What tier matches are you playing? I play mid tier and Tech doesn't decide anything, a good Tech CAN influence the game, but not by enough to be a decisive victory, an equally skilled Raider is much more likely to actually win the game for their team.
People really need to get off the hate bandwagon for the Tech just because they don't have the ability or don't care enough to deal with it.
Techs don't decide games, pilots do.
I don't understand how that's such a hard concept for so many to wrap their heads around.
That is major exaggeration.
If no one's suppressing the team with a tech that team is then obviously going to be at an advantage but it's not always going to win. Sometimes having a tech can leave the team it's on at disadvantage because it's one player that cannot deal as much damage as another mech that could've been placed on it's team thus giving the other team an damage advantage.
Also 7000 isn't considered a lot of HC at all, and after you've played 100 games you should easily have that amount and much more. I'd also like to point out that "fun" is an opinion and just because you feel like losing isn't fun then that's fine but don't group all players into that margin.
I'm legitimately disgusted by a lot of the responses here. These are the exact same sort of ignorant, close-minded responses that have been occurring ever since beta at least open beta. The Tech has been disproportionately affecting game flow ever since being added while simultaneously being disproportionately effective at different skill levels, similar to the Hellfires. The HC and MC paywalls have also already been criticized multiple times as being too significant. Even if these issues were nonexistent, the attitudes that are shown off frequently amount to jeering at new players instead of just sticking with courtesy and teaching them strategies and workarounds. Whatever one says can only speak for the contexts one plays in, and as much as I agree with tuning for competitive play, tuning while completely disregarding the wider public's thoughts is outright absurd and ignorant of the possibilities that exist to tune for both competitive and casual play.
@OP: Sorry c0wb0ys7y13, the Hawken community can be very elitist and repulsive at times, but I hope you find enough reason to stay with Hawkenregardless. Although I do not personally have significant trouble dealing with Techs, I do agree that they are very easy to be effective with and teams that play to the Tech's advantage will tend to play in a manner that draws out fights.
Techs are very fragile, so if you are fighting a team that has one, try your best to flank the enemy team and attack from behind, focusing either on the Tech or weak enemies that are trying to heal or are waiting for a heal. Other options include coordinating with your team to focus-fire one particular mech at a time, preferably the Tech first. The Tech has trouble healing a mech if it is under attack by multiple targets at once because the rate of healing is relatively slow. If you find yourself in a duel with a non-Tech, and then suddenly a Tech comes to help your enemy, treat the situation as a full 2v1 and retreat.
I hope these strategies help you until you are able to find the HC or MC to be able to purchase your own Tech. Word of warning: their playstyle heavily relies on evasion and if you find yourself playing the Tech, you will have to rely on your positioning and dodging to stay alive. Also, I agree that the HC walls are rather high. Assuming a price of 7700 HC, 110 HC/match, and 10 min/match, you will need 700 min of matches (almost 12 hours) of gameplay. This is without factoring in bonuses, delays to bonuses, leaves (wasted time because they offer no HC), HC spent on experimentation with other components, holo taunts, or any other such matters. For people who have other matters to attend to besides Hawken, 12 hours of grinding is a big risk if they might not even like the mech they purchase.