higher player teams it doesn't make as much a difference because you still have many players to back you up.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#148
Posted November 26 2012 - 10:22 AM
The matchmaking system should also prioritize filling out unbalanced games before starting new games or adding a player to an even game.
Edited by LunaticCalm, November 26 2012 - 10:24 AM.
#149
Posted November 26 2012 - 10:25 AM
LunaticCalm, on November 26 2012 - 10:22 AM, said:
That would be a solution for a team with double the amount of players then the enemy team. If you have 3v2 or a 5v4 you can't really move anyone without one team being at a disadvantage, you would need the matchmaking system to place someone in an unbalanced team instead of a different game.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#150
Posted November 26 2012 - 10:37 AM
Plus it could also be shown as a player statistic (played games, games quit, etc... )
#151
Posted November 26 2012 - 10:39 AM
Edited by HellRik, November 26 2012 - 10:56 AM.
#152
Posted November 26 2012 - 10:48 AM
#153
Posted November 26 2012 - 10:51 AM
HellRik, on November 26 2012 - 10:39 AM, said:
Not this again...
Seriously, sometimes real life gets in the way of playing, locking players out because they had something come up that was more important than a match in Hawken makes 0 sense whatsoever.
If you use this people who get disconnected or who have to quit do to RL obligations will feel treated unfairly and leave.
Besides that, this is NOT PVP.
So why would they use something that only works for PVP here _
Edited by Dread_Lord_Pitr, November 26 2012 - 10:52 AM.
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
#154
Posted November 26 2012 - 10:51 AM
eat5, on November 26 2012 - 10:48 AM, said:
Problem with skill balance is there are LV20 noobs that still cant play teamwise and also LV0 trolling/fuzzy bunny everyone.
Dread_Lord_Pitr, on November 26 2012 - 10:51 AM, said:
HellRik, on November 26 2012 - 10:39 AM, said:
Not this again...
Seriously, sometimes real life gets in the way of playing, locking players out because they had something come up that was more important than a match in Hawken makes 0 sense whatsoever.
If you use this people who get disconnected or who have to quit do to RL obligations will feel treated unfairly and leave.
I never saw such a poor community blaming the game for not beeing this and that, but no ones wants to pay the price of such changes even if its for the greater good.
I am disapointed by this community so far. Maybe I am too old for this fuzzy bunny. poeple need to grow up. And now I am not pointing this critism towards you personnaly.
Giving points or reward for thoses NOT quitting is the worse thing I've ever heard. Lets ask for one of their employees to manage manually all games so everyone gets satisfaction. NOT!
Edited by HellRik, November 26 2012 - 10:57 AM.
#155
Posted November 26 2012 - 10:54 AM
12GB DDr3 1600 8-8-8-25-34 1T/890FX SB/2x RADEON HD5770
Win 7x64 SP1/WD Raptor 150GB SATA HDD/1.5TB 7200rpm SATA HDD
Logitech Gaming Class M/KB
#156
Posted November 26 2012 - 12:05 PM
But you have to admit sometimes your in an even game 3v3 even levels whatever it is. I get them sometimes.
You get a few kills without dying and then someone leaves and then it 2v3/3v2
It's terrible on siege mode, no matter what someone quits when one enemy base health is gone.
(THATS WHY IT SHOULD BE 3 HEALTH DAMMIT)
#157
Posted November 26 2012 - 12:10 PM
The 1st thing they should fix is the requirement for a game to start.
as of now , 4 peeps are needed but only 3 needs to click ready to start the game.
Making the 4th one either afk in lobby while he does his RL things, either he leaves, or join the game 3 mins later while 5th member joined the other team making this 3vs1 (actively fighthing) for more then 2 mins. GL trying to get thoses points back.
Edited by HellRik, November 26 2012 - 12:11 PM.
#158
Posted November 26 2012 - 01:08 PM
Machineabuse, on November 23 2012 - 12:11 AM, said:
bad vibes are contagious; I would rather a rage quitter left sooner than later.
This is true. If you bribe a player to stick around you're just asking for trouble when he sits around not having fun for ten minutes for the sake of a tiny point reward. If you focus your efforts on making the game itself fun, you're going to keep a lot more players.
Also fix matchmaking, we're getting too many 2v2s and those are just lonely-feeling.
#159
Posted November 26 2012 - 01:12 PM
Sylhiri, on November 26 2012 - 09:57 AM, said:
You do not have the authority to decide to control someone else's play experience like that. Sorry, that's asking for it.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#160
Posted November 26 2012 - 01:17 PM
Elix, on November 26 2012 - 01:12 PM, said:
Sylhiri, on November 26 2012 - 09:57 AM, said:
You do not have the authority to decide to control someone else's play experience like that. Sorry, that's asking for it.
Not sure if i'm reading your comment right, but here goes (with apologies if i misunderstood your point, it's kinda fuzzy to me ATM) :
If one acts as Sylhiri does, aren't they then also deciding to control someone else's playing experience _
BEGIN Pitr's GEEK CODE BLOCK
GCS d_ s: a- C++++ UL++++ P+++ L++++ E--- W+(++) N++ o+++ K+++ w--- !O M-- V-- PS+++ PE+++ Y(++) PGP+++ t* 5(-) X R- tv- b- DI-- D- G++ e++ h* r% y_
END Pitr's GEEK CODE BLOCK
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users