I play EOC since I play Infiltrator, I olay Infiltrator since the start of open beta 12/12/12.
The EOC was way different back then. In the burst meta, it was the weapon you choose for the best alpha strikes, plus it has a good amount of terrain control. It was very effective in burst- and corner play plus the hit n' run tactic.
Today the burst is the only effective part of it. Its mines do 50% on the ground (100% is a direct hit).
One direct hit deals (correct me if I am wrong) 26 hp of dmlamage and a mine on the ground only 13.
So 6 mines deals just as much damage as 3 direct hits.
This damage only tickles even for an A class.
The EOCP, however, deals 65 hp of damage on direct hit an (!) 60 hp of damage as a mine. It fulfills its task as a terrain control weapon way better than the actual EOC ever did.
While I recently started playing double EOC pred, I can confirm the effectiveness of it as a mine layer, though, the power comes from the EOCP.
One more thing, the EOC is neither hitscan, nor instant, which keans it has actual projectiles (way harder to hit) and secondly (which is a damn huge disadvantage) it fires for like 0.5 seconds instead firing 6 pucks like a shotgun. This forces you to stay in sight with the enemy for that time assuming you want to hit something.
Conclusion: The EOC does not fulfill its task as a mine layer properly. Its younger but bigger brother, does this task way better than the EOC ever could.
The EOC is a pure burst weapon, not more, not less. And I consider it as one of the most ineffective weapins ingame.
Edit: sorry for so many spelling mistakes, mah phone ya know?
Edited by FakeName, 21 May 2015 - 09:27 PM.