I will now talk about items and internals for 15 minutes.
And show you nice mechs.
Profit.
I know.
Whatever.
Nice!!
Edited by DemitronPrime, 29 May 2016 - 09:36 PM.
Puck Flinging-Nade Lobbing-Troll Tech
::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"
"Nothing says Good morning Like a well placed Nade"
Do it anyway fuzzy bunny
Edited by (KDR) Guns_N_Rozer, 30 May 2016 - 12:01 AM.
You should make a coop tdm guide too
maybe even a standard TDM and team work guide ^_^...
explaining some basic tactics etc etc, i mean Im fairly sure there are noobs tryna google that stuff all the time
Puck Flinging-Nade Lobbing-Troll Tech
::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"
"Nothing says Good morning Like a well placed Nade"
maybe even a standard TDM and team work guide ^_^...
explaining some basic tactics etc etc, i mean Im fairly sure there are noobs tryna google that stuff all the time
already done
Siege tutorial
Edited by (KDR) MomOw, 30 May 2016 - 02:03 PM.
I think this might be a good subject for an infographic explaining use cases for various important internals/item combos like failsafe reaper and replenisher brawler.
Someone actually reads those tags!
I would totally like it if replenisher had an effect that applied to turret mode. Like perhaps a faster transform time, or passive resource recovery. Like faster overheat recovery, faster fuel regen, or slight health regen. Obviously health regen would be redundant or broken on a few of these, but I feel like a set of varying things that would be applied to a specific turret mode would be cool. But if I remember correctly they were looking to abolish turret mode entirely before the fall.
This got me thinking about a 4 slot internal which would enhance each mech differently when you have it equipped.
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