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#1
Grollourdo

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All these mechs have kill death ratios and all

To me the kill death ratios shows how well the pilot pilots the mech or something.

But what about the support mechs? (Ok incin also kills a lot lol)

But for tech
Shouldn't there be some kind of added thing for like heal death ratio? Cuz kill death ratio does not mean anything on him (to me idk)
Or for incin heat death ratio (he doesn't really need it but just to be fair to them supports XD)

IDK IDEAS?

Edited by Grollourdo, 02 April 2015 - 07:02 PM.

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#2
BaronSaturday

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I've always thought about this. An A/D might be good. Assist to Death ratio.

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#3
Grollourdo

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Yeah

 (\__/)
(='.'=) This is Bunny. Copy bunny into
 (") (") your signature to help him gain world domination XD

 

And if you dont .... 

 

bloody_keyboard.gif    <-------------- ME and Bunny
 
 
(This is also me when u no cooperate in game XD)

#4
Trigary

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It would be cool, but I think it isn't necessary, a "most heals" would be enough too, in my opinion.



#5
Grollourdo

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Mah idk....

 (\__/)
(='.'=) This is Bunny. Copy bunny into
 (") (") your signature to help him gain world domination XD

 

And if you dont .... 

 

bloody_keyboard.gif    <-------------- ME and Bunny
 
 
(This is also me when u no cooperate in game XD)

#6
Trigary

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Assist is like you shoot some bullets into a mech, kill is that you shoot the last ones. That's why I don't like these, but these are only my toughts, usually someone comes by and open my eyes. With the tech you also get assits if you heal the killer, so it can work, but if the tech's role is to heal, why should the other things be involved in it?



#7
Elite_is_salty

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Techs get so many assist, plus, who gives two flying bunnies about stats?


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#8
nokari

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The game keeps all of those stats: http://hawken.heroku...c8-335df5de85db

But I don't see how it can or should integrate healing stats along with KD, especially just for one mech. KD applies appropriately to all mechs, including a "support" mech. Healing does not. Even if you use a Tech for nothing other than healing, you're still gonna have a KD ratio.


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#9
Dr_Freeze001

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Instead of 'K/D/A' have it 'damage dealt/damage taken/damage repaired'. It'll be a bit more accurate I think. All stats are too easily influenced and cheated, and therefore should not matter, but these at least would be the most telling.


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#10
reznog

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Always tought that xp earned / death would be a good indicator, lines up pretty well with how good i think i am with each mech.

Then i looked at my tech... fuzzy bunny, we need to reduce xp earned for healing.


Edited by reznog, 03 April 2015 - 02:59 AM.


#11
Trigary

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Always tought that xp earned / death would be a good indicator, lines up pretty well with how good i think i am with each mech.

Then i looked at my tech... fuzzy bunny, we need to reduce xp earned for healing.

 

Yes, the tech's XP gain is OP. I like the XP/D too, never thought about it. 

 

Instead of 'K/D/A' have it 'damage dealt/damage taken/damage repaired'.

 

I didn't really look into this, but I think players with A class mechs will be on the top with this. They have less health but still powerful enough to kill a C class mech, which has a lot of health. When a C class kills an A class, the C class will take more damage than he dealt, if the A class mech is a good player. I can't really explain things, sorry.






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