I've always had issues with the sensitivity, and it's interesting to hear that I'm not the only one that has considered changing sensitivity based on different mechs - not only that, but seeing it's an issue with mice as well; however, instead of changing the level of sensitivity by lowering to suit my needs of - in this case - the infiltrator, I always keep it maxed out for full aim-speed, always trying to maintain a certain edge across the board rather than suiting the needs of a particular mech. The high sensitivity helps with speed when scoped and close-quarter battles.
The infiltrator was my first mech purchased. I became quite proficient with it by only keeping it at a certain sensitivity, which was between 300-340. As little as I use it nowadays, it still has the most kills on it, sitting around 15.3k, with the SS trailing behind it with a difference of 4k. Playing Infil at max sensitivity makes me look like a novice. You have to be able to lead your shots and be accurate with the Infil to get the dps out of it, and I'm too stubborn to return to a lower sensitivity as I have become very much acclimated to the high sensitivity.
This is the first FPS I've played where I felt aiming was a little off, where the change in sensitivity didn't address the issues I had - across all controllers, going from DS3>DS4>360>Scuf 360. There might be some parallels with what Xacius is saying, but I can't be sure.
What is acceleration exactly? Is that the curve in which the change of the level of sensitivity happens? If that's the case, then I feel that the acceleration gets too high, a bit too early.
I feel that the deadzone for aiming is too big. If I put my index finger on the thumbstick to move it around, I can wiggle it a little, and it has no impact on movement; to a certain degree, I understand why it may be like this, but I wouldn't mind seeing it changed to see if aim would improve if that deadzone was reduced to close that gap, allowing for more fluid movement while hitting both axes. Furthermore, I can actually push just outside that looseness of the joystick where one would start to feel resistance - that has no impact in-game either. Also, when you manage to get movement, it is utterly slow and almost practically useless; It's not so bad when combined with left joystick movement, but it's almost negligible, being that the range you have to hit it in is a conscious effort to do so. If that really slow movement was even closer to the inside of the joystick and was the start of useful movement, it probably wouldn't be so bad.
Edited by XPloyt, 08 April 2015 - 07:40 PM.