Tired of people rage quitting. Punish them or reward people for staying_
#161
Posted November 26 2012 - 01:26 PM
Rewards don't do jack, even more so at top level. When people leave they don't get EXP or HP points, they really don't seem to mind now do they.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
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[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#162
Posted November 26 2012 - 01:34 PM
Dread_Lord_Pitr, on November 26 2012 - 01:17 PM, said:
Elix, on November 26 2012 - 01:12 PM, said:
Sylhiri, on November 26 2012 - 09:57 AM, said:
You do not have the authority to decide to control someone else's play experience like that. Sorry, that's asking for it.
Not sure if i'm reading your comment right, but here goes (with apologies if i misunderstood your point, it's kinda fuzzy to me ATM) :
If one acts as Sylhiri does, aren't they then also deciding to control someone else's playing experience _
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#163
Posted November 26 2012 - 01:40 PM
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#164
Posted November 26 2012 - 01:51 PM
Players are focussing too much on fun and xp ( gained or lost ) rather then helping the game designers to build a (close to) perfect game.
Rage quitters (the one that always shout/cry/acts angry in chats and forums) should simply be removed from the Beta until release. But thats me, good thing this isnt my compagny/game
Asking for them to fix something that doenst need to be fixed is waste of time...IMHO.
That said, this will be my last reply in this thread as all good and valid points have been talked. Again , rewarding people for staying in the game is a big no no for me. Removing points to poeple leaving the game too is a big no no.Thats why locking players out for max15mins is not a big deal and prevents player to look for the easy game because, unfortunatly, i know some are only playing to raise their K/D ratio and to boost their ego or to get pretty forum banners with foney stats.
Losing and wining are both part of the fun to play. I you dont like losing thats a thing. If you can't bear it...well.../uninstall is the only option left for you.
Back to gaming.
Edited by HellRik, November 26 2012 - 01:56 PM.
#165
Posted November 26 2012 - 01:55 PM
HellRik, on November 26 2012 - 01:51 PM, said:
Players are focussing too much on fun and xp ( gained or lost ) rather then helping the game designers to build a (close to) perfect game.
Games have to be fun and getting XP ties directly into whether the game is good or not when it has a big impact on the game. The idea that beta testers shouldn't say whether or not something is fun is an absurd one.
Edited by TheChaffeemancer, November 26 2012 - 01:55 PM.
#166
Posted November 26 2012 - 02:05 PM
TheChaffeemancer, on November 26 2012 - 01:55 PM, said:
HellRik, on November 26 2012 - 01:51 PM, said:
Players are focussing too much on fun and xp ( gained or lost ) rather then helping the game designers to build a (close to) perfect game.
Games have to be fun and getting XP ties directly into whether the game is good or not when it has a big impact on the game. The idea that beta testers shouldn't say whether or not something is fun is an absurd one.
Wasnt talking about not giving opinion and feedback, but talking about thoses who are pissed at the actual game and threatening to leave because they always lose and trowing the fault on the matchmaking system. Sorry for that part not beeing clear enough. That sentence was base only on the XP wipe, like your actual K/D ratio is worthless atm.
Edited by HellRik, November 26 2012 - 02:07 PM.
#167
Posted November 26 2012 - 07:37 PM
HellRik, on November 26 2012 - 01:51 PM, said:
Players are focussing too much on fun and xp ( gained or lost ) rather then helping the game designers to build a (close to) perfect game.
Rage quitters (the one that always shout/cry/acts angry in chats and forums) should simply be removed from the Beta until release. But thats me, good thing this isnt my compagny/game
Asking for them to fix something that doenst need to be fixed is waste of time...IMHO.
That said, this will be my last reply in this thread as all good and valid points have been talked. Again , rewarding people for staying in the game is a big no no for me. Removing points to poeple leaving the game too is a big no no.Thats why locking players out for max15mins is not a big deal and prevents player to look for the easy game because, unfortunatly, i know some are only playing to raise their K/D ratio and to boost their ego or to get pretty forum banners with foney stats.
Losing and wining are both part of the fun to play. I you dont like losing thats a thing. If you can't bear it...well.../uninstall is the only option left for you.
Back to gaming.
I'm not going to waste my time being a punching bag.
The fact that people like me are ragequitting when teams are messed up just goes to help show what's wrong with the system.
Edited by Russhole, November 26 2012 - 07:38 PM.
#168
Posted November 26 2012 - 11:37 PM
If the teams were locked, I could almost understand some of the anger, almost, but they’re not. Currently, either the player base is too small for the current MM to work properly, or the MM itself is broken and in need of repair. Case in point, you can go lobby hopping four or five times hitting empty servers and then BLAM you hit a nearly full one in progress, or more typically, at the last 10 seconds or so of a game (kind of annoying). If it were working, you’d think it’d throw you into a player starved game in progress instead of an empty one. Then again, Hawken’s match maker will throw you into servers that aren’t even on the same continent as you that are EMPTY (using default settings here...). Still trying to figure that one out.
Rage quitting when you have a full team consisting of fully leveled mechs verus a handful of lvl 8s and a bunch of lvl 0s is a GIVEN. And this happens, a lot (though, usually not as extreme as a normal game is 2 vs 3 anyway). If you drag your fully upgraded mech into a battle with a bunch of new people sitting at level 0 and grief the daylights out of them, they generally quit. Don’t get mad at them, they’re doing what people who aren’t masochistic generally do, they see no benefit to being there and LEAVE (better than having them mic-swear and claim someone is haxorzing).
#169
Posted November 27 2012 - 12:27 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#170
Posted November 27 2012 - 01:30 PM
#171
Posted November 27 2012 - 02:45 PM
LunaticCalm, on November 26 2012 - 10:22 AM, said:
The matchmaking system should also prioritize filling out unbalanced games before starting new games or adding a player to an even game.
Otherwise, I just leave too.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#172
Posted November 27 2012 - 02:52 PM
WoT used have a rage-quit problem (edit: still does...); people would leave which would cause their tanks to explode. People complained that they were getting cheated out of credits and XP, so the devs modified the game.
Instead of exploding, tanks would just sit in place until someone destroyed them. But. people would still get credits / XP from whatever the team managed to do in their absence... so people complained again because people were now botting to farm for credits and XP (and they still do). So.. the devs... made another set of changes, which would prevent you from earning anything if you left the game but would suffer the full repair costs for your tank.. problem is, the players that bot weren't affected, only those that quit. So now, you have to REPORT them, which hasn't affected the number of AFK/Bots much if any. Also, since tanks no longer exploded upon quitting, people starting doing something called derpicide. Basically, take a derp gun (SPG, or howitzer) park next to a wall or rock and fire at it point blank with explosive shells until you kill your own tank. Takes some time, costly, but an easy out in WoT..
That was all fine and well for a time until the devs added physics, which added a fast and cheap way to yet again explode your tank depriving someone on the other team of XP and credits; drowning your tank or driving off a cliff. Guess what, people are currently doing that. So.. yet again, the community complained and the devs yet again capitulated. Soon, everyone killing their own tanks with physics will get added repair costs for killing their tank, and guess what, people have already stated that the changes won’t change their gaming habits one bit (will be on par with derpicide at least). Wash, rinse, and repeat..
Do you all REALLY want that HERE_
Edited by NBShoot_me, November 27 2012 - 02:53 PM.
#173
Posted November 27 2012 - 03:15 PM
DarkPulse, on November 27 2012 - 02:45 PM, said:
LunaticCalm, on November 26 2012 - 10:22 AM, said:
The matchmaking system should also prioritize filling out unbalanced games before starting new games or adding a player to an even game.
Otherwise, I just leave too.
Tribes: Ascend gave you win XP if you got auto-balanced no matter what.
#174
Posted November 27 2012 - 03:39 PM
Nibiki, on November 27 2012 - 01:30 PM, said:
THere ya go. You exactly put into words what I think.
Edit: Also...Jumping like grasshoper every20seconds worldwide is sure not helping an already stressed MM system.My best bet is if you leave a server to join a match about to end its due to the fact that one may have left that match for beeing roflstomped
Edited by HellRik, November 27 2012 - 03:43 PM.
#175
Posted November 29 2012 - 03:56 PM
Houruck, on November 29 2012 - 03:53 PM, said:
* 2 hours
#176
Posted November 29 2012 - 09:49 PM
#177
Posted November 30 2012 - 07:21 AM
#178
Posted November 30 2012 - 11:53 PM
To say this doesn't particularly help the current problem would be an EPIC understatement.
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#179
Posted December 01 2012 - 01:32 AM
Dread_Lord_Pitr, on November 30 2012 - 11:53 PM, said:
To say this doesn't particularly help the current problem would be an EPIC understatement.
Though to be fair we try to sort things out evenly (most of us anyway )
#180
Posted December 01 2012 - 01:37 AM
Beemann, on December 01 2012 - 01:32 AM, said:
Dread_Lord_Pitr, on November 30 2012 - 11:53 PM, said:
To say this doesn't particularly help the current problem would be an EPIC understatement.
Though to be fair we try to sort things out evenly (most of us anyway )
Once we got a full 12 people, it would make some nicely balanced teams, then next round it would scramble teams.
... And it would be the most horribly stacked team possible. I mean, one team would end up being like NotKjell, Toryne, Beemann, JustJake, Zeshi and some random very lucky dude. Other team would end up me and 5 random new players or something like that.
When it balanced, it was awesome. When it didn't, it was painfully pathetic.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
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