Tired of people rage quitting. Punish them or reward people for staying_
#181
Posted December 01 2012 - 01:53 AM
#182
Posted December 01 2012 - 06:08 AM
The game frozed when I was about to finish the last enemy holding the S3 point.
I do not know the outcome of the match but I am certain he killed me before my account timed out.
#183
Posted December 07 2012 - 12:42 AM
Crashing_ Solution. Punish those that actively press the quit key in match.
Downed internet connection_ Solution Make the client logout if there is a timeout.1
Real life "obligations"_ Learn to mange your time, we're all able to mange our bowels so why not_
Wanna leave_ Suffer a loss of xp and credits when you press the quit button.
Why do I say punish rage desertion_ Because it isn't any fun when a game becomes 5 vs 1 because some people wanted to play a winning game. I say only let them into a DM game for the next 10 minutes after they log back in. Either counter my arguments or don't bother whining. Because that is all you are doing at this point.
1. I should say punish downed connections like rage desertion because let's face it, if your ISP is giving you trouble you need to give them a call and make them fix it. What's that_ Weather has downed your connection_ Why are you playing games when you are experiencing such extreme conditions to down telephone lines_ Shouldn't you be evacuating or at least calling them amberlamps_
Edit: I should also add in that rage desertion also doesn't help when we find that in many cases just one more meatshield can make the difference between winning and losing. Don't get me wrong, I'm not trying to make analogues between fun and winning or losing. Rather I am arguing that it ceases to be fun when you know you are losing because someone rage deserted because the game wasn't going the way they wanted.
Edited by Rokth, December 07 2012 - 12:50 AM.
#184
Posted December 07 2012 - 02:51 AM
How about if you leave you only get half of the HP and EXP for the match_ That way if you have to leave or get DQed you still get something for the match, and if you're able to play there's a huge incentive to play a few more minutes.
#185
Posted December 07 2012 - 03:47 AM
Rokth, on December 07 2012 - 12:42 AM, said:
Crashing_ Solution. Punish those that actively press the quit key in match.
Rokth, on December 07 2012 - 12:42 AM, said:
1. I should say punish downed connections like rage desertion because let's face it, if your ISP is giving you trouble you need to give them a call and make them fix it. What's that_ Weather has downed your connection_ Why are you playing games when you are experiencing such extreme conditions to down telephone lines_ Shouldn't you be evacuating or at least calling them amberlamps_
And before you say anything, no, I am not a ragequitter, nor am I defending ragequitters. As I already said in this thread, long ago, the first time the arguments got stated, if you use technical means to try and determine a legitimate crash versus a ragequit, the ragequitters will just figure out ways to trigger "legitimate" ways out of a match. And, at that point, you have a feature that is a net negative because it fails at the only thing it was designed to do. If this was a simple problem, Adhesive's been at work on Hawken for well over a year and they would've solved it by now.
Edited by Elix, December 07 2012 - 03:47 AM.
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#186
Posted December 07 2012 - 06:00 AM
StormTec, on November 21 2012 - 04:57 AM, said:
[...]
Wait times would probably be better, since if you have to leave a game for a legitimate reason, you're probably going to be gone for a given amount of time anyway. However, I suppose that won't stop people rage-quitting anyway and just, god forbid, doing something else for 5-10 minutes...but that would still be a slight inconvenience to them that might deter some rage quitters, I suppose.
I fully agree.
StormTec, on November 21 2012 - 04:57 AM, said:
The mechanism is already in place: if you wait too long in the lobby, the server kicks you out for inactivity. It even doesn't matter if you switch weapons periodically and I'm not sure about typing in the chat window. I think typing counts as active. (I think. Didn't test it.) The time between the matches and the timeout in the "server-garage" (_) (How is it called_) is just enough to go to the bathroom, for a drink or something so I'm fine with that.
#187
Posted December 07 2012 - 12:16 PM
For the longest time I wasn't able to afford a good internet connection and even now my area has service issues and I lose connection, (it's rare but happens more than I'd like) and I always got annoyed at doing well in a match, being dropped, and losing all the stats, points, and experience I would have received. I even got banded from a few games because I they thought I was rage quitting each time. Instead of punishing those who quit, award those who stay. Those who stay feel special and those, like me, who get dropped or kicked don't feel cheated of their time.
Edited by Alphalance, December 07 2012 - 12:16 PM.
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#188
Posted December 07 2012 - 12:44 PM
However, I do also agree that ragequitting can get really frustrating. Earlier this week I played in a string of games in a server, and in every single game at least half of the players in the server quit, usually resulting in a team imbalance. In one game I had all three of my teammates bail out as soon as we started losing, leaving me alone against four opponents. Not cool.
So, while I'm not a fan of punishing players, I would say the only effective solution would be to have some sort of penalty in place for repeated game quitting. Maybe have the game somehow keep track of who the repeat offenders are (say, two or three quits in a row or some persistent profile stat), and then implement some sort of penalty when it's fairly certain that they're not leaving for legit reasons. Out of all the suggestions I've seen, the time delay before being able to join another match seems like the best option.
The issue is doing this in a way that doesn't frustrate players to the point that they drop the game completely, which from a business standpoint would be a bad thing as well...
EDIT: Or Deu's idea is a good one too.
Edited by DM30, December 07 2012 - 12:49 PM.
#189
Posted December 07 2012 - 12:48 PM
Sylhiri, on November 24 2012 - 05:57 PM, said:
Good luck remembering all those callsigns once the game goes open beta and takes off. Not to mention that noticable number of guys made more than one account in Hawken.
Sylhiri, on November 24 2012 - 05:57 PM, said:
Yes, and what happens if you misjudge the player for rage-quitter by a coincidence_ E.g. his team is loosing and his game crashes or connection drops (as seen a LOT of times after the guy returns to the same game and mentions it in the chat). Then at best you generate confusion, at worst you generate the rage and hate, and give the player a real reason to rage-quit.
Not to mention a similar callsigns and mistaken identities etc.
Another thing is you are punishing your team, sorts of, breaking the team play because of your separate goals and objective(s) and they could see it like you aren't playing with them.
Nah, I don't see this method acceptable to adopt. (Myself, I mean. )
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