I'm making a few threads on what I think are good ideas/changes that the old devs never implemented.
if I deal 99% of the damage to a mech, and some little scout or a sniper across the map sees my target and kills them, they get the kill for doing hardly any work.
This wouldnt apply if you die though.
right now we get a critical assist for doing the most damage without killing, which is nice and all, but I want a KILL, not an assist, all weekend I've been playing with bursty mechs, scout, pred, raider, etc, and every time I get a target just about to die, a magic stray bullet steals my kill, thus making me not get that point. I think it would just be fair that the player that does the most work without dying should get the kill.