New to me at least
#1
Posted 06 February 2017 - 04:40 AM
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Salvage: An Idea to Stop Leavers
#2
Posted 06 February 2017 - 04:42 AM
Used overwolf because I couldn't be arsed to get OBS working on a system that isn't really fit to record....
Salvage: An Idea to Stop Leavers
#4
Posted 06 February 2017 - 05:12 AM
#5
Posted 06 February 2017 - 05:23 AM
You may find this interesting:
Well I just got fuzzing schooled. Real talk though how is this vid not more accessible? I've been around a couple years now and I've never seen this. And maybe half of those were new to me which is a fuzzton
Edited by crockrocket, 06 February 2017 - 05:23 AM.
Salvage: An Idea to Stop Leavers
#6
Posted 06 February 2017 - 05:35 AM
Works well for taking out mediocre sharpies and good ones who don't check their radar, both of which makes up like 95% of the Ss population.
Works even better as infil or vytro
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#7
Posted 06 February 2017 - 05:37 AM
Redundant given other shortcuts in the video posted by merple but this was not included. Also can be done much quicker than shown (original credit to cond0m's stream like 2 years ago).
Edited by crockrocket, 06 February 2017 - 05:37 AM.
Salvage: An Idea to Stop Leavers
#8
Posted 06 February 2017 - 06:05 AM
#9
Posted 06 February 2017 - 06:15 AM
Hello, world!
You know I still lose sleep at night knowing there's a way out of test arena that only requires one person....
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Salvage: An Idea to Stop Leavers
#10
Posted 06 February 2017 - 07:22 AM
There's a cool one on origin I found a while back which I didn't see on Meraple's video, I'll record it later.
If there's any other cool shortcuts people have found, this might be a nice thread for collecting them.
EDIT: Here we go
The first one is a pretty quick but far less dangerous way of getting to S2 as opposed to taking the main jump pad. I haven't used it much myself when there's actual fights at S2 though, so I can't vouch for how useful it would be against other mechs (especially if they see/hear you doing it)
Number 2 is a very useful flank, especially on siege. It even works on the opposite side (Number 3), because origin is a weird, weird map. You can also stand on those platforms and shoot at people if you want.
Edited by Rainbow_Sheep, 06 February 2017 - 07:58 AM.
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#11
Posted 06 February 2017 - 01:39 PM
Thanks to Badtings for this awesome banner!
#12
Posted 06 February 2017 - 02:21 PM
-snip-
Often useful because people heal back there, and you can go pop them in relative safety
Salvage: An Idea to Stop Leavers
#13
Posted 06 February 2017 - 04:11 PM
I want to hate on this because they're very rarely relevant but knowing these routes can only improve your game. I should study this.
Crock's is actually one of the most relevant because for almost the entire run you can see or are protected from everyone who can hit you. The run from bottom Origin to red tunnels is also pretty good, as is that jump onto the Frontline arch.
The only one that never occurred to me that I'm adding to my repertoire effective immediately is the Facility approach that dodges under the bridge. So many until shenanigans are happening next TPG with that.
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#14
Posted 06 February 2017 - 05:19 PM
#15
Posted 07 February 2017 - 01:05 AM
Crock's is actually one of the most relevant because for almost the entire run you can see or are protected from everyone who can hit you. The run from bottom Origin to red tunnels is also pretty good, as is that jump onto the Frontline arch.
The only one that never occurred to me that I'm adding to my repertoire effective immediately is the Facility approach that dodges under the bridge. So many until shenanigans are happening next TPG with that.
The ones that can be done in a brawler are also good. They would rarely be relevant but you can do them in a fuzzing c class. Potentially good to get people poking aa to fuzz off. Only useful for siege really
Salvage: An Idea to Stop Leavers
#16
Posted 07 February 2017 - 11:27 AM
So what's the "public" opinion on these map shortcuts? Are you cheating or exploiting when using one?
#17
Posted 07 February 2017 - 03:19 PM
So what's the "public" opinion on these map shortcuts? Are you cheating or exploiting when using one?
I'm... not really sure how you get to that idea? Aside from some of the wall sticks, they are all places you're supposed to be able to reach and a few are clearly designed to be used in the manner that they are. And 100% of the wall sticks expose you for extended periods of time.
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#18
Posted 07 February 2017 - 06:50 PM
LolwatSo what's the "public" opinion on these map shortcuts? Are you cheating or exploiting when using one?
I mean not all of the playerbase knows to L-dodge or break turn cap, is that an exploit too?
Edited by crockrocket, 07 February 2017 - 06:51 PM.
Salvage: An Idea to Stop Leavers
#19
Posted 08 February 2017 - 12:58 AM
Lolwat
I mean not all of the playerbase knows to L-dodge or break turn cap, is that an exploit too?
L-dodge is not, since you are not breaking the movement rules of the game. Map climbing on the other hand I'm not so sure. It involves use of wall sticks which are the result of careless map design and they are not apparent to use. So you do gain an unfair advantage - travelling the map much more quickly rather than taking designed pathways. Sure, you put effort in finding these shortcuts, but are you by that fact entitled to use it and consider yourself a fair player in that situation? You are overcoming an obstacle by design with use of hidden spots that are known only to those that stumble upon these forums.
#20
Posted 08 February 2017 - 05:18 AM
Not all of them use wall sticks. Many are actually intentional - the older maps (Origin, Prosk especially) have the majority of these.
Did I say Call Me Ishmael?
You should call me Luna.
#21
Posted 08 February 2017 - 07:32 AM
L-dodge is not, since you are not breaking the movement rules of the game. Map climbing on the other hand I'm not so sure. It involves use of wall sticks which are the result of careless map design and they are not apparent to use. So you do gain an unfair advantage - travelling the map much more quickly rather than taking designed pathways. Sure, you put effort in finding these shortcuts, but are you by that fact entitled to use it and consider yourself a fair player in that situation? You are overcoming an obstacle by design with use of hidden spots that are known only to those that stumble upon these forums.
Ok, so, instead: using air-180 to stay in the air forever: is this an exploit? Yes.
Are you gaining an unfair advantage by doing it? No, because you're motionless in the air while doing it.
Using wall-sticks to create map shortcuts? Is this an exploit? Sure. Are you gaining an unfair advantage while doing it? No, because in every one of those cases you're stupidly exposed and briefly immobilized.
The rest of them are discoverable on your own by map exploration and a little curiosity, which is arguably the most broadly accessible advantage you can get because it doesn't even require playing with people.
If the next thing anyone brings up is map exploiting into the skybox during games, I am going to strongly urge you to check your sense of context and critical thinking, because if you think the two are comparable, I have a chunk of gold to sell you.
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#22
Posted 09 February 2017 - 11:59 AM
pretty sure a lot of these are intended to be used save the ones where you have to stick to climb farther. Still, most of these are clearly platforms left by the developers to be used as such. If one mech can get to an area and another can't; especially in cases where it doesn't make the one that got up there nearly invincible, that's completely fair. All of these are literally just as they say: shortcuts.
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#23
Posted 24 February 2017 - 03:54 AM
Why this hawken looks like retro 1980's edition :)
#24
Posted 24 February 2017 - 04:29 PM
Why this hawken looks like retro 1980's edition :)
You can tweak the ini to increase performance, nepacaka has some cool stuff on it. https://community.pl...e-optimization/
Ridding the world of evil, one Berzerker at a time.
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