the flag should have a debuff making you slower couse as the game is now you could just use raider or scout to rush in and grab the flag I supose
This.
In a game where speed is variable because of your mech, we need the carrier to slow down to make it fair. Even in the later Halo titles, a game where everyone moves the same speed, they still have their flag carriers move slower. It forces the team to work on protecting and escorting their carrier, not just distracting the enemy long enough for one guy to grab it and leg it back home.
With how Hawken works, even if we reduced a carrying scout's speed to the point where it's still faster than a heavy, that's fair. Because then it's the opposing team's fault for going all heavies. If you want to win, you need diversity, you need other light mechs to give chase. However, if a heavy grabs the flag, it shouldn't have its speed reduced. I think, globally between all mechs, it should be a flat speed that it gets reduced to. Heavies are already walking targets. Another option, either in conjunction with or instead of, would be to disable boosting on the carrier. I'd consider disabling dashing as well, but not to kill off maneuverability, just to stop people from side dashing all the way home. This needs discussion.
Make a new map, slow down the carrier, and you've already got a version of CTF. Not a working version, but a version WORTH TESTING with the community. I feel that the previous devs didn't put as many experimental things out to us because they say it as risky, when really, it's still a beta. You've got to see what people enjoy, what they don't, have them test it and trial it, THEN revise and finalize. Please Realoaded, do NOT be afraid to put things out to us only to have it change... We want to have new things, and we want them to be as good as they can be, we expect change because it's a beta. Try new things just for the sake of trying. It could go through five different revisions or changes over the course of six months, nay, a year... but at the end of the tunnel you'll have a working version of CTF.
...Much better than just having one flat release of something you think is perfect. I still think Siege needs revising, honestly. And revising things isn't bad.